Take Away The Enderpearl Cooldown.

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Since we no longer have pacifist maybe it would be a good idea to take away the enderpearl cooldown?
That will give people a higher chance of getting out of battles and not loosing their god armor.

I would like to hear what you guys think about it, keep the cooldown or take it away?
 
When did we start losing god armor? Also, this will make it even easier for raiders (who know how to pearl) in their attacks. Thus, I don't like the idea.
 
w8? we don't have pacifist? i died several times in a pvp match with a friend and only lost my xp progress and my inventory. or isn't that suposed to happen? (i also died doing nothing and i kept everything)
 
w8? we don't have pacifist? i died several times in a pvp match with a friend and only lost my xp progress and my inventory. or isn't that suposed to happen? (i also died doing nothing and i kept everything)
Pacifist was replaced with a PVP Flag. Once someone hits you, you and the other person are PVP Active, where you can lose your inventory.
 
No enderpearl cooldown leads to fights never being conclusive with people just spamming entire stacks to live. Horrible idea in my opinion.
 
Nope just nope.
How can you escape if someone just chases you with pearls.
If you know how to use them a single pearl can help you a lot.
 
When I think I'm about to be raided, I just throw everything into a chest and hide it, then repedeatly punch the offender in the face after respawning time and time again. Surprisingly, it works about 60% of the time.
 
Since we no longer have pacifist maybe it would be a good idea to take away the enderpearl cooldown?
That will give people a higher chance of getting out of battles and not loosing their god armor.

I would like to hear what you guys think about it, keep the cooldown or take it away?
Bad Idea. Some factions use walls to protect themselves, and with enderpearls they already have to be pretty high, but no cooldown? that would allow a raider to infinitely enderpearl up until he got over the wall, thus removing the purpose of walls forever.
 
When did we start losing god armor? Also, this will make it even easier for raiders (who know how to pearl) in their attacks. Thus, I don't like the idea.
It makes it easier for everyone. Honestly, throwing enderpearls is easy, it's not something that you need to train in or something.

Anyways, I disagree with the OP because of the pearl spam.
 
Bad Idea. Some factions use walls to protect themselves, and with enderpearls they already have to be pretty high, but no cooldown? that would allow a raider to infinitely enderpearl up until he got over the wall, thus removing the purpose of walls forever.
Here's to the start of all underground factions. No more walls
 
what if your entire faction was a giant basement?
That'd be fine too, funnily enough. I've seen cities with entire underground Double-Cities that are twice as big in length, width, and breadth to the city it rests under. Hellish to explore and end up getting lost in. Everyone usually ends up living in that area, and just put RP things in the above ground homes if that's their thing.
 
That'd be fine too, funnily enough. I've seen cities with entire underground Double-Cities that are twice as big in length, width, and breadth to the city it rests under. Hellish to explore and end up getting lost in. Everyone usually ends up living in that area, and just put RP things in the above ground homes if that's their thing.
If I had the time id go and build a maze city that the only way to get to other layers of the city is to go through multiple layer maze.