Archived Voting Rewards Modification Proposal

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Valto

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The voting reward amounts at the moment somewhat negatively affect the ability for players to purchase and sell items. I am proposing for them to be re-balanced according to my reasoning below.

Currently a player who votes on every website will receive compensation for 14 votes (one of the websites isn't linked with votifier and another is a dead link). From these votes, the player will receive 42 regals and an additional amount every 25 votes from the regal lottery which averages to 33 regals per 14 votes. The player will also receive 4-5 common rewards, 2 uncommon rewards, and one rare reward every 100 votes. Common rewards vary in value, but the average price of uncommon rewards seems to be around 10-25 regals and the average price of a rare reward is 100 regals which averages to 14 regals per 14 votes. 75 regals on average is a somewhat low amount of currency from a process similar to the job isle jobs which award regals alone for regular completion and don't benefit the server in any way comparable to voting. Also, there's an excess of uncommon voting reward items that decreases the price for these and other lore items.

My suggestion is to increase the amount of regals gained per vote from 3 to 5 regals and increase the number of votes required for an uncommon reward from 7 to 12. The amount of regals gained from voting at every website would increase to 103 regals on average accounting for the regal lottery, and the value gained through uncommon rewards would decrease to compensate and lead a pickup in the total value of green lore items with time. This might seem like a large increase in regals per vote, but it is only half of the original regals per vote awarded when the current voting system was put into place. New players are struggling to earn regals in a rather stagnant economy where most of the action is controlled by players who can afford to maintain and stock a market shop, so this would help them become a part of the server's active economy much quicker and would definitely help increase transaction frequency and item value.
 
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I would agree with this if voting was intended to be a money-maker. Its not. It is a supplement that you do other server stuff as the main source of income. There is also Job Island that can give like 75r a day starting out (iirc)
 
I would agree with this if voting was intended to be a money-maker. Its not. It is a supplement that you do other server stuff as the main source of income. There is also Job Island that can give like 75r a day starting out (iirc)
Regardless of what voting was intended to be, the server doesn't really provide any stable means to earn money besides voting, job island, and monster killing for the average player who doesn't want to get too involved in the economy, so it is going to be the primary method of earning money for most players who aren't rather active. Job island rewards 45 regals per day starting out and increases by 15 regals after 18 days of jobs are completed which is not that much for something that is explicitly supposed to reward money. I would suggest an increase to this amount, but an increase in regals from voting instead helps out the server directly and you can balance out the increase with a decrease in item rewards as I proposed.
 
Okay so according to your calculations.. 42 regals a day from voting and 45 regals a day from jobisland. I won't consider for the job increase, nor the regal lottery, because neither really matter for my case.

42+45=87
87*30=2610r a month

Now let's say you are an avid role player with TWO 300r houses and on top of that, you are in a faction that charges you 10r a day in taxes (the maximum). Thats 900r a month (600 for two 300r houses and 300 for 10r a day in tax over 30 days)

2610-900=1710 leftover in that same month after your faction taxes AND rent.

In my opinion that's already a lot of money to have for basically doing nothing. And remember i didnt count in this the regal lottery, any money you could make from selling the lore items from voting, or the job payment increase you would get before the 30 days was over.

I understand where you are coming from. But can you honestly tell me that you can't survive on these numbers? Especially after how I've just laid it out? And think about it this way. Putting in any additional effort could make you MORE money. Renting a shop, recruiting a faction, selling those voting items, etc.

So for putting in zero effort and getting a full server experience with 1710r a month left over... wouldn't you agree that the current situation is just fine?
 
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Okay so according to your calculations.. 42 regals a day from voting and 45 regals a day from jobisland. I won't consider for the job increase, nor the regal lottery, because neither really matter for my case.
42+45=87
87*30=2610r a month
You'd have to vote and do job island every single day of the month for that much money per month which is rare when considering regular minecraft players. There's no public statistics on player votes per month for this server, but my previous server had public voting statistics with a somewhat lower population when I was playing (50-100 players online), and besides the handful of top voters players tended to only vote 10-15 days per month. The average player isn't going to be extremely consistent when it comes to voting or doing job island as you're stating. If you assume the average player will vote on all websites and do job island 15 times per month, the amount earned drops to 1305 regals for the first month and 1530 regals for the next month after you start doing the tier 2 job.

Now let's say you are an avid role player with TWO 300r houses and on top of that, you are in a faction that charges you 10r a day in taxes. Thats 900r a month
Players aren't going to only consistently spend money on maintaining rent/paying factions taxes and related costs, so the costs per month should definitely include resources used for building, lore items purchased for roleplaying/collections, god tools/armor (which are steadily increasing in price after the removal of mcmmo enchanted repairing), services purchased from other players, and other things. What I'm proposing would also allow for all purchased things to increase in value due to the supply of regals becoming slightly higher and players being encouraged to spend on things they normally wouldn't be able to purchase.
In my opinion that's already a lot of money to have for /basically/ doing nothing. And remember i didnt count in this the regal lottery, any money you could make from selling the lore items from voting, or the job payment increase you would get before the 30 days was over.
Helping out the server should provide proper compensation and I believe the current regal amount is too low relative to the actions. Most players don't have the ability to sell lore items from voting due to the voting greens being too common too.

I understand where you are coming from. But can you honestly tell me that you can't survive on these numbers? Especially after how I've just laid it out?
You're incorrectly framing the amount earned per month like a working salary here; the regals earned are one time compensation given as a reward for helping the server through indirect promotion and job island is simply daily quests with regals as a reward. Stating you can "survive on these numbers" goes against your previous statement that voting is a supplement to other money making methods also.
 
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Once upon a time the vote rewards were significantly higher and premium netted you 7k a month, great times!
 
I have to say: I used to vote everyday. Now? I never vote.
such a tedious process with little reward since lowering the amount of regals you can get from it. and i'm sure i'm not the only one who feels that way. I don't know if Massive needs the votes anymore, but if they DO want to keep us voting, they've not made it very appealing.
also i hate receiving lore items. they just clog my inventory and don't do anything.
 
Personally, I think it's fine enough earng 3 regals per vote. I was a bit miffed when it went down from 5 to 3 but even so, it's never been much of a strain to 'make ends meet' as it were.

I'd highly suggest investing in a market store, even a tiddly one that costs a 150 p/m. That way, you can sell your voting rewards in there and, people like lore items.

also i hate receiving lore items. they just clog my inventory and don't do anything.

Gather them up and make a forum post selling them. Approach owners of market stalls that sell lore items and see if they wish to take them from your for a price.

I suppose it does depend on how you play massive. RPers have little to no real use for regals except from rent, and voting now and again can get you that easy enough.
 
Regardless of what voting was intended to be, the server doesn't really provide any stable means to earn money besides voting, job island, and monster killing for the average player who doesn't want to get too involved in the economy, so it is going to be the primary method of earning money for most players who aren't rather active. Job island rewards 45 regals per day starting out and increases by 15 regals after 18 days of jobs are completed which is not that much for something that is explicitly supposed to reward money. I would suggest an increase to this amount, but an increase in regals from voting instead helps out the server directly and you can balance out the increase with a decrease in item rewards as I proposed.
MassiveCraft provides plenty of outlets to earn money. Job Island + Voting alone gives ~150r a day; that's /plenty/ for someone who doesn't often leave Regalia often. If you'd like to make more money than that... work for it. Kill mobs, setup a shop, sell a service on the forums, offer labor in trade chat etc. The server should NOT hand out money to players who don't wish to "get involved in the economy." Not only is that argument plain silly it's a bad excuse for not participating in a vital part of the servers community.
 
I think things are fine the way they are. Job Island gives me 75r to live off of, and I'm fine with that.

I will say that voting rewards are kinda meh to begin with. Money yields are fine, but the other rewards are fairly lackluster (especially when you do vote daily and get 50 dupes)
I'd say get look into changing the other voting rewards if anything.

That and maybe giving massivemobs more regal yields. But I vaguely recall them being set for removal eventually so idk.
 
Players aren't going to only consistently spend money on maintaining rent/paying factions taxes and related costs, so the costs per month should definitely include resources used for building, lore items purchased for roleplaying/collections, god tools/armor (which are steadily increasing in price after the removal of mcmmo enchanted repairing), services purchased from other players, and other things. What I'm proposing would also allow for all purchased things to increase in value due to the supply of regals becoming slightly higher and players being encouraged to spend on things they normally wouldn't be able to purchase.
I... i put up there.. its 2160-900 (in which 900 is two 300r houses and a 10r faction tax) you STILL have leftover for building supplies, etc. 1710r for doing zero work to earn it. Thats all up in my original reply. Not to mention you would ACTUALLY have MORE money because you would have the job increases after 15 days or whatever and also the regal lottery so all that could add up to an extra 2000r a month, after youve paid taxes and rents.

I personally think a free 2000r a month giveout is fine and shouldnt be increased.

Helping out the server should provide proper compensation and I believe the current regal amount is too low relative to the actions.
When i first started, the regal per vote value was 3r for only 3 websites. Then Massive was like "Well its only 3 sites so lets fix that" Then it became 10r for 3 sites each. Vote for 10 days you have yourself a free 300r rent. But then like 20 new sites came along all for 10r each. That is what was recently fixed. Sure maybe 3 isnt as much as you'd like but before it was too high.

You're incorrectly framing the amount earned per month like a working salary here; the regals earned are one time compensation given as a reward for helping the server through indirect promotion and job island is simply daily quests with regals as a reward. Stating you can "survive on these numbers" goes against your previous statement that voting is a supplement to other money making methods also.
You are misunderstanding me when i say "You can survive on these numbers can't you?"

Voting is NOT meant to be the main source of money. It absolutely could be (as you can see with my math how adding on job island once a day can get you basically a free 2000r each month) but the prices should NOT increase. Thats my point. You are getting a free 2000r after you've paid rent and taxes. WHY SHOULD THAT PRICE INCREASE!!

This is the question I want you to answer for me:

Why should you be getting more than 2750r a month for doing the bare minimum?
 
Voting is NOT meant to be the main source of money. It absolutely could be (as you can see with my math how adding on job island once a day can get you basically a free 2000r each month) but the prices should NOT increase. Thats my point. You are getting a free 2000r after you've paid rent and taxes. WHY SHOULD THAT PRICE INCREASE!!
Okay, but some people aren't on daily. Do they deserve a house less than everyone else? Boy, it took me 3 weeks to understand the job island stuff when that came out too.
Voting is also beneficial for the server. It helps to promote it. Currently, there's barely any incentive to vote. People want money. Loading up each and every page, 17 sites, doing the captcha (after a good 3 tries), for 3 regals? no thank you.

Like you said, voting doesn't have to be the main source of income, but I know why I don't vote.
 
MassiveCraft provides plenty of outlets to earn money. Job Island + Voting alone gives ~150r a day; that's /plenty/ for someone who doesn't often leave Regalia often. If you'd like to make more money than that... work for it. Kill mobs, setup a shop, sell a service on the forums, offer labor in trade chat etc. The server should NOT hand out money to players who don't wish to "get involved in the economy." Not only is that argument plain silly it's a bad excuse for not participating in a vital part of the servers community.
I'm not asking for the server to hand out money, as I am simply proposing that the amount is increased and offset by a decrease in uncommon voting rewards. Voting compensation is definitely not free money. The medium market shops are stagnating (half of them are unowned from a couple months ago where only a couple were unowned) and prices are lowering on lore items across the board despite there being an excess of regals in the total economy. Market enthusiasm is at a low point and regals are only flowing in larger transactions which lead to no market interaction. I would agree with your sentiment to work for the money, but with the current economic state it is too much work for too little guarantee/too much invested risk.

I... i put up there.. its 2160-900 (in which 900 is two 300r houses and a 10r faction tax) you STILL have leftover for building supplies, etc. 1710r for doing zero work to earn it. Thats all up in my original reply. Not to mention you would ACTUALLY have MORE money because you would have the job increases after 15 days or whatever and also the regal lottery so all that could add up to an extra 2000r a month, after youve paid taxes and rents.
I personally think a free 2000r a month giveout is fine and shouldnt be increased.
You're completely ignoring my post here where I stated that the average player is probably going to only be voting at most half of the days per month on average and again incorrectly stating that the average player will vote every single day. Thinking of voting rewards as a giveaway or free money is completely incorrect as it is for the service of voting which should be valued highly.

When i first started, the regal per vote value was 3r for only 3 websites. Then Massive was like "Well its only 3 sites so lets fix that" Then it became 10r for 3 sites each. Vote for 10 days you have yourself a free 300r rent. But then like 20 new sites came along all for 10r each. That is what was recently fixed. Sure maybe 3 isnt as much as you'd like but before it was too high.
I believe that a middle point towards the lower end should be utilized and this is present in my suggestion. You think it is too high because you're calculating it towards optimal scenarios while minecraft players are usually in irregular scenarios.

Why should you be getting more than 2750r a month for doing the bare minimum?
Voting rewards should incentivize regular voting which is definitely not the bare minimum. The bare minimum is far less than voting and doing job island which takes 20-30 minutes every day completed depending on the player, and this probably consists of simply rping in regalia, chatting with faction members, or building a personal project on factions. You're still not considering how it isn't a salary also, as the amount per month is going to be based on participation rather than assured participation based on an agreement. Most players aren't diehard minecraft players and cannot participate in the market to any decent degree if they don't have proper compensation through voting which again is leading to economic stagnation.
 
Are you honestly asking if a player puts in more effort than another should... they both be able to get stuff with the same level of ease?
It's just a rent region, i never specified size/area. I think you need to get less heated about this and be more open minded.
I wasn't going to respond to this because I'm presuming you're posting without thinking, but I've made my point now so I'll answer your question and leave it at that.
 
It's just a rent region, i never specified size/area. I think you need to get less heated about this and be more open minded.
I wasn't going to respond to this because I'm presuming you're posting without thinking, but I've made my point now so I'll answer your question and leave it at that.
I'm not heated about this at all and I'd really appreciate if you'd try to stop shrugging off my points with "Oh he isnt thinking"

I stand by everything I've said.
 
Voting as it is is at a fine state imo. 3 regals per vote is fine plus the value of each item that can you get back from voting adds up after each vote. Though voting rewards may be small, in the long run it is very much a good source of regals.
 
You argue with saying that people can't be on all the time and still deserve rent regions? That's like saying you don't go into work every day and still deserve your mansion. It doesn't work like that. Ignoring the fact that most if not all of these points I guess I can see but when you point things out like others have... honestly I have zero support in a change.
 
While your post makes sense and I follow your logic in regards to it theoretically allowing more money to move throughout the stagnant economy, I personally think voting rewards is at a happy balance the way it is right now. Maybe I'm just not hip with the economic struggles of the typical roleplayer, but from posts I've seen in this thread and others, including any roleplayers I know, they don't seem to be in any purchasing peril when it comes to being able to buy things - so I don't think this will necessarily help get the economy moving all that much. Same for new players in general, be it faction players or roleplayers, I don't think they are in as much trouble as you make them out to be (at least with new players I've recruited or somehow else got to talking to). You don't need to play ever single day to be able to participate in the economy outside of voting and Pack Isle, contrary to the belief some may have.

Raising voting rewards and getting rid of Pack Isle completely is something I can get behind though. Voting, as you said, at least helps the server in some way and should be valued highly.

I'm just waiting for massive mob regal drops to be raised ;)
Okay, but some people aren't on daily. Do they deserve a house less than everyone else?
Yes
doing job island which takes 20-30 minutes every day
Idk what quests you're doing bud because I never spend more than 3-5 minutes there doing my daily 3 tasks.
premium netted you 7k a month
*750
I'm not heated about this at all and I'd really appreciate if you'd try to stop shrugging off my points with "Oh he isnt thinking"
You're heated we get it
 
You argue with saying that people can't be on all the time and still deserve rent regions? That's like saying you don't go into work every day and still deserve your mansion. It doesn't work like that. Ignoring the fact that most if not all of these points I guess I can see but when you point things out like others have... honestly I have zero support in a change.
I never stated anything about rent regions being deserved inherently, that was someone else. I think rent regions should have to be earned.

While your post makes sense and I follow your logic in regards to it theoretically allowing more money to move throughout the stagnant economy, I personally think voting rewards is at a happy balance the way it is right now. Maybe I'm just not hip with the economic struggles of the typical roleplayer, but from posts I've seen in this thread and others, including any roleplayers I know, they don't seem to be in any purchasing peril when it comes to being able to buy things - so I don't think this will necessarily help get the economy moving all that much. Same for new players in general, be it faction players or roleplayers, I don't think they are in as much trouble as you make them out to be (at least with new players I've recruited or somehow else got to talking to). You don't need to play ever single day to be able to participate in the economy outside of voting and Pack Isle, contrary to the belief some may have.
I agree that there's currently no liquid currency trouble for individual players, but the server economy is slowly diminishing due to less regular and low value transactions taking place. The problem from what I've seen lies with players' spending habits and not the players having too little currency to play properly. They're being somewhat restricted through the current regal sources and I think this problem is best addressed through voting as it benefits the server.
Raising voting rewards and getting rid of Pack Isle completely is something I can get behind though. Voting, as you said, at least helps the server in some way and should be valued highly.
The removal of something relied upon by most players probably won't happen, but I'd be in favor of a decrease in job island regals proportionate to an increase in voting regals alongside my proposed changes.
Idk what quests you're doing bud because I never spend more than 3-5 minutes there doing my daily 3 tasks.
I stated that voting and job island combined take around 20 minutes at least, not just job island. Somehow I usually end up getting bad luck with the captcha prompts and half of the time I vote from my slow laptop, so other people are probably quicker than I am at voting and doing job island.