
Character Information
- Full Name: Faustina "Tina" "Capuchin" Serkhet Cusettare.
- Race: Feka Asha (Daendroque Ailor & Hedjet-cultured Remet Asha)
- Culture: Azzizzari.
- Age: Twenty-five.
- Sex: Female.
- Sexuality: Bisexual.
- Occult: Nerocanto Vampire.
- Core Concept: Tina has ended up doing a lot of overlapping jobs throughout her time on Aloria, and as such, is a former acting and acrobatics troupe member turned into a rogue-for-hire who operates for the highest bidder and trained in the Mariposa style of combat, but over time, has preferred to use her claws instead of her rapier.
- Tina has no mutations or abnormalities besides her need to wear prescription-tier glasses or otherwise have her vision somewhat impaired.
- She wears a long, oversized trench coat over a white, long-sleeve button-up, a brown vest, dark brown trousers, and leather boots topped off with her thin glasses and fedora. She is a 6'5" lanky yet athletically built woman with messy dark brown hair, caramel skin, cat ears instead of normal Ailor ones, and deep mocha brown eyes.
- Tina's Vampiric form is what she dubs "Capuchin". Her attire transforms into that of whatever culture of menswear she desires. However, it always is a specific style, such as the Anglian Akkerman style, but done in bright rosy pinks and satin burgundy reds, accompanied by a black hood and a metallic grinning Etosian tragedy mask.
- Total Spent: 15
- Strength: 7
- Melee Point Buy
- Shrug Off
- Technique Parry
- Shattering Strike Pack
- Reflecting Strike Pack
- Diving Tackle
- Weapon Throw (Free)
- Athletic Point Buy
- Breakthrough Pack
- Heavy Throw
- Melee Point Buy
- Constitution: 5
- Training Point Buy
- Thick Hide
- Rage Counter
- Fortitude
- Breather
- Iron Will
- Training Point Buy
- Intelligence: 0
- Wisdom: 1
- Chem Point Buy
- Chem Berserk
- Chem Point Buy
- Dexterity: 0
- Faith: 0
- Magic: 1
- Adapt Point Buy
- Shapeshifter Pack
- Adapt Point Buy
- Charisma: 0
- Strength: 7
- Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
- Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
- Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
- Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
- Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
- Sefetjew Corsair Fleet: Anyone around the fleet, when she was born in 286 AC, would know Faustina to be the daughter of Tyliss Kra'zzla. She also comes back occasionally to spend time with family there.
- Affriccana: Tina was saved by her adoptive mother from slavery and raised like a true daughter by her Azzizzari family there. Anyone from the city might recognize the lanky, slender half-Asha.
- Arriba Acting Troupe: From 300 to 305 AC, Tina was in a performing troupe that engaged in stage plays to circus-like acrobatics. Anyone in Daenshore or other Daendroque states might recognize Tina from one of her performances.
- Mariposa Academy: Tina is a graduate of the School of Mariposa. Any fencer trying or who has tried to make their name in Daenshore might recognize Tina from the school.
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