Archived Travel Hubs, Essalonia

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Mecharic

I'm tempermental, deal with it.
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This suggestion is due to how large Essalonia is/will be - basically the same as Teled'Methen, with the central spawn having a few setups where you can hop in a wagon/boat to relocate to other parts of the map. I'd suggest putting the exit-only points in the corner regions or where the corner regions meet with the central region.

Just so people can get where they want faster and don't need to traverse a half-dozen mountain ranges to reach their chosen build biome. Could be temporary or permanent.

Thoughts?
 
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As far as I know, I do not believe there will be travel hubs across Essalonia and instead there will only be one main spawn for the entire world.

@MonMarty Could give further comment on this.
 
There is an intentional design decision made here so that factions who want to be very isolated can achieve that by sitting at the edge of the map and require raiders to travel huge distances. I think adding split arrival points sort of counteracts that intention.
 
There is an intentional design decision made here so that factions who want to be very isolated can achieve that by sitting at the edge of the map and require raiders to travel huge distances. I think adding split arrival points sort of counteracts that intention.

Ah. I can respect and support that, actually. What about temporary ones for people while the world still has PvP disabled?
 
Ah. I can respect and support that, actually. What about temporary ones for people while the world still has PvP disabled?
Kinda seems like more work than it's worth imo. I'd imagine most people know approximately where they want to settle based on the dynmap already, and after that they probably won't be doing much travel during the first 24 hours where pvp is disabled.
 
I eventually will have my faction home be turned public and it can serve as one of these outposts. Maybe other groups will do the same.
 
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