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This idea is pretty straightforward: Regalia and the Sultanate have fallen into war once again! But in order to wage war on the Sultan properly, Regalia needs an army. So it starts recruiting people to fight on it's behalf, paying them 100r per battle. It also needs resources to supply the war effort, which it purchases en-mass from the players. And of course it's effort for the staff, so they can make a donation system for new maps and battles. Here's a breakdown of the idea:
Battles:
Feel free to point out any flaws - but if so you need to also come up with a possible solution. Likewise, any additions or alterations are welcome to be suggested.
Battles:
Battles would be similar to the battlegrounds in the Minigames subworlds, except they would have an actual impact on the server lore. There would probably be two or three different type of battle (Capture the Flag, Deathmatch, Capture the Enemy Base, ext) and actual players would be the battling contestants. In this setup there would be MCmmo but all of the stats would be pre-set by class, more on that later. MCmmo wouldn't level up or down in the battlegrounds. Traits are disabled in the battle-maps. Each battleground would be unique, with it's own map and mission objective(s). Some of them would be set up for large, long-term battles, others would be for small battles between elite soldiers (all MCmmo stats up by 250 levels). This would serve to get more people PvPing because the giant gap between older PvPers and newer PvPers wouldn't exist, and because there wouldn't be items lost in combat (since items only exist in the battleground maps).
Class: Classes are different types of PvP. Each class has a stat (listed) that is higher than the rest. All unlisted stats would be at 250. All players would have their first battle as a Common Soldier, with all stats at 150, after their first battle they can select a class. Beserkers and Swordsmen can go to a higher level after their 5th battle and get better armor and stats.
Resource Shops:Class: Classes are different types of PvP. Each class has a stat (listed) that is higher than the rest. All unlisted stats would be at 250. All players would have their first battle as a Common Soldier, with all stats at 150, after their first battle they can select a class. Beserkers and Swordsmen can go to a higher level after their 5th battle and get better armor and stats.
Beserker: Axes 500 - Iron Armor, unenchanted.
Swordsman: Swords 350, Acrobatics 500 - Iron Armor, unenchanted.
Flame Magus: Has use of the fireball trait. Acro 400 - Leather Armor, Red.
Blood Rage Beserker: Axes 750 - Diamond Armor, unenchanted.
Beast Master: Taming 750 - Leather Armor, unenchanted.Swordsman: Swords 350, Acrobatics 500 - Iron Armor, unenchanted.
Knight: Swords 500 - Diamond Armor, unenchanted, free horse.
Archer: Archery 500 - Chain Mail Armor, unenchanted.Flame Magus: Has use of the fireball trait. Acro 400 - Leather Armor, Red.
Wars are expensive! Regalia would need to gather a very large amount of resources in order to supply the war effort, and that would pump Regals into the economy while pulling resources out and (hopefully) raise prices by a bit. This would help get people making shops again, since the old marketplace was about 75% empty.
Donations:Why would the staff do this? Because you can put a donation goal (say, $50 for a new battle map) and have people donate to continue the war. I don't know how well such an effort would go, but I figure the RPers will donate to get more lore and the PvPers will donate to get these PvP maps set up.
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Feel free to point out any flaws - but if so you need to also come up with a possible solution. Likewise, any additions or alterations are welcome to be suggested.
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