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To desire immortality is to desire the eternal
perpetuation of a great mistake.

Character Information
- Birth Name: Zhyan
- Preferred Name: Zyloslzvies
- Heritage / Culture: Surya Slizzar
- Age: 556
- January 15, [REDACTED]
- Gender / Pronouncs: Sexless | He/Him
- Religion: Draconism [Annexation, Nox]
- Occult: Artisan Archon, Daiana Godborn, Dragon God Mage
- Character Occupation: Scholar, Aelrrigan Knight
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In complete darkness we are all the same, it is only
our knowledge and wisdom
that seperates us, don't let your eyes deceive you
Character Information
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In complete darkness we are all the same, it is only
our knowledge and wisdom
that seperates us, don't let your eyes deceive you

Character Information
- Eye Color: Purple
- Scale Color: Black
- Hair: Neck-length orange hair with red and yellow highlights
- Height: 6'0 / 1.83 m
- Body Type: Athletic
- Additional Features: He often wears very pragmatic clothing. Additional purple scales highlight his face, while the same is true on his chest and stomach with a multitude of colors.




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The first requisite for immortality is death

Proficiency Information
Attack State: Magic
Defense Stat: magic
Total Points: 14/14
- Strength: 0
- Constitution: 0
- Intelligence: 2
- Tech Resist
- Hook Shot
- Adapt Shapeshift [Magical] [Free]
- Adapt Mindcontrol [Magical] [Free]
- Wisdom: 0
- Dexterity: 0
- Faith: 0
- Magic: 12
- Magic Bolts
- Magic Snare
- Magic Resist
- Magic Warp
- Magic Reduce
- Magic Shove
- Magic Barrier
- Magic Revive
- Magic Revenge
- Adapt Oceanic [Magical]
- Adapt Safeguard [Magical]
- Adapt Wardrobe [Magical]
Skill Information:
- Hobbies and Talents:
- Technology Hobby
- Cartography
- Magic Talent
-
- Mechanic 1
- Slizzar are immune to mind control of any type, particularly Mindcontrol Pack and all of its Mechanics to do with Thralling and Persuasion Dices, if used to convince them.
- Mechanic 2
- Slizzar are immune to mind control of any type, particularly Mindcontrol Pack and all of its Mechanics to do with Thralling and Persuasion Dices, if used to convince them.
- Mechanic 3
- Slizzar are immune to Persuasion Dices when used by Players. Additionally, when using Persuasion Dices themselves, if they fail once, they can re-try their Dice for a higher result.
- Mechanic 4
- Slizzar can perfectly mimic Afflictions and Affinities, including Transformations, and even their Abilities, though where they cannot innately use these Abilities, they are Illusions instead.
- Mechanic 5
- Slizzar always use Persuasion Dice at their maximum Persuasion Cap, meaning 14. Additionally, they gain +2 to the final Persuasion Dice Result after every Roll.
- Mechanic 6
- Slizzar can perfectly fake and fool Knight Order membership or Guild Membership papers, thus always pretending to be a member undetectably even if they are not.
- Mechanic 1
- Archon can manifest Wings (of any design: Fairy, Draconic, or Mechanical), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.
- Mechanic 2
- Archon can Point Buy Magic Point Buy Packs, re-classifying their Abilities to Dragon Magic. They cannot make use of the Sinistral Mechanic.
- Mechanic 3
- Archon can Cleanse a (willing) Mage of Magic. If they can become an Archon, they do. Any Magic/Faith packs are refunded and can be re-spent. This grants the Archon doing it 1 Static Divinium.
- Mechanic 4
- Archon can perform a Cleansing Ritual that cleanses a (willing) Undead, to either pass onto the Afterlife, or become a Primal Revenant. Any Magic/Faith Point Buy Packs are refunded and can be re-spent.
- Mechanic 5
- Archon can see backwards in time (coordinate with other players to tell their past) or see glimpses of possible futures in multi-time thread theory (just make them up, there are thousands of possible futures).
- Mechanic 6
- Archon can live much longer than non-Archon, empowered by Dragon Magic, meaning they can live three times as long as their maximum. (Making an Archon 300+ years old may require ticket consultation).
- Artisan Mechanic 1
- Artisan Archon can grant an Archon +1 Attack Stat (breaks cap up to 11) when fighting on a Dragon Site (Temple Incl). Additionally, they can dispel curses at the Temple as if they had 4 Points Invested in Magic.
- Artisan Mechanic 2
- Artisan Archon gain the Leytech Branch of Technology for free without any Point investment in Tech Point Buy, and this also does not count towards their max 2 Tech Branches chosen.
- Mechanic 1
- Daiana Godborn can be Archon, but do not have to be. Even if they are not Archon, they still gain all Common Archon Mechanics. If they choose to be Archon or are born as Archon, they can choose one additional Mechanic from a different Archon Lineage, but not specifically Mechanics that increase Attack Stat or Defense Stat. Being or not being Archon does not warrant Daiana Godborn with any more or less legitimacy.
- Warden Mechanic 2
- Warden Archon are immune to all Mechanics from Arkenborn or Godborn insofar they are Mechanics that affect others, and aren't free Packs (not immune to Pack Abilities).
- Mechanic 2
- Daiana Godborn are elementally bound to the planet, meaning they have aesthetic control over the elements of fire, earth, and water. Each of them also has a specific use: Daiana Godborn can encase themselves in rock and stone thus making them unable to act or be acted upon, they can breathe underwater but gain no combat or movement benefits, and can walk through fire or magma without being harmed by it.
- Mechanic 3
- This Mechanic is dependent on the Songaskia Heritage Update. For the time being, it purely grants them access to the Sofawaati Form Mechanic as recorded on the Songaskia Page, but this is expected to be replaced with something similar plus whatever other mechanic being half-Dragon gives Songaskians, and other compensations for Songaskian Dreamborn.
- Mechanic 1
- Languages:
- Common - For communication purposes
- Zoram - The god given tongue
- Calem - A necessary illusion
- Anglisch - Ancestry long found
- Breizh - Tongue of magic sumptuousness
- Altalar - Adapting to the situation
- Katharic - For business opportunities
- This is not a complete list and only the ones he is known to speak/have spoken before. As this area becomes obscure due to his lifespan.
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Deep into that darkness peering, long I stood there, wondering,
fearing, doubting, dreaming dreams no mortal ever dared to dream
before
Plot Hooks
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Deep into that darkness peering, long I stood there, wondering,
fearing, doubting, dreaming dreams no mortal ever dared to dream
before

Plot Hooks
- As an Archon and due to his age, Zhyan is one of the few mortals to have been alive for a good amount of the Immortal War between the Arken and the Dragons. He actively fought and acted in this war too. Curiously, however, he avoids most questions about it or only provides vague answers.
- Zhyan, due to a combination of his far longer age than most Slizzar and knowledge of the world, is presumed to have been one of the first Slizzar to be created and live in Sarakand. Only ever talking about Surya and Marya whenever the topic of parents is brought up.
- Historical evidence of him has cropped up over the years. Including centuries that would be impossible to be alive in age wise. Using the benefit of the Sarakand magic in combination with his understanding of the leylines to pop up all over space and history.
- More to be added, once I have some ideas.

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