Abstract
This idea suggests a way to implement Silverwind that uses massivecraft's plugin's to produce wartime and peacetime cycles and create wars where factions fight to maintain a territory in Silverwind. The propossal would not require much work to implement and wont require much maintenance by the staff
This idea suggests a way to implement Silverwind that uses massivecraft's plugin's to produce wartime and peacetime cycles and create wars where factions fight to maintain a territory in Silverwind. The propossal would not require much work to implement and wont require much maintenance by the staff
How Silverwind territories are won
Territories in Silverwind are auctioned in the forum.
Each faction can only have one territory.
When war happens
Wartime and peacetime periods alternate in an unpredictable way.
The length of wartime and peacetime periods is variable but never too short. At least about one hour but it can extend to several hours.
How Silverwind territories are lost
There are some special dates (perhaps once per month?) when there is a "territory war".
On these days there is only one wartime period that starts at a fixed time.
During the territory war factions should show their strength and protect their banner to keep their Silverwind territory.
✧ Each territory has a yard, a non editable area of easy access. On it there is a distinct "banner holder", a massivecraft mob with high hit points and no AI.
✧ If the banner holder gets captured (killed) by someone from another castle the banner holder respawns in the yard of the slayer's territory.
✧ At the end of the wartime period, factions that lack their own "banner holder" have lost their right. Their Silverwind territory will be auctioned.
✧ Players get assigned a random "loyalty" when they enter Silverwind world. They can change their loyalty by clicking on a NPC at Silverwind city.
Territories in Silverwind are auctioned in the forum.
Each faction can only have one territory.
When war happens
Wartime and peacetime periods alternate in an unpredictable way.
The length of wartime and peacetime periods is variable but never too short. At least about one hour but it can extend to several hours.
How Silverwind territories are lost
There are some special dates (perhaps once per month?) when there is a "territory war".
On these days there is only one wartime period that starts at a fixed time.
During the territory war factions should show their strength and protect their banner to keep their Silverwind territory.
✧ Each territory has a yard, a non editable area of easy access. On it there is a distinct "banner holder", a massivecraft mob with high hit points and no AI.
✧ If the banner holder gets captured (killed) by someone from another castle the banner holder respawns in the yard of the slayer's territory.
✧ At the end of the wartime period, factions that lack their own "banner holder" have lost their right. Their Silverwind territory will be auctioned.
✧ Players get assigned a random "loyalty" when they enter Silverwind world. They can change their loyalty by clicking on a NPC at Silverwind city.
Implementation is straightforward with resources that the server has.
Wartime-Peacetime cycles
There is already a line (worldsNoPvp) in the faction setup files that allows changing whether PvP is enabled or disabled. Modifying the configuration file changes the PvP status of a world without having to restart the server.
Making a script that modifies a line in the configuration file is trivial. The script can check every certain amount of time (e.g. 53 mins) and chooses with a certain probability to modify or not the configuration file. This would produce "random" pattern of war and peace. Making the script work different on certain dates is not much harder.
Territory war
The mechanism for territory loss can be easily achieved with the quest plugin:
✧ There are a group of quests for each territory.
✧ These quests are repeatable and each of them completes upon killing a specific "banner holder".
✧ Completing a quest makes a banner holder respawn in the yard of the killer.
✧ Upon joining Silverwind's world a player is assigned at random the quests of a territory.
✧ Changing the group of quests that a player has can be done with an NPC in Silverwind city.
Wartime-Peacetime cycles
There is already a line (worldsNoPvp) in the faction setup files that allows changing whether PvP is enabled or disabled. Modifying the configuration file changes the PvP status of a world without having to restart the server.
Making a script that modifies a line in the configuration file is trivial. The script can check every certain amount of time (e.g. 53 mins) and chooses with a certain probability to modify or not the configuration file. This would produce "random" pattern of war and peace. Making the script work different on certain dates is not much harder.
Territory war
The mechanism for territory loss can be easily achieved with the quest plugin:
✧ There are a group of quests for each territory.
✧ These quests are repeatable and each of them completes upon killing a specific "banner holder".
✧ Completing a quest makes a banner holder respawn in the yard of the killer.
✧ Upon joining Silverwind's world a player is assigned at random the quests of a territory.
✧ Changing the group of quests that a player has can be done with an NPC in Silverwind city.
The idea provides a way to make war peace cycles with resources that the server has. The proposal also presents a way to make combat relevant in gaining or loosing territories.
The proposal is relatively easy to implement and wont require much maintenance by the staff. Staff activity would mostly restricted to evicting a faction and granting a new faction territory in Silverwind.
The propossal covers only the mechanics of the system. Since Silverwind is also a roleplaying location factions that acquire a territory would probably need a kind of lore application. I think that would be relatively easy to do and I think it is better to discuss the mechanics first.
I think that implementing Silverwind is one of the things that could greatly benefit the server, it could bridge the divide between PvP and RP and unite the players in a common project. Given this I think this proposal merits some attention and discussion.
The proposal is relatively easy to implement and wont require much maintenance by the staff. Staff activity would mostly restricted to evicting a faction and granting a new faction territory in Silverwind.
The propossal covers only the mechanics of the system. Since Silverwind is also a roleplaying location factions that acquire a territory would probably need a kind of lore application. I think that would be relatively easy to do and I think it is better to discuss the mechanics first.
I think that implementing Silverwind is one of the things that could greatly benefit the server, it could bridge the divide between PvP and RP and unite the players in a common project. Given this I think this proposal merits some attention and discussion.
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