- Joined
- Jul 2, 2012
- Messages
- 3,024
- Reaction score
- 7,041
- Points
- 0
- Age
- 31
- Location
- United States, East Coast
I just want some feedback on this thought I had... what would people here think of a Trait-Race hybrid plugin that retains SOME of the flexibility of traits while also making it easier to know what traits an enemy will have and limiting the sheer diversity and OPness of Traits.
It would work as follows: You select the race "Orc" and all traits orcs would have become cheaper while all traits they wouldn't have would become more expensive. There would also be traits that Orcs are unable to use, like Archery (more elfish right?) and traits that orcs have as forced traits (like unarmed I guess?). This would enable players to instantly write off a few traits from knowing the enemy race and instantly confirm a few traits from knowing the enemy race.
Traits that have less effect on PvP could be customizable between players (like Movement & Speed traits) while more PvP based traits would be preset by race or affected by race.
A Few Examples:
Race: Qadir
Mandatory Traits: Starvedarkness, Swordexpert, Heallight
Unusable Traits: Feeddarkness, Healdarkness, Unholy, ArcheryExpert, FlyWater/Lava/Web
Custom Traits: The Rest
Race: Elfish
Mandatory Traits: ArcheryExpert, Healvegitation, Starvedarkness
Unusable Traits: Unholy, FeedDarkness, Healdarkness, AxeExpert, FlyWater/Lava/Web
Custom Traits: The Rest
Race: Dwarf
Mandatory Traits: AxeExpert, HealDarkness, StarveLight
Unusable Traits: Unholy, FeedLight, HealLight, ArcheryExpert, FlyWater/Web/Lava
Custom Traits: The Rest
Race: Vampire/Demonic/Unholy
Mandatory Traits: Unholy, HealDarkness, HarmLight, FeedDarkness
Unusable Traits: Holy, HealLight, FeedLight, HealVegitation
Custom Traits: The Rest
Of course these are just ideas, feedback welcome. Please do not post "remove traits" or "only races please" as neither is liable to happen regardless of popular opinion.
It would work as follows: You select the race "Orc" and all traits orcs would have become cheaper while all traits they wouldn't have would become more expensive. There would also be traits that Orcs are unable to use, like Archery (more elfish right?) and traits that orcs have as forced traits (like unarmed I guess?). This would enable players to instantly write off a few traits from knowing the enemy race and instantly confirm a few traits from knowing the enemy race.
Traits that have less effect on PvP could be customizable between players (like Movement & Speed traits) while more PvP based traits would be preset by race or affected by race.
A Few Examples:
Race: Qadir
Mandatory Traits: Starvedarkness, Swordexpert, Heallight
Unusable Traits: Feeddarkness, Healdarkness, Unholy, ArcheryExpert, FlyWater/Lava/Web
Custom Traits: The Rest
Race: Elfish
Mandatory Traits: ArcheryExpert, Healvegitation, Starvedarkness
Unusable Traits: Unholy, FeedDarkness, Healdarkness, AxeExpert, FlyWater/Lava/Web
Custom Traits: The Rest
Race: Dwarf
Mandatory Traits: AxeExpert, HealDarkness, StarveLight
Unusable Traits: Unholy, FeedLight, HealLight, ArcheryExpert, FlyWater/Web/Lava
Custom Traits: The Rest
Race: Vampire/Demonic/Unholy
Mandatory Traits: Unholy, HealDarkness, HarmLight, FeedDarkness
Unusable Traits: Holy, HealLight, FeedLight, HealVegitation
Custom Traits: The Rest
Of course these are just ideas, feedback welcome. Please do not post "remove traits" or "only races please" as neither is liable to happen regardless of popular opinion.