Archived Unlockable Traits/super Powerful Traits

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Asmodeus35

The Butcher of Necimus
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I have given a good deal of thought to how Traits and Massive Quests could tie together and I have came to this conclusion, With the planned quest world coming I thought that It would be nifty to have certain super powerful traits that you could unlock via doing these quests or dungeons (Similar to the old instances like ElCreepado, Zulgroth Castle, The Old Prison Dungeons of Silveredge) These traits would be unlocked on completion and clicking a sign at the end of the Quest/Dungeon. These would not be the current traits to like say unlock fireball or axe expert do this but instead higher tier and more powerful (Yet still more expensive traits given by default) Some ideas of traits at the end of these dungeons would be things like, Cast Lightning, Triple Fireball (launches 3 firealls per fire), Axe Mastery (Double the damage of axe expert) as I said they would be decently expensive but you would have to work to get access to them. Just an idea I find that it would add a more MMO feel as to get some skills in other MMO's you need to complete certain tasks, this is an offshoot of such an idea.
 
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I'm open to constructive criticism. Please don't give me a million negative ratings if you don't like the idea, that's what the poll is for.
 
I don't disagree because it is OP. But because the traits where never intended to do that.
 
3 fireballs registered out that rapidly is basically a death sentence... if you're lucky you'll live with a few hearts. AxeMastery also seems quite OP as well...

I see the point of how this will seem a bit more like an mmo and I also understand it'll cost more points, but the damage would still be too high.
 
3 fireballs registered out that rapidly is basically a death sentence... if you're lucky you'll live with a few hearts. AxeMastery also seems quite OP as well...

I see the point of how this will seem a bit more like an mmo and I also understand it'll cost more points, but the damage would still be too high.
The traits were meant as examples, not definitive things, Just to show, Something similar to this would be at the end of said dungeons and temples, the traits themselves are meant more to show what the dungeons would have, The main idea behind all of this is to have certain traits obtainable only by Questing. Simple as that, I feel it melds PvP and RP together in a small but good way. Do not base you outlook purely based on the example traits I listed.