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- Sep 20, 2017
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The voting reward amounts at the moment somewhat negatively affect the ability for players to purchase and sell items. I am proposing for them to be re-balanced according to my reasoning below.
Currently a player who votes on every website will receive compensation for 14 votes (one of the websites isn't linked with votifier and another is a dead link). From these votes, the player will receive 42 regals and an additional amount every 25 votes from the regal lottery which averages to 33 regals per 14 votes. The player will also receive 4-5 common rewards, 2 uncommon rewards, and one rare reward every 100 votes. Common rewards vary in value, but the average price of uncommon rewards seems to be around 10-25 regals and the average price of a rare reward is 100 regals which averages to 14 regals per 14 votes. 75 regals on average is a somewhat low amount of currency from a process similar to the job isle jobs which award regals alone for regular completion and don't benefit the server in any way comparable to voting. Also, there's an excess of uncommon voting reward items that decreases the price for these and other lore items.
My suggestion is to increase the amount of regals gained per vote from 3 to 5 regals and increase the number of votes required for an uncommon reward from 7 to 12. The amount of regals gained from voting at every website would increase to 103 regals on average accounting for the regal lottery, and the value gained through uncommon rewards would decrease to compensate and lead a pickup in the total value of green lore items with time. This might seem like a large increase in regals per vote, but it is only half of the original regals per vote awarded when the current voting system was put into place. New players are struggling to earn regals in a rather stagnant economy where most of the action is controlled by players who can afford to maintain and stock a market shop, so this would help them become a part of the server's active economy much quicker and would definitely help increase transaction frequency and item value.
Currently a player who votes on every website will receive compensation for 14 votes (one of the websites isn't linked with votifier and another is a dead link). From these votes, the player will receive 42 regals and an additional amount every 25 votes from the regal lottery which averages to 33 regals per 14 votes. The player will also receive 4-5 common rewards, 2 uncommon rewards, and one rare reward every 100 votes. Common rewards vary in value, but the average price of uncommon rewards seems to be around 10-25 regals and the average price of a rare reward is 100 regals which averages to 14 regals per 14 votes. 75 regals on average is a somewhat low amount of currency from a process similar to the job isle jobs which award regals alone for regular completion and don't benefit the server in any way comparable to voting. Also, there's an excess of uncommon voting reward items that decreases the price for these and other lore items.
My suggestion is to increase the amount of regals gained per vote from 3 to 5 regals and increase the number of votes required for an uncommon reward from 7 to 12. The amount of regals gained from voting at every website would increase to 103 regals on average accounting for the regal lottery, and the value gained through uncommon rewards would decrease to compensate and lead a pickup in the total value of green lore items with time. This might seem like a large increase in regals per vote, but it is only half of the original regals per vote awarded when the current voting system was put into place. New players are struggling to earn regals in a rather stagnant economy where most of the action is controlled by players who can afford to maintain and stock a market shop, so this would help them become a part of the server's active economy much quicker and would definitely help increase transaction frequency and item value.