Upcoming Race Reworks + Removal Part 2

MonMarty

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This thread will outline the roadmap for modernization of the Massive Races, as part of an ongoing thread we produced a while back where there was some more open discussion about the race changes. This thread is less so much an open discussion and more so an informational thread used to inform the players what plans are ahead of time, and why. These changes are rather final, and while some minor after implementation modification may occur, we don't see a reason to change course at this point. So without further ado, the list. Anything that states "Locked Down" means they will unlikely ever face a rewrite:
  • Ailor
    • Heartland Ceardian = Locked down.
    • Highland Ceardian= Locked down.
    • Claith = Is facing a full rewrite to make them less about slave surviving barbarians.
    • Velheim= Locked down.
    • Colonial= Locked down.
    • Ithanian= Locked down.
    • Leutz-Vixe= Locked down.
    • Anglian= Locked down.
    • Alt Regalian= Locked down.
    • New Regalian = Locked down.
    • Dressolini= Locked down.
    • Imperial= Locked down.
    • Daendroque= Locked down.
    • Etosian= Locked down.
    • Lusitian = May be merged into Daendroque.
    • Vladno= Locked down.
  • Ch'ien-Ji, Guo-Ji, Huon-Ji = Facing a full rewrite to reintroduce them as the Sihai Race. Is currently undergoing development. While the aesthetic will remain "Oriental", the language and make-up of the race is changing drastically. Incorporated in their design will be the reworked Solang Race and a revived bird-like subrace.
  • Dwarf = Locked Down, but may face content expansions that might change minute details.
  • Qadir = Locked Down.
  • Solang = Being removed and merged into Sihai.
  • Songaskia = Locked Down, but some of the subspecies may be shuffled around to accommodate for the Dragon update that was produced a while back. Their race still relies on old Seraph based lore.
  • Wulong = Being removed from lore altogether.
  • Elves
    • Altalar = Locked Down.
    • Cielothar = Locked Down.
    • Avanthar = Locked Down.
    • Drowdar = Locked Down.
    • Shendar = Locked Down, but will face a massive cultural expansion soon.
    • Isldar = Locked Down, but may face content expansions soon.
    • Saivalthar = Being removed and merged as a clan into Shendar Lore.
    • Wolathar = Being removed and merged as a clan into Shendar Lore.
  • Yanar = Locked Down.
  • Lampar = Being removed from lore altogether in favor of Varran crossbreeds.
  • Maiar = Either being removed from lore altogether, or remade into a different design.
  • Maraya = Locked Down, but may face content expansions soon because the race is weak in its desing.
  • Allar
    • Al-Allar = Locked Down.
    • Mu-Allar = Locked Down.
    • Sa-Allar = Locked Down.
    • Zu-Allar = Locked Down.
    • Es-Allar = Locked Down.
    • Cro-Allar = Locked Down.
  • Varran = Locked Down, but will be interbreed able with Ailor in the near future for half breeds.
  • Slizzar = Locked Down.
  • Orc, Jurr, Garr = Locked Down, but Jurr and Garr will never be released.
  • Url = Locked Down.
  • Rashaq = Being removed from lore altogether in favor of Varran crossbreeds.
Some further explanations

Claith Culture Ailor

Claith Culture has been a long inhabitant of Massive Lore, but has always been very weak. It is one of the earliest written cultural lores, which despite reworks, has barely held up against the more intensely developed cultures. In many ways, the early concepts of Claith were designed when our lore writing team was still in its early amateur stage, which resulted in a weird culture that nobody really wants to play unless they specifically want to be genuinely stupid savages. The Claith rework should move them further away from Highland Ceardian culture and develop its own distinct style when it does come around, while keeping the general ginger aesthetic.

Eastern Races including Wulong

The Eastern Race rewrite is already ongoing where the Ch'ien-ji gene pool is being expanded massively, they gain their own unique lore niche that is magic-like, but not quite. Additionally, Wulong as a monkey race is being removed in favor of a more human-like and less crp-godrp prone eastern monkey-like race based on Dali cultures. This rewrite will most likely be the first one to be released when it has gone through processing.

Lusitian

Lusits culture is underplayed and inherently very similar to Daendroque culture. We'll either incorporate it or pretend it never existed, because the latter would have very little effect on the world lore as a whole.
Solang
The Solang had a prize winning concept that was unfortunately marred with slavery, something that is niche to rp and likeable to some, but abhorrent to others. Since there are effectively no Solang players left (and since their design was also inhereted by Rubah Songaskians), the race will essentially disappear in favor of an Eastern monkey-tail race with the same abilities, but without slavery.
Songaskia
Songaskia rely on old Seraph based lore even though we made the switch to Dragons as of recent. Some of the lore doesn't quite work because of that: The random flux of physical characteristics, the slitted pupils and the iris colors. A small change that was already passed through recently was the iris color change, some other minor aesthetic changes may be imparted, but we don't expect the actual removal of major parts of content.

Saivalthar & Wolathar & Shendar

Saivalthar and Wolathar have long suffered being the strongest and most unique race designs among the Elves, but also the most extreme, thus garnering very little popularity. As much as their races exist fine on their own, we have come to the conclusion they could seriously benefit the Shendar lore if they become part of a greater Shendar triad that breaks the Shendar out of their old "muh sacrifice barbarian Elves" and creates an actual functional civilization of "Evil Elves" that didn't regress into barbarism after the collapse of the Empire. The Aesthetic and design of these Elves will likely be salvaged, but changed a bit to suit a more greater Shendar design.

Lampar & Rashaq to Varran

Lampar and Rashaq have long been problem races. The Lampar are public enemy #1, their race almost purely existing to just annoy others around them and disrupt roleplay in a lore compliant way by just climbing on people or attacking them with slapstick comedy. Rashaq on the other hand were a badly implemented race that was rushed through with little to no forethought. The intention was originally to end the Kleinfolk and phase in the Rashaq, but even this failed. As a compensation for the loss of the "semi-furry" races, we're likely going to open up Varran crossbreeding with other races. This should result in similar but not quite the same half lings that don't need their own race page but still present an interesting design on their own. This change is merely waiting for art at this point. As soon as our concept art has designed a general look for Varran half breeds, we are go-ahead with the removal of Kleinfolk and Rashaq.

Maiar

The problems caused by the Maiar are particularly close to me. I personally love the Maiar and think they are one of the greatest races in our lore because of Evolutionary Physiology, a design that in my head strikes as a very simple concept, but that on paper actually just gets abused and misused to create crp-god characters. Evolutionary Physiology was always meant to be quid pro quo, meaning it was supposed to have drawbacks with benefits and vice versa, but most players seem to not understand the nuances of "is predator, fights a lot, therefor big muscles" which should be compensated with "body makes big muscles, but becomes more stupid as nutrients go to movement instead". The intellectual flux is often completely missing, and there seems to be no real realistic way to really make that clear without producing a really complex system of resource management. As such, it pains me to say, but we may eventually decide to have Maiar go down the same route as Thylans: To imply they still exist in lore and survive in the seas, but to make them unplayable. Alternatively, we may end up revising the entire race to make them more human-like as a mermen race, but this is still up in the air. We haven't really made a solid decision on it yet.
 
Lampar & Rashaq to Varran

That idea reminds me of the Tigrans, or, possibly even Varran's old physiology, that was akin to the Nelfin races (Can't remember it got included in the last rewrite). Maybe something could be written about that.


And, I feel where you are Marty. I'd hate to see them go. They've always been a interesting, unique race when not being used to create infinitely strong shark men being fairly-intelligent. I know I personally tried to get a balance between brain and brawn.

and a revived bird-like subrace.
IT'S A P-P-P-P-PEEEEEEEELICAN

also while I don't play a Shendar or Saivalthar or Wolathar, I like the idea of an actual civilization oof
 
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In all seriousness, I'd like it if the Maiar were some chill mermen/mergals. They were such an interesting design, and probably was the first race on Massive, where I read through it and was like 'this is brilliant'. But, all things come to an end either way, so if they go, they go.
 
I attempted to play a Maiar back in the noob days, but I never really saw an IG benefit from them that allowed evolutionary physiology to work well.

The only RP hotspots viable for aquatic Maiar are the harbor an, that's about it. And even then, there was no point to RP underwater or swim around, because you would never find another player that ICly was swimming around. Meanwhile, the beefy Maiar were the only real opportunity to RP on land, purely because waddling around all day with no benefit of it makes no sense to me.


With this said, I suppose mentioning the 1.13 update, given that it is going to revamp the ocean biomes in vanilla. While Regalia is a custom map, some of those new blocks will only be viable in the water. So you will have new blocks available, but no way to implement them into a build. So the only viable option would be to spruce up the water on the map. And by doing so, there is a new area perfect for diving and, yup, Maiar.

Furthermore, we have a lore item for diving, Wodnik's Jelly, but zero RPability with it besides hiding in shit water (which gives you sewer maggots). Having an underwater district and/or shipwrecks to explore may bring some love back to Maiar.

I acknowledge that I'm relying on 1.13 a lot for this suggestion, but maybe holding off on removing or changing Maiar until the update comes around is a good idea.
 
Can't wait for the new Ch'ien-ji! Hope they still have their magic-accepting culture, though (Reading through again it looks like the will be).
On a different note, how would these bird people be interesting aside from another animal-race? I doubt they'd be able to fly for nerfing reasons, and they likely would face severe discrimination for their animal appearance. I also imagine that they'd be savage creatures, and would be thought of such in Regalia. Of course, if they were people with feathers and such rather than the humanoid crows I'm imagining that could be very cool.
On the topic of Lampar, I'm both sad and glad to see them go. While they're cute, funny, and interesting to play as, what ends up happening is newbs (and non-newbs too sometimes) run around being annoying and sometimes even creepy. I feel that removing them make roleplay a lot less... Cringy? If that's the word (it's not really the word I'm looking for, but I can't think of anything else). All in all I'm in favor of this decision.
 
Varran = Locked Down, but will be interbreed able with Ailor in the near future for half breeds.
-Prepares to deal with the edgy noobs-
4333e6ee6e814ada50e50913b41d7fc1--anime-warrior-anime-neko.jpg
 
Lampar & Rashaq to Varran
Lampar and Rashaq have long been problem races. The Lampar are public enemy #1, their race almost purely existing to just annoy others around them and disrupt roleplay in a lore compliant way by just climbing on people or attacking them with slapstick comedy. Rashaq on the other hand were a badly implemented race that was rushed through with little to no forethought. The intention was originally to end the Kleinfolk and phase in the Rashaq, but even this failed. As a compensation for the loss of the "semi-furry" races, we're likely going to open up Varran crossbreeding with other races. This should result in similar but not quite the same half lings that don't need their own race page but still present an interesting design on their own. This change is merely waiting for art at this point. As soon as our concept art has designed a general look for Varran half breeds, we are go-ahead with the removal of Kleinfolk and Rashaq.
Ill throw my idea under a spoiler, and note I haven't fleshed it our as much as I wanted, and im not even sure it would fundamentally fix the issues with Lampar as that depends on people not just, acting like they are still as they were, which bad RPers would still, but I had worked out an idea to fix Lampar some. Quoted from what I was pitching people in Skype for feedback on it:

To dump what I have worked out so far for my "Revised Lampar" pitch: I'm wanting to move them from Evokkar to originating in Daen, near the cielothar areas. Giving them stronger ties to Cielothar in general. Making them social dependents, meaning they get depressed/anxious when away from their friend circles too long. Their driven to form small, close knit friend circles for safety, due to their diminutive size and strength. They are bellow-Ailor intelligence on average but not by too much, attention span issues removed. And, because they have relatively short life spans, their evolution is more sped up than other races (besides Maiar), so their 'flavors' or subtypes are based on location of origin (since they have traveled and spread the last few hundred years). So, brown hair darker skin in forested areas, burnt orange, sandy colored hair and darker skin in desert areas, light gray in the north, etc. HIGH flight instincts, so if in a situation that looks dangerous at all, always run. Ditch.
Basically they go from annoying, talking to everyone and everything, to being more focused on their smaller friend circles, of like 5-8 people. Keeping the friend group happy and functional etc. They would also be REALLY good listeners, even if they don't understand anything your saying, they can make it seem as if all their focus in on what you are saying. Shit at advice though because obviously they are still a little dumb, but good to vent to type in general. So more of a social-niche with cutsie on the side as a thing because their appearance rather than obnoxious actions.

I doubt my 'pitch' will make much difference for their fate as it seems the decission is made, but I figured, why waste a week of thought and talk, when I can at least throw it here. I like the general concept of Lampar, so I really wanted to try to find a solution. This, was the best I came up with without removing cutsie rp options or making them generic halflings.
 
Fish people are one of my favorite races. It would be a real shame if Maiar couldn't be played. With waterbreathing and the upcoming minecraft ocean updates I think there is a lot of new potential for an underwater race.
 
Something I'd like to see on chien'ji rewrite is an introduced caste system, similar to the race caste the Songaskia have and modern Hindu caste system. Maybe from lowest to highest:

  • Outsiders/nomads/outcast
  • Peasants, fishermen, low sailors ect
  • Merchant class, ship owners, ect
  • Warrior caste (if present. I like the addition of a samurai/Chinese warlord ect school though that's just my opinion)
  • Magic casters/ main magic casters
  • Village elders, leaders, priests, generals
 
Fish people are one of my favorite races. It would be a real shame if Maiar couldn't be played. With waterbreathing and the upcoming minecraft ocean updates I think there is a lot of new potential for an underwater race.
Ive always felt Maiar just needed more of a nudge towards variation. A lot of people go for the defalt shark Maiar look, because its the strongest. Maybe something like Cro-Allar where the Shark Maiar are made stronger and smarter, but locked behind Trustee to compensate, plus some expansion on other types of Maiar that are common evolutionary trends for environments, like with some traits in common and stuff, just to flesh out the menu so to speak, might help people gravitate towards some of the funner customizable aspects rather than copy-pasting shark Maiars everywhere.
 
Maybe something like Cro-Allar where the Shark Maiar are made stronger and smarter, but locked behind Trustee to compensate
they also get like free nobility too soimeanlike

But yeah, I would be disappointed of Maiar left. I personally, although I keenly aware of their current errors and what not, believe it a shame if they were to be altogether removed or changed into a simple merfolk race. I think that a purer explanation as to why huge buff smart shark Maiar aren't the only thing Maiar are would be good. I saw plenty of people in the past who played intelligent, and hardly physically capable Maiar. But that was the past. I haven't a clue as to where these people are today and I think the lack of them puts a bad face on Maiar as simply a over-buff and unrealistic shark people. What they had in the old days, with different classes of Maiar, might be something to return to. To a limited sense. Two or three types, not the five (two or three of which were unplayable) types. This isn't a suggestion thread tho, so i'm not going to make this anything formal or concise as much as I wish to.

I personally would not play a Maiar if they were skimpy a visual-copy of mermaid/men people. The fact they are actually more fish than human is what is intriguing-- it's simply what kind of a fish that is currently being portrayed that is the issue.
 
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I know I'm likely joining on the maiar boat there and saying what's already been said. They could really use more of a rework. Maybe more of humanoid fish people with their own unique design rather than inherent shark people. Kind of merman but still fish in a sense. Especially with the new aquatic update. There's a pretty good chance that's going to draw a lot more appeal and attention to Massive's unique aquatic race. Giving it a good rewrite and spiffing it up might just do the trick capitalizing on that upcoming update loaded with swim animation goodness and Massive's waterbreathing trait.
 
Fish people are one of my favorite races. It would be a real shame if Maiar couldn't be played. With waterbreathing and the upcoming minecraft ocean updates I think there is a lot of new potential for an underwater race.

I agree; with my main character being a Maiar, I'd hate to see it go. I'd much rather see it changed than removed, but that's not my decision :) Do what you think best, Lore Team!
 
Fish are great. I would probably make one if I could ever manage to skin one or come up with a cool concept for one. That being said, a more humanoid shape would definitely make them better to play with and less OP overall, but may lose a lot of the evolutionary aspects you so carefully and lovingly crafted. Although, these new 1.13 features do sound wonderful. If Flywater is a thing still, or some sort of water breathing trait, I think maiar could really make a comeback. Just my two cents, though.
 
Maybe they can fill in some sort of goblin little furry niche by adding in rat-like creatures? Not the "uwu" kind of furry creatures but the genuine rat creatures. Similar to the Skritts from GW2, but with their own culture and build up.
 
I think lampar would have worked fine if they had just been treated like hobbits.
Generic Hobbit/Halfling isnt really something I'd want on Massive thinking on it. The main issue was they Lampar were designed solely to be cute. When it came to actually playing them there was almost nothing to work with. Eldershrub is one of the only people I've actually seen pull off a good Lampar, his was fun without being obnoxious or intrusive.

I have a big paragraph above under a spoiler with an attempt at a fix for them, but really as it was vaguely like a Lampar, people who played them would act dumb, and people who didn't would assume anyone playing one was gonna act dumb, and the problem would stick. People like kicking things that look and act like toddlers apparently *passive aggressive shrug intensifies*

( shrug was a meme no offence. I get lore literally said the Quebo were hated, it just also made no sense and was stupid objectively looking at them lol)
 
325px-Hisstationand4aces-coolidge.jpg

A doglike-man race would be pretty neato. Culture could descent from breed and have a social higharcy based on purebred families and such.
 
Maybe they can fill in some sort of goblin little furry niche by adding in rat-like creatures? Not the "uwu" kind of furry creatures but the genuine rat creatures. Similar to the Skritts from GW2, but with their own culture and build up.

I feel like that could definitely go either way; a rat creature could be looked down upon like most Gorr, but they could also go down the familiar route that the Lampar are going. They could be seen as nuisances and could disturb people IC. On the other hand, that could work very well; I like the idea, but I don't know how exactly the Lore Team would deal with them.

Generic Hobbit/Halfling isnt really something I'd want on Massive thinking on it.

I agree, actually. Hobbits/Halflings seem slightly overused in any fantasy world, but then again, so are Dwarves. *shrugs* Once again, if they were to be added, it could go either way.
 
I feel like that could definitely go either way; a rat creature could be looked down upon like most Gorr, but they could also go down the familiar route that the Lampar are going. They could be seen as nuisances and could disturb people IC. On the other hand, that could work very well; I like the idea, but I don't know how exactly the Lore Team would deal with them.

Yes, but Lampars were played out as "is cute, is uwu". Rats could be genuinely intelligent, nuisances in both a good way and bad way depending on what the players would like to pick, and a whole range of personalities. That way they can build up and progress with their capabilities of intelligence, memories, and to think. I've always felt like Lampar characters struggle with development because of their very loose and airy intelligence. They weren't outright dumb, but they weren't really entirely portrayed smart either.

Imagine them as being capable scavengers, climbers, spies, adventurers, little farmers, or even agile little fighting packs of bastards. I feel like they could be built upon that and based around IRL rats.

I know that massive tried out a rat race about several years ago, they were called "Praven". They were more like a disgusting humanoid rat creature that was more human than rat. Maybe the design could be a "genuine" rat that is capable of walking on two legs.

I feel like this could be something if someone wanted to have the "goblin" or snieving little bastards niche.
 
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adding in rat-like creatures?
I think they considered it few years back when the Thylan, Ur, Avarr were added-- there was a third race that never made it's way in, the Pravden, a rat race that was hardly cute. May be able to find the post on the forums still, but they never got out of the design phase I believe. Might be neat.

I believe that the Klienfolk got added instead. And yeah, I miss the Crelin, and in general a sort of Goblin-esque race for the more lawless places. Not annoying to RP and a disturbance of course, that will always end badly, but more of a deviance from the more civilized peoples. I suppose that there are a variety of pitfalls they could find themselves in, but it'd overall enjoy them as long as they avoided the previously mentioned pitfalls. How one could do this requires more discussion than I shall make here.

There was a canine people, the Thylan, but they got removed for more than a few reasons. (Not exactly sure of specifics, but all the same.)

Of all the things I miss though, and i'm rambling here since this is a racial announcement and not anything else, is the original Mekett with Torrp, Vissi, and Cirrci. They were neat then, and while the Maraya are cool, they simply feel like weird Elves to me. I enjoyed playing the alien race, and I always will enjoy playing the more alien races, but, they were one of my favorite. Anyways. Rambling. This thread isn't for debate or nostalgia so ree! (Although I am sure the staff have looked it over. Hello staff <3)
 
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I think they considered it few years back when the Thylan, Ur, Avarr were added-- there was a third race that never made it's way in, the Pravden, a rat race that was hardly cute. May be able to find the post on the forums still, but they never got out of the design phase I believe. Might be neat.

I believe that the Klienfolk got added instead. And yeah, I miss the Crelin, and in general a sort of Goblin-esque race for the more lawless places. Not annoying to RP and a disturbance of course, that will always end badly, but more of a deviance from the more civilized peoples. I suppose that there are a variety of pitfalls they could find themselves in, but it'd overall enjoy them as long as they avoided the previously mentioned pitfalls.

Yes, but Lampars were played out as "is cute, is uwu". Rats could be genuinely intelligent, nuisances in both a good way and bad way depending on what the players would like to pick, and a whole range of personalities. That way they can build up and progress with their capabilities of intelligence, memories, and to think. I've always felt like Lampar characters struggle with development because of their very loose and airy intelligence. They weren't outright dumb, but they weren't really entirely portrayed smart either.

Imagine them as being capable scavengers, climbers, spies, adventurers, little farmers, or even agile little fighting packs of bastards. I feel like they could be built upon that and based around IRL rats.

I know that massive tried out a rat race about several years ago, they were called "Praven". They were more like a disgusting humanoid rat creature that was more human than rat. Maybe the design could be a "genuine" rat that is capable of walking on two legs.

I feel like this could be something if someone wanted to have the "goblin" or snieving little bastards niche.
 
Crelin had all the same problems Lampar have now- being they were intrusive on RP Scenes for no gain by any sides, only instead of 'owo cutsie' rp it was 'ger i am mean and mad and ugly ger' rp. Obviously not ALWAYS the case but that was far more common in my experience.
 
Fish people are one of my favorite races. It would be a real shame if Maiar couldn't be played. With waterbreathing and the upcoming minecraft ocean updates I think there is a lot of new potential for an underwater race.

Yeah, fish people in the lore gives world staff a reason to build underwater things. This underwater update brings a lot of cool building options, and I'd hate to see Massive not take full advantage by removing their fish people before we get them.


As for dealing with the evolutionary physiology thing, isn't the proficiency system meant to remedy the kind of abuse you're talking about? Maybe give Maiar some sort of modular racial bonus, 10 extra points to distribute how they see fit (or maybe limited to particular proficiencies), which reflects their unique adaptation. Alternatively, just have a list of adaptations and let each Maiar pick some predetermined number. Keep them to mostly utility and cosmetic things, which would be a lot more interesting than just another burly race for winning strength contests.

It wouldn't have to be a 10 sentence paragraph for each thing, just short and sweet like a tabletop RPG option:

"Bioluminescence: You have some spots that glow with the light of a candle. You can turn them on or off with 30 seconds of concentration"

"Deep Vision: You can see clearly in anything short of total darkness"

"Muck-Swimmer: You can exist comfortable in dirty water such as sewage or that found in the slum canals. You don't risk getting sick when in such water"

"Bone-Crusher: You have a strong jaw and teeth, your bite is strong enough to break human arm bones"

"Electrolocation: When fully submerged you can electrically detect objects within 6 feet of you. You can discern living things from non-living things, and can learn to identify the unique electrical signature of a creature or type of creature."

"Electrogenesis: Once per hour, you can produce a powerful electric shock. A human-sized target is rendered immobile for 6 seconds. Larger targets are stunned for proportionally less time, smaller targets for proportionally more. If above water, you must be touching your target. If you and the target are both submerged in water, they must be within 6 feet of you"

"Lungfish: You can comfortably exist out of water for up to 24 hours instead of the usual 1"
 
Crelin had all the same problems Lampar have now- being they were intrusive on RP Scenes for no gain by any sides, only instead of 'owo cutsie' rp it was 'ger i am mean and mad and ugly ger' rp. Obviously not ALWAYS the case but that was far more common in my experience.

As I mentioned, there were pitfalls with them that in the future, if a goblin-esque race were ever added, ought to be avoided. I briefly touched on them in a sentence or two about the Pravden above.

sweet like a tabletop RPG option:

Also yessssss. An outline!
 
Maybe they can fill in some sort of goblin little furry niche by adding in rat-like creatures? Not the "uwu" kind of furry creatures but the genuine rat creatures. Similar to the Skritts from GW2, but with their own culture and build up.
forgot to add this here sorry*

Ok for a more serious entry.
The rat-like race could be really nice, as in you could have these little guys as the "Scavenger" or "Rouge" And instead of a cute furry companion you can have this battle torn like teammate. It'd Be best if they where near or close to a Drawf or Alior as 4 to five feet would be appropriate for such. Probably having body types from Lanky to Athletic.
latest
Mostly this would promote slum rp, being able to actually be reliable team members and have a decent spot as something useful. Instead of someone who role is cute or etc. The race could also be quite proficient in traps and small blades and as such be a viable part of a team, that or they can work as central intelligence or a ranged warrior.
(Little late on this)
 
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