When I was considering why I don't PvP anymore, I came to the realisation that the reason I, and I assume many others don't want to PvP is the high risk of death and as such complete loss of items. This problem is only worsened for someone who regularly deals with Raptum and Alamut level PvPers who I can almost never kill and as such will just waste God Axes attempting to deal with them.
Now arguments against old Premium Style pacifist was that it removed the reasons for PvP as people didn't gain anything from killing someone who had pacifist. I remember that when I raided back in those days I never targeted premiums because there was no point, they would either not drop items, or be good enough at PvP to drop me.
WHAT IS THE SOLUTION? I hear you ask. Well the introduction of what I call Bounty Points could be used to facilitate the re-introduction of Pacifism to Massivecraft. They would be a plugin which provides benefits to PvPers who kill other players without costing the players that they kill.
Bounty Points would be given to players upon killing another player and would be added to an account much like Regals. They would be entirely redeemable at a special admin shop in return for Building Blocks, Lore Items and for a high price, God Gear. These would be gained in different amounts for the quality of player that is killed rated by different metrics. These metrics could be -
* Time Since last death
* Recent Kills.
* How long a player has been on the server.
* How large their faction is.
These points would mean that players would have decent reasons to raid but lose the huge losses associated with fighting. Also people would be far more willing to rush out in 3v1s than they are now.
I am definitely looking for expansions on this suggestion. Any ideas or criticism, drop down in the comments.
@Winterless @Birb @Brycea111
Any suggestions for checks that could be put in place to stop alt abuse would also be incredibly helpful.
Now arguments against old Premium Style pacifist was that it removed the reasons for PvP as people didn't gain anything from killing someone who had pacifist. I remember that when I raided back in those days I never targeted premiums because there was no point, they would either not drop items, or be good enough at PvP to drop me.
WHAT IS THE SOLUTION? I hear you ask. Well the introduction of what I call Bounty Points could be used to facilitate the re-introduction of Pacifism to Massivecraft. They would be a plugin which provides benefits to PvPers who kill other players without costing the players that they kill.
Bounty Points would be given to players upon killing another player and would be added to an account much like Regals. They would be entirely redeemable at a special admin shop in return for Building Blocks, Lore Items and for a high price, God Gear. These would be gained in different amounts for the quality of player that is killed rated by different metrics. These metrics could be -
* Time Since last death
* Recent Kills.
* How long a player has been on the server.
* How large their faction is.
These points would mean that players would have decent reasons to raid but lose the huge losses associated with fighting. Also people would be far more willing to rush out in 3v1s than they are now.
I am definitely looking for expansions on this suggestion. Any ideas or criticism, drop down in the comments.
@Winterless @Birb @Brycea111
Any suggestions for checks that could be put in place to stop alt abuse would also be incredibly helpful.