While as far as I know there has been no estimated time of deletion for Daendroc, we all know that it must eventually come about. The map that has spawned so many wonderful factions and so many huge wars deserves a proper send off before its deletion because otherwise we would be letting one of the greatest maps ever slip silently into the dust.
I propose that to celebrate the huge wars that have gone on their we hold a final one, this is not just a small raid that I am talking about, I am talking about a 6 hour war with all of the factions that choose to be involved slugging it out in a huge competition for supremacy.
The proposal=
Firstly all faction claims should be removed 48 hrs before the deletion of the map, then with help from the admins all factions or alliances that choose to take part may set up a flag at a chosen location (Not within 32 chunks of another flag.) This may be in an abandoned building or anywhere, however a rule might be added which states that owners if they can provide evidence that they constructed a specific building should gain priority on the claim of a building.
Secondly after the flags have been lain down there is a 24 hour build time, whence the teams can build within 16 chunks of their flag however they choose, adorning it with traps, cannons and other assorted defences. The 24hr time limit should be used as many players live in different time zones and as such it would be unfair to limit it less than 24 hrs. There should arguably be a rule that prohibits for example members from other teams damaging defences of another team during this time.
Finally beginning at a time that the staff choose (not necessarily at the end of the build time) then the 6 hr war will begin. I am in support of a style which would be that destroying and digging through defences should be allowed, as well as (at the staffs discretion) the enabling of TNT. This would encourage a huge war that engulfs the entirety of Daendroc in the fiery end that it deserves. As well as this we would still have in operation a capture the flag policy (which I would imagine to be similar to that of siege) the winning alliance would be the alliance that holds the most flags at the end of the competition, and at the discretion of the staff a prize of some description be given to the winning faction, (ideas include Named and lore God weapons or a bunch of epic lore items.) Also I would encourage the distribution of an event item to all participants.
Extra Ideas and debates=
1. Would armour and weapons be introduced on a kit system exclusive to the faction members in Daendroc or would it have to be brought in by players.
2. As previously stated the addition of TNT into the war, which might provoke explosive damage (However it is arguable that it would make defending near impossible.
3. Premium only or not?
4. Maximum sizes of faction alliances or maximum members per team? This may result in larger factions having multiple teams.
5. Or there is the possibility of selling team entry in the donor shop for example $50 per team.
6. Limiting trait builds. or altogether banning the Vampire ability (it gives a significant amount of player advantage especially in a region style war.
Conclusion=
While I'm sure that if your a member of the tech staff or a game or PvP admin you are looking at this as being nearly impossible to carry out, it would truly be a wonderful end to Daendroc and while it will take a lot of advanced planning it could be one of the greatest events in Massivecrafts history and arguably greatly enhance the PvP community as well as encouraging those who are perhaps not as experienced in PvP to compete with factions like Liath and Magnanimus. Also if you choose it could also be a source of income for the server at your discretion. In judgement, I would encourage you to choose to end Daendroc in this way for a map that is so beloved while being currently so deserted deserves one last hurrah before it is lost for eternity.
I propose that to celebrate the huge wars that have gone on their we hold a final one, this is not just a small raid that I am talking about, I am talking about a 6 hour war with all of the factions that choose to be involved slugging it out in a huge competition for supremacy.
The proposal=
Firstly all faction claims should be removed 48 hrs before the deletion of the map, then with help from the admins all factions or alliances that choose to take part may set up a flag at a chosen location (Not within 32 chunks of another flag.) This may be in an abandoned building or anywhere, however a rule might be added which states that owners if they can provide evidence that they constructed a specific building should gain priority on the claim of a building.
Secondly after the flags have been lain down there is a 24 hour build time, whence the teams can build within 16 chunks of their flag however they choose, adorning it with traps, cannons and other assorted defences. The 24hr time limit should be used as many players live in different time zones and as such it would be unfair to limit it less than 24 hrs. There should arguably be a rule that prohibits for example members from other teams damaging defences of another team during this time.
Finally beginning at a time that the staff choose (not necessarily at the end of the build time) then the 6 hr war will begin. I am in support of a style which would be that destroying and digging through defences should be allowed, as well as (at the staffs discretion) the enabling of TNT. This would encourage a huge war that engulfs the entirety of Daendroc in the fiery end that it deserves. As well as this we would still have in operation a capture the flag policy (which I would imagine to be similar to that of siege) the winning alliance would be the alliance that holds the most flags at the end of the competition, and at the discretion of the staff a prize of some description be given to the winning faction, (ideas include Named and lore God weapons or a bunch of epic lore items.) Also I would encourage the distribution of an event item to all participants.
Extra Ideas and debates=
1. Would armour and weapons be introduced on a kit system exclusive to the faction members in Daendroc or would it have to be brought in by players.
2. As previously stated the addition of TNT into the war, which might provoke explosive damage (However it is arguable that it would make defending near impossible.
3. Premium only or not?
4. Maximum sizes of faction alliances or maximum members per team? This may result in larger factions having multiple teams.
5. Or there is the possibility of selling team entry in the donor shop for example $50 per team.
6. Limiting trait builds. or altogether banning the Vampire ability (it gives a significant amount of player advantage especially in a region style war.
Conclusion=
While I'm sure that if your a member of the tech staff or a game or PvP admin you are looking at this as being nearly impossible to carry out, it would truly be a wonderful end to Daendroc and while it will take a lot of advanced planning it could be one of the greatest events in Massivecrafts history and arguably greatly enhance the PvP community as well as encouraging those who are perhaps not as experienced in PvP to compete with factions like Liath and Magnanimus. Also if you choose it could also be a source of income for the server at your discretion. In judgement, I would encourage you to choose to end Daendroc in this way for a map that is so beloved while being currently so deserted deserves one last hurrah before it is lost for eternity.
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