Okay, so, good morning everyone! Or afternoon, or night, or whatever it is for you. Today I'm posting about something that somewhat falls under builds in CoK; Tombs.
A while back a guy named Sershaw came back to Massive briefly and talked with me. While most of our conversation completely irrelevant, he mentioned his tomb and all of its traps and such. I went there to investigate and actually found absolutely nothing of interest, just an empty room, but it got me thinking. What if factions were to create dungeons/tombs? These would be small rooms hidden somewhere in the map, full of traps and with a reward at the end. Here's an example to explain more what I mean;
A traveler has been searching around New Ceardia in search of the ancient tomb of Tiberius Dalassenos (yes I'm using Tyberia for this example). After a long while of searching he comes across an interesting pattern in a mountain side, almost like a gate. He waits until nightfall, when a doorway opens. Once inside, he goes through many traps and puzzles to find some sort of lore item at the end.
I personally think that this would be a fun gamemode, which would attract more players. But how does it tie in with CoK? Well, one great way to encourage people to make these is with CoK points. A build like this provides Lore, Tourism, and Entertainment.
I'm sorry if this idea is a bit messy or off-track, I just wanted to get it out there before I forgot and got distracted halfway through.
A while back a guy named Sershaw came back to Massive briefly and talked with me. While most of our conversation completely irrelevant, he mentioned his tomb and all of its traps and such. I went there to investigate and actually found absolutely nothing of interest, just an empty room, but it got me thinking. What if factions were to create dungeons/tombs? These would be small rooms hidden somewhere in the map, full of traps and with a reward at the end. Here's an example to explain more what I mean;
A traveler has been searching around New Ceardia in search of the ancient tomb of Tiberius Dalassenos (yes I'm using Tyberia for this example). After a long while of searching he comes across an interesting pattern in a mountain side, almost like a gate. He waits until nightfall, when a doorway opens. Once inside, he goes through many traps and puzzles to find some sort of lore item at the end.
I personally think that this would be a fun gamemode, which would attract more players. But how does it tie in with CoK? Well, one great way to encourage people to make these is with CoK points. A build like this provides Lore, Tourism, and Entertainment.
I'm sorry if this idea is a bit messy or off-track, I just wanted to get it out there before I forgot and got distracted halfway through.