I'm almost positive that adding blade mastery to mcmmo isn't possible, except by the developers of mcmmo. Cay can disable/enable mcmmo abilities through the mcmmo config file, but cannot add new ones.
...What is the purpose of this thread?
Swordexpert trait might be what you mean? Like...what?
...What is the purpose of this thread?
Swordexpert trait might be what you mean? Like...what?
Even though I haven't PvP'd with them (Currently banned), I must say that from almost every single PvPer I've talked to they say axes are much better. And just because some people don't use a trait doesn't make them kind of good, it makes those people unfortunate. Swords should be nearish the level of axes for usefulness, since it will add more variety to PvP and make it more balanced, not just a one sided thing.Bleed is a very good feature with Swords that axes do not have. Plus, I've noticed many people do not use sword resistance so it can sometimes do loads of damage.
Many changes to mcMMO can be done via the config file. So we can often balance things without having the mcMMO developers change anything.I have suggested options for the tick damage of bleed and armor ignore for bleed on the official mcmmo github.
The suggestion was labeled "planned" by one of the developers.
What the massivecraft team then decides to do with this when it is implemented is up to them, but hopefully we will see some improvement on swords in a not too distant future.
But the thing he suggested wasn't in the config file.Many changes to mcMMO can be done via the config file. So we can often balance things without having the mcMMO developers change anything.
The things I suggested are not in the current config file. My suggestion was that what I mentioned above would be made configurable in the config file.Many changes to mcMMO can be done via the config file. So we can often balance things without having the mcMMO developers change anything.