Dear MassiveCraft © van Duijnhoven Digital Service 2011-2023,
I believe MassiveCraft if they are not already should start collecting and performing data analytics on new and old player retentions. Sometimes players like myself will return for a season, a week, a day, a month, or even a year, and actively participate. By metricizing the player retention rates, which may or may not already be done by the CS department, there will be insightful data into how to gain new players.
Moreover, MassiveCraft should (if not already) post this data on player retention publicly and communicate when player retention rates are falling or increasing. This encourages players in both scenarios to invite their friends to play on the network. I'm not sure how this applies to factions because it is much easier to quantify player activity on the roleplaying demographic than the factions because faction players (assumingly) are inclined to text messages less(?) [one could argue that flaming and speech are markers]. You could use the rate of chats as a metric.
Using this metric and publishing the data while protecting player privacy seems (to me) like a great strategy to improve player catchment. Additionally, more investment into PR, potentially utilizing tools like Google Advertising if permitted, because MassiveCraft has itself become somewhat proprietary, so if MC can gain the consent of Microsoft by reaching out to them through corporate channels or making a deal with them to promote their server on advertisements, or even through sites like Planetminecraft, it would further player retention and catchment.
However, with a warning, before you could possibly contact Microsoft and Google for permissions to run advertisements, a fresh playerbase is required that is willing to donate, and unfortunately the global economy is not in the best shape. Therefore every measure needs to be taken to maximize the income of the company that owns MassiveCraft networks (or MonMarty as the sole proprietor); I am not familiar with the corporate structure of how this business has been legally registered.
Nonetheless, I still believe that transparency on player activity data is key, and since I just returned from a break, this is a fresh new idea that I thought of because my periods of activity on the network are very sporadic as my life is highly unpredictable in the real world.
Good luck to the developers,
And hopefully this can help the server gain more resources,
Sincerely,
Astraaeus
I believe MassiveCraft if they are not already should start collecting and performing data analytics on new and old player retentions. Sometimes players like myself will return for a season, a week, a day, a month, or even a year, and actively participate. By metricizing the player retention rates, which may or may not already be done by the CS department, there will be insightful data into how to gain new players.
Moreover, MassiveCraft should (if not already) post this data on player retention publicly and communicate when player retention rates are falling or increasing. This encourages players in both scenarios to invite their friends to play on the network. I'm not sure how this applies to factions because it is much easier to quantify player activity on the roleplaying demographic than the factions because faction players (assumingly) are inclined to text messages less(?) [one could argue that flaming and speech are markers]. You could use the rate of chats as a metric.
Using this metric and publishing the data while protecting player privacy seems (to me) like a great strategy to improve player catchment. Additionally, more investment into PR, potentially utilizing tools like Google Advertising if permitted, because MassiveCraft has itself become somewhat proprietary, so if MC can gain the consent of Microsoft by reaching out to them through corporate channels or making a deal with them to promote their server on advertisements, or even through sites like Planetminecraft, it would further player retention and catchment.
However, with a warning, before you could possibly contact Microsoft and Google for permissions to run advertisements, a fresh playerbase is required that is willing to donate, and unfortunately the global economy is not in the best shape. Therefore every measure needs to be taken to maximize the income of the company that owns MassiveCraft networks (or MonMarty as the sole proprietor); I am not familiar with the corporate structure of how this business has been legally registered.
Nonetheless, I still believe that transparency on player activity data is key, and since I just returned from a break, this is a fresh new idea that I thought of because my periods of activity on the network are very sporadic as my life is highly unpredictable in the real world.
Good luck to the developers,
And hopefully this can help the server gain more resources,
Sincerely,
Astraaeus