As far as I know last time faction prices were truly expensive was in 2012/13. Before regals.neither works, been switched around 23869869286994817398798163 times
As far as I know last time faction prices were truly expensive was in 2012/13. Before regals.neither works, been switched around 23869869286994817398798163 times
2500 regals was expensive and that was in 2016/17 I do believeAs far as I know last time faction prices were truly expensive was in 2012/13. Before regals.
This idea has been suggested and implemented before. I think it could work given certain circumstances, but as @Sevak has said, the population in factions is incredibly low, so if it does make a difference it would not be very noticeable.1. Let's up the price of factions, make it expensive. Funnel new players into active factions. Instead of having a lot of 1 person factions taking up land, that eventually go inactive, get these new players into the mix of core players, only then will they be hooked and enjoy the server.
Been saying that since 2017, any PR is quite lack lustre and just involves an insta pic of a new regalian district, perhaps update to 1.13, bring back a few old exciting features eg vampires and get a youtuber on boardHow about we do some external PR? Haven't seen anything lately
Been saying that since 2017, any PR is quite lack lustre and just involves an insta pic of a new regalian district, perhaps update to 1.13, bring back a few old exciting features eg vampires and get a youtuber on board
No one ever mentioned staff paying for it, pm me on discord and I'll tell you moreI definitely think updating the server is a step in the right direction, though I know the tech staff is heavily understaffed so it may still be some time till an update happens.
As for youtubers, if I remember correctly, staff were not interested in forking over a large chunk of money so that all the players brought in by the youtuber would quit in a day. Maybe if MassiveCraft had their own youtube channel... That might be more interesting!
i think we need to give new players a reason to stay and that is the server's biggest downfall. when someone joins, what do they do? well, they struggle learning the chat figure, are clueless as to what to do, and there's no real process in getting them started. i feel like it should be the job of PR or a different dedicated department to help new players get started or for there to be a cleaner tutorial or something. lots of people in rauru were relatively newish when they joined and i like to think the way we handled new players helped keep them stay, but idk. i don't think we have to do something this drastic or desperate. once players have a purpose and understand what they can do, i feel like they're more inclined to become regulars.
also me and siosie were dedicated to making our faction feel like a community instead of a bunch of old friends reigning over noobs that just give them clout. we'd all watch movies together, build together, and hop on vc to do something fun when we got raided bc we couldn't really defend ourselves. there's a labor of love required, but i think we kinda need to stop trying to perpetuate these desperate attempts to do things that just makes the faction world feel artificial and forced. it was once fun because conflict and factions started far more authentically. marty i think just doesn't really feel as inspired with factions, so i don't think he's the man for the job.
honestly, i've been here for a while as jareth and my other alias @Kyrakshi . i like to think there's some credence to my experience but i know things have changed.
kinda down ngl
Been saying this for so long now. I put a vote for 2500r fac cost in the Factions Discord and it got something like 30Y-8N, so it's clearly supported. Not sure why it hasn't been taken further along yet.1. Let's up the price of factions, make it expensive. Funnel new players into active factions. Instead of having a lot of 1 person factions taking up land, that eventually go inactive, get these new players into the mix of core players, only then will they be hooked and enjoy the server.
Back in Ellador and Daendroc maps, ruins were always a fun way as a new player to explore and gather some starting loot at the very least. And multiple times I have seen factions claim ruins and reconstruct the area.How about more volunteers for coders on staff so we can update to 1.13 and then make the rp survival map. I dont think the staff are bad at tutorials. The only thing I could think of to simplify being new is joining staff myself and trying to help from the other side. Theres a lot I dont know and maybe just throwing ideas doesn't work.
Post survival rp map, factions could have enticements on faction server only and disallow material transfer out of factions world so it wont disrupt survival rp market. A reset sounds fun cause it's a bother to have the hollow shells of dead rp factions sitting around but I think faction war players dont mind and might enjoy the ruins.
This thread idea sounds like turning factions into a minigame like four walls, and of course a minigame will work but is factions a minigame?
There are many ways to avoid needing to hide for your life. Give in to their surrender term or have an ally or be part of a faction that is competent in defending you.I would like factions a lot more of hiding for your life wasn't a constant part of the experience. Just the other day I was even killed by someone clipping fireballs through my base. That's really fun and engaging.
buy supremium first
What happened to game2?
We are going to make you cry