Server Voting is an excellent source of regals, and a large mechanic in the server economy.
Although the active players may enjoy the server, sometimes we forget the need to support the server we spend maybe a little too much time on. That being said, Massivecraft is currently the 57th on Planet Minecraft's top charts, with a little effort from each individual player we can increase the daily player count by… you guessed it, Voting!!
Don't get me wrong, voting is fine and all. However as of late, the system in which we vote is getting less and less attractive. The items we once yearned for are slowly deteriorating in value, and we always get those lame "Common" Items with no lore. I want to follow up with a series of possible solutions or incentives for players to vote.
*Remember, all suggestions on regal values, and Voting amounts are Suggestions. These are subject to change, if staff take any of these ideas into consideration*
~Change the Voting Lore Items~
This should be changed yearly to maintain value on said lore items. In a while i'll release a list of all the lore items that I would like to see implemented on the server and i would love for staff to consider those items. *All common lore items should be lored*
~Alternatively~
As a consequence to changing the list of of Lore Voting Items through removing and replacing all existing lore items. Nobody will have access to old voting items, except through trade and auctions. Therefore I would like propose an idea for a "Money Sink". The concept is quite simple, however it may take time for staff to implement said idea.
Create an Npc, similar to the one at the "Massive Store" in regalia. However, instead of asking to pay with real money. You would be allowed the option to pay for old lore items, that no longer exist through the voting system. The Npc would sell any and all recorded previous yearly voting items. All items being sold through the npc, would need much preciously earned coin, consequently because the items are no longer obtainable.
Example:
*Because common items are not lored, it is not necessary to add these to the list.
Green (Uncommon items) Sold at a starting price of 75 regals.
Yellow (Uncommon items) Sold at a starting price of 750 regals.
*If you wanted, the price could rise as the items from that voting year get older.
Example: in 2015 "Boom stick" is 50 regals (Through Npc) In 2016 price is raised to 100 regals.
~Voting Backpack~
Similar to the Premium/Donator perk of having a backpack, although it would be dumbed down a bit, so it doesn't offset incentives for donating too much. A "Voting Backpack" could be the size of a chest, Only obtainable for a week through voting 25 times in a row (Similar requirements for Massive Lottery) If staff find that a chest is too big, we could always change to the size of a dispenser, or fill the "Voting Backpack" (Chest size) with 9 blocks that are non-removable.
I know that I would be far more inclined to vote, especially if I want access to items in my voting backpack. The donator backpack still isn't satisfactory in size, so I'm inclined to like the idea.
~One time usage of /lore command~
I've heard staff say time and time again that this is a command restricted for only staff members. However there is only a certain amount of authenticity to the items that premium /lore. Whenever I go into the market or trade chat, I can go sell lore items all day if people see the purple "Staff Only" purple lore. However /lore for premiums has No Effect on the server economy, this is partly due to poor systematic development of the donator perk. So alternatively, I think players should have access to the /lore command (Of the purple variety), only in moderation, so it should be safe to ask a player to make 50 votes before given a one time usage of this command.
People I would like to tag: @Cayorion @Staff @Thortuna @MonMarty @Gethelp @Addrion @Diaphonos @Omnomivore @Lazzulai @Jackson413
I hope this thread gives you something to think about, and perhaps you may find it a little thought provoking. Thank you for your time
Although the active players may enjoy the server, sometimes we forget the need to support the server we spend maybe a little too much time on. That being said, Massivecraft is currently the 57th on Planet Minecraft's top charts, with a little effort from each individual player we can increase the daily player count by… you guessed it, Voting!!
Don't get me wrong, voting is fine and all. However as of late, the system in which we vote is getting less and less attractive. The items we once yearned for are slowly deteriorating in value, and we always get those lame "Common" Items with no lore. I want to follow up with a series of possible solutions or incentives for players to vote.
*Remember, all suggestions on regal values, and Voting amounts are Suggestions. These are subject to change, if staff take any of these ideas into consideration*
~Change the Voting Lore Items~
This should be changed yearly to maintain value on said lore items. In a while i'll release a list of all the lore items that I would like to see implemented on the server and i would love for staff to consider those items. *All common lore items should be lored*
~Alternatively~
As a consequence to changing the list of of Lore Voting Items through removing and replacing all existing lore items. Nobody will have access to old voting items, except through trade and auctions. Therefore I would like propose an idea for a "Money Sink". The concept is quite simple, however it may take time for staff to implement said idea.
Create an Npc, similar to the one at the "Massive Store" in regalia. However, instead of asking to pay with real money. You would be allowed the option to pay for old lore items, that no longer exist through the voting system. The Npc would sell any and all recorded previous yearly voting items. All items being sold through the npc, would need much preciously earned coin, consequently because the items are no longer obtainable.
Example:
*Because common items are not lored, it is not necessary to add these to the list.
Green (Uncommon items) Sold at a starting price of 75 regals.
Yellow (Uncommon items) Sold at a starting price of 750 regals.
*If you wanted, the price could rise as the items from that voting year get older.
Example: in 2015 "Boom stick" is 50 regals (Through Npc) In 2016 price is raised to 100 regals.
~Voting Backpack~
Similar to the Premium/Donator perk of having a backpack, although it would be dumbed down a bit, so it doesn't offset incentives for donating too much. A "Voting Backpack" could be the size of a chest, Only obtainable for a week through voting 25 times in a row (Similar requirements for Massive Lottery) If staff find that a chest is too big, we could always change to the size of a dispenser, or fill the "Voting Backpack" (Chest size) with 9 blocks that are non-removable.
I know that I would be far more inclined to vote, especially if I want access to items in my voting backpack. The donator backpack still isn't satisfactory in size, so I'm inclined to like the idea.
~One time usage of /lore command~
I've heard staff say time and time again that this is a command restricted for only staff members. However there is only a certain amount of authenticity to the items that premium /lore. Whenever I go into the market or trade chat, I can go sell lore items all day if people see the purple "Staff Only" purple lore. However /lore for premiums has No Effect on the server economy, this is partly due to poor systematic development of the donator perk. So alternatively, I think players should have access to the /lore command (Of the purple variety), only in moderation, so it should be safe to ask a player to make 50 votes before given a one time usage of this command.
People I would like to tag: @Cayorion @Staff @Thortuna @MonMarty @Gethelp @Addrion @Diaphonos @Omnomivore @Lazzulai @Jackson413
I hope this thread gives you something to think about, and perhaps you may find it a little thought provoking. Thank you for your time