━━━ LADY OF THE DEEP ━━━
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Custom Kit | Art Gallery | Playlist
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Full Name | Vaëla Faëssi Ayacihuatl Aetris Bel-Saal Solleria-Regalia
› Titles | Sovereign of the Serpent's Hollow, Champion of Morrlond
› Nicknames | Vae, Viola, Sunshine
Heritage | Half-Fin'ullen› Nicknames | Vae, Viola, Sunshine
› Recessive | Maquixtl
› Culture | Regalian imitating a Daphalar
Age | 26› Culture | Regalian imitating a Daphalar
› Date of Birth | December 11th, 285 A.C.
Gender | Female› Pronouns | She/Her
Religion | Evolism› Patron | Morrlond
Occult | Vampire Brood, Born Void Mage, Morrlond's GodchosenOccupation | Criminal Ringleader
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Eye Color
Vaëla's eyes are magically changed to a uniform blue, though the magic concealing the natural, red color may fluctuate.
Skin ColorVaëla's skin is pale due to the vampiric heritage in her blood, adorned by scars all over as well as tattoos covering both arms, one in the image of a serpent and another a viperfish, both among flowers.
HairVaëla has wavy, raven black hair so unruly it almost looks like it has a will of its own. Her hair is currently dyed white.
HeightVaëla stands at 6 '4 or 194 centimeters.
Body TypeVaëla's body is curvaceous and toned with muscle definition all over with the build to match due to both her Fin'ullen and Maquixtl heritage.
Additional FeaturesVaëla's head is mutated with dull, blue scales ranging from horns formed in the image of her patron, Morrlond, to her ears that resemble fins more than any traditional Nelfin ears. She is scarcely seen without heavy makeup and her black lipstick.
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Combat Stats
› Attack Stat | Strength (1d17)
› Defense Stat | Magic (1d15)
› Persuasion Stat | 0 (2d10)
7 Strength
› Melee | Weapon Throw (Free)0 Constitution
› Melee | Technique Parry
› Athletic | Steady Body
› Bruiser | Bruiser Stance (Free)
› Bruiser | Bruiser Slam
› Bruiser | Bruiser Parry
› Bruiser | Bruiser Feint
› Bruiser | Bruiser Agony
› Bruiser | Bruiser Rampage
› Training | Rage Counter (Free, Fin'ullen)7 Magic
› Training |Breather (Free, Malghoriirn)
› Magic | Magic Snare
› Magic | Magic Resist
› Magic | Magic Cleanse
› Magic | Magic Disengage (Free, Malghoriirn)
› Magic | Magic Barrier
› Magic | Magic Shove (Free, Malghoriirn)
› Magic | Magic Revive
› Adapt | Magic Shapeshift
› Adapt | Magic Oceanic (Free, Fin'ullen)
› Adapt | Magic Wardrobe
› Invoke | Duelist Invocation (Free, Custom Kit) -
Alchemy Hobby
Vaëla is well-studied when it comes to alchemy and often uses her knowledge to make a profit. What she makes may range from typical Rubyflower extracts to less than legal solutions.
Athletic Hobby
Vaëla is proud of her body and despite having some knowledge with Shapeshifting Magic, her build is a product of both her Fin'ullen heritage and her own, hard work. She trains daily, both to remain in shape and to be her best self in battle.
Magic Talent
Vaëla takes pride in being, at least in her own eyes, one of the best Hydromancers in Regalia if not the best. Her magic is a blend of many schools, including water magic, shadow magic and rune magic among other things, all in order to shape her magic in the image of her Patron god, Morrlond, inspired by the depths of the deepest northern oceans where he rules.
Languages
› Common | Native
› Altalar | Native
› Nātl | Native
› Sign Language | Fluent
› Katharic | Fluent
› Mechanic I | Fin'ullen can Transform into Daphalar, turning part or whole parts of their body into Aquatic humanoids (think Merfolk), this is not a Disguise.
› Mechanic III | Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
› Mechanic IV | Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
Maquixtl Mechanics
› Mechanic I | Maquixtl can (with OOC consent) read emotions from other Characters, and suppress their own from being read.
› Mechanic V (Ailor III) | Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
Kinvahc Permanent Mechanics
› Mechanic I | This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
› Mechanic II | This Artifact's wielder inherits the Faith Mechanic from the Evolism God Triton, allowing them to transform into a Dragonkin of the unofficial Tyrthar Dragonfall. This Triton-inspired Dragonkin design must have pitch-black scales and red eyes. This transformation can have any variety of appearances within the bounds listed, but does not grant Dragonkin mechanics. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules).
Kinvahc Sparked Mechanics (Inactive)
› Mechanic I | Kinvahc's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
› Mechanic II | This Artifact's wielder counts as a Corrupted Archon, receiving Archon Mechanics 1, 5, and 6.
› Mechanic III | This Artifact's wielder passively drains the power of Archon away around them. This means that while any Archon is within Emote Range of the Artifact Wielder, they are unable to use any Archon Mechanics that are not directly related to Proficiencies, Packs, or Combat. This effect must specifically be activated and feels like the Archon in question are severed from the Leylines and feel physically weakened (but this has no Combat effects).
› Mechanic IV | If someone other than the user uses a Sinistral Magic Point Buy Ability in Emote Range, the user can choose to gain +2HP. This can only happen up to twice per Combat Scene.
› Mechanic V | This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.
Malghoriirn Permanent Mechanics
› Mechanic I | This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
› Mechanic II | This Artifact grants the wielder the Maquixtl Mechanic for Gene Editing including all of its visual functions, and can choose one Heritage Mechanic to gain from Finullen or Teledden, which must be locked in when chosen and not changed.
Malghoriirn Sparked Mechanics
› Mechanic I | This Artifact's wielder can choose 3 Free Packs from any Category and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
› Mechanic II | The Artifact's wielder can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +7 in out of Combat dice roll Strength competitions.
› Mechanic III | At the start of Combat, the wielder may target an Ally, and forcibly absorb them into their body temporarily. The Ally is removed from physical existence, and the wielder of the Artifact's HP is increased to 16. The absorbed Ally can no longer use Attack Emotes or move from the Artifact wielder's body, but can still use their Abilities from inside the host, though only when the Artifact Wielder has their Turn. If any Ability the Ally uses would cause the Ally to take damage, the wielder takes the damage instead. When the wielder is KO'd, the Ally is also KO'd.
› Mechanic IV | Malghoriirn can siphon the life-force from the willing and unwilling alike. When used on a willing, or KO'd Elf, the user can forcibly steal one of the target's Heritage Mechanics, disabling it from the target, and granting it to the wielder instead for the duration. All stolen Mechanics are returned when Malgoriirn's Spark is removed. Regardless of disguises, the victim will always know who it was that stole the Mechanic from them.
› Mechanic V | Malghoriirn grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1. -
Prized Combat Mechanic | Omen Summons
When Vaëla enters a CRP in the Sewers or Crookback, she can call on a gang member, which is either a Heavy or a Cutthroat, a nameless NPC minion that can be played by anyone who isn't in the Scene. Minions do not reserve Kill Perms, cannot share information, and leave if Vaëla is KO'd. If Vaëla & allies are outnumbered by at least 4, summon 2 minions (one of each).Prized Roleplay Mechanic | Omen Sovereign
Vaëla is Regalia's best champion of Morrlond. She gains the Invoke Point Buy Duelist Invocation Pack for free, and can even use the pack without a clear "ring," provided it is Underwater. Whenever Vaëla uses this pack during a Calendar Posted Tournament Event that she is the host of, the winner can receive a unique Boon determined by Lore Staff (inquire in ticket).Mechanic I | Omen Extortionist
Whenever Vaëla generates a Resource (Artifactsparks, Divinium, etc), instead of the amount generated, she gains x2 that. This can even apply to being granted the Resource as a reward for an event, but never applies to other Characters giving it to her, or if there is another Mechanic that would double or increase a resource gained.Mechanic II | Omen Champion
Vaëla, when using the Morrlond Evolism Mechanic, gains +2 Defense Stat (breaks cap up to 9) in addition to the Attack Stat increase, and can use the Mechanic on non-Calendar arena-fights and Duels. Additionally, whenever Vaëla fails a Persuasion roll, she gains +2 to the final result of her next Persuasion Roll, repeating until she succeeds, and the bonus resets to 0 again.Mechanic III | Omen Turf
The Regalian Sewers and any body of water larger than a small pond are considered Vaëla's "Turf." When Vaëla is inside her Turf, she gains +1 Defense Stat (breaks cap up to 9), and the first Move Action she takes during Combat can be up to 15 blocks, instead of 10. Additionally, her Dexterity Stat is always considered 7 for the purpose of out-of-combat actions.Mechanic IV | Omen Kin
Whenever Vaëla is in the same Scene as Sylas, she can benefit from his Prized Roleplay Mechanic during Spirit Duke Summonings, but only if they are not the only two there. Additionally, when Vaëla is Cursed (even Prized Mechanic Custom Kit curses), she can transfer this curse onto a member of the Serpent's Hollow (even unwillingly), for them to suffer instead.
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Chapter I | Childhood
Vaëla was born in Regalia, to a half-Maquixtl mother and a Fin'ullen father whose vampirism cursed Vaëla to grow up a brood. Out of her numerous siblings, she stood out with sheer magical talent, a strong connection to the Void she was born with. That said her parents were no scholars, meaning she had to learn elsewhere, which ultimately led to learning exclusively Sinistral spells first, much to others' detriment.
Chapter II | Adolescence
Vaëla would spend her adolescence in Crookback, among vampires and criminals who only led her further down a path of crime and violence. She began with thievery, working her way up with more and more cruelty, now under her uncle's guidance. Each fight only fueled the flame that had been lit. She loved combat, she loved growing stronger, and she loved to show it, always seeking to be atop the hierarchy among her siblings.
Chapter III | Adulthood
Vaëla's violent tendencies and her excitement for crime inevitably led her to seek out infection once she was old enough, which was granted to her by her eldest sister. She wished to use others to grow stronger, which she did until she had claimed the crown of the champion of her sister's coven until it inevitably fell.
Chapter IV | Recent Events
Vaëla lost her way for months after the Vampiric Occupation of Regalia. She ended up cured, directionless, seeking a place to belong, which she had thought she did when she met her wife-to-be. That said, the clutches of a life of crime had yet to let go of the brood. She eventually ended up infected again, building her own guild in the undercity for allies and her own goals. With that she has made countless friends and allies, as well as numerous enemies who would rather see her not ruin the streets of Regalia. -
The Serpent's Hollow
Vaëla is the founder and the Sovereign of the Serpent's Hollow, an Undercity-based Criminal guild fighting for mages' rights and freedom. She can often be found in Crookback or the Sewers, recruiting people for her cause.
Morrlond's Chosen
Vaëla is a devout worshiper of Morrlond, worshiping him over all else in the Evolist Pantheon and drawing power from him. She allies herself with other Evolists and Void Mages, which brings conflict with characters opposing either.
Proud Warrior
Vaëla finds pride in her skill in combat. Her fighting style utilizes both her innate magespark and experience from countless fights she's had to endure to survive where she is now. The scars on her body are something she is proud of while also serving as proof of her fondness for combat.
Slumborn Brood
Vaëla was born in Regalia and spent a majority of her time growing up in the slums of Crookback. Characters with history there may recognise her from just about any point throughout her life.
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Thanks to @Saaber for doing formatting aesthetics!
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