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Hello! I recently did a simple two question survey.
The questions were as follows:
Are you more of a factions player or a roleplayer?
Factions makes up from about a quarter to a third of the server, depending on where we lump 50/50 into. A little less than half of the populations votes a few times a week. A similar amount vote once every couple of weeks or less.
Let's see the breakdown by player-type:
Roleplayer Voting Rates:
Factions Players Voting Rates:
*Ignore the pop ups. I needed to use an external program and the snipping tool to make these graphs, since Google Docs did not allow (from what I saw) the creations of graphs by a certain response. Also, 50/50 players were placed in both charts.
Interpretation
From looking at the data, it would seem that factions players are more likely to vote more frequently. About 50% of roleplayers vote at least a few times a week. Factions players vote a fair bit over half in this category.
Other slices worth noting: A similar percentage of factions vs. roleplayers vote rarely. However, a considerably higher percentage of roleplayers never vote.
The reason for this statistics seems pretty simple: Factions players need the money more than roleplayers. In roleplay, all you need money for is buying houses and peoples' goods and services (I.E. Art, home decoration). In factions, materials are needed in bulk, and are a pain to gather yourself, especially common materials like sandstone, clay, and others.
What Should be Taken From This?
Factions players are significantly more likely to vote for the server on a regular basis. However, they make up a smaller percentage of the total population. It may be in the server's best interest to look into trying to retain more factions players that arrive on the server. Many people who join join for factions, but are unlikely to stay due to many reasons. Anyone on the Factions Community Discord will know that factions players are leaving frequently, particularly older factions players who have played for several years.
Another possibility is for getting roleplayers to vote more. This would be to increase the need for regals in Regalia. Perhaps things like fast travel could cost a small fee, so taking a carriage from Regalia to Rothburg or Hostesse could cost 5-20 regals, or a carriage to the other side of town could cost a few regals, too.
Overall, I just hope that this information can be used to make the server better for all. Have a Massive day!
The questions were as follows:
Are you more of a factions player or a roleplayer?
- Factions
- Roleplay
- 50/50
- Everyday (of Almost)
- A Few Times a Week
- Once Every Couple of Weeks
- Rarely
- Never
Factions makes up from about a quarter to a third of the server, depending on where we lump 50/50 into. A little less than half of the populations votes a few times a week. A similar amount vote once every couple of weeks or less.
Let's see the breakdown by player-type:
Roleplayer Voting Rates:

Factions Players Voting Rates:

*Ignore the pop ups. I needed to use an external program and the snipping tool to make these graphs, since Google Docs did not allow (from what I saw) the creations of graphs by a certain response. Also, 50/50 players were placed in both charts.
Interpretation
From looking at the data, it would seem that factions players are more likely to vote more frequently. About 50% of roleplayers vote at least a few times a week. Factions players vote a fair bit over half in this category.
Other slices worth noting: A similar percentage of factions vs. roleplayers vote rarely. However, a considerably higher percentage of roleplayers never vote.
The reason for this statistics seems pretty simple: Factions players need the money more than roleplayers. In roleplay, all you need money for is buying houses and peoples' goods and services (I.E. Art, home decoration). In factions, materials are needed in bulk, and are a pain to gather yourself, especially common materials like sandstone, clay, and others.
What Should be Taken From This?
Factions players are significantly more likely to vote for the server on a regular basis. However, they make up a smaller percentage of the total population. It may be in the server's best interest to look into trying to retain more factions players that arrive on the server. Many people who join join for factions, but are unlikely to stay due to many reasons. Anyone on the Factions Community Discord will know that factions players are leaving frequently, particularly older factions players who have played for several years.
Another possibility is for getting roleplayers to vote more. This would be to increase the need for regals in Regalia. Perhaps things like fast travel could cost a small fee, so taking a carriage from Regalia to Rothburg or Hostesse could cost 5-20 regals, or a carriage to the other side of town could cost a few regals, too.
Overall, I just hope that this information can be used to make the server better for all. Have a Massive day!