https://forums.massivecraft.com/thr...urning-with-goods-for-pvp-and-rp-alike.38220/
Alright, I've been seeing too much fighting on the forums between two groups, and there's few things we're willing to compromise on. I'm going to try and fix that right now, by listing my own system for Silverwind.
So I'm basing this off off the text Marty had in the OP of the thread above. So if you want information on parts of this proposal, look there for some background.
Ok, we're still here and the pitchforks aren't sharpened yet? good. So here's how I envision the system functioning:
Now a few things I want to answer that I didn't above:
Alright, I've been seeing too much fighting on the forums between two groups, and there's few things we're willing to compromise on. I'm going to try and fix that right now, by listing my own system for Silverwind.
So I'm basing this off off the text Marty had in the OP of the thread above. So if you want information on parts of this proposal, look there for some background.
Ok, we're still here and the pitchforks aren't sharpened yet? good. So here's how I envision the system functioning:
- RPers will control the build environment. This is the basis of the whole system. Silverwind is a RP/PvP map, but the bases are built according to the RP builders. Meaning shanty towns, forts, etc. This is supposed to be anarchy, not some cutesy little town in survival. As for the price, Marty said the prices would be high, so I don't see 1000+ regals per month to be too big of a deal. After all, who said people were going to keep their bases
- The first week (or two) of release will be non/PvP and dedicated to building and/or RP. This is to set the mood for the next phase. after renting, RPers and their building buddies will need to build up their shanty towns or bombed up buildings. Essentially this is the "build phase" of the system. After the time is up, we get to the next part.
- Sometime near the end of the week, RPers will hire "mercenaries." And here is where the PvPers come in. There will be a thread on the forums, where RP shanty towns can post a "help wanted" sign for mercenaries to take over rival shanty towns. All a PvPer (or a faction) has to do is comment on the thread saying they will work for the RPer shanty town.
- Once the build phase is over, PvP will be enabled in Silverwind. The main spawn will still be a safezone, but the wilds (including the claimed shanty towns) turn into Dodge city. For a week (or so) PvPers can have at it on the map, fighting to defend and take cities at their whim.
- The Rules of War: These basically function like any other war in the sense that the attacker fights a defender until they are pushed back or the enemy surrenders. However, instead of max tribute, the defenders will surrender the shanty town to the attackers, which will be kept by the attackers for the foreseeable future.
- After a week of fighting, PvP will be disabled and land will be re-appropriated. So hopefully by then end a few mercenary groups would've claimed a few shanty towns for their RP employers. The shanty town that took over the other towns essentially controls those new land claims for another duration of time. RP can commence with this change in power.
- The top shanty town will gain notoriety, and their mercs will get their reward. The whole idea of this system is to be extremely competitive, will both RPers and PvPers getting things as a reward. After the war phase concludes, The shanty town with the most claims will be the leader and the so called "Pirate King of Silverwind." This shanty town will then receive a reward of sorts, such as some lore items. However, PvPers also get some new loot as well, possibly some stronger armor sets, like maybe a Prot V set of armor.
- Of course, each person will only get one lore/armor item per war. This gives people incentive, as they will want to keep on top in order to collect all the lore items. Plus higher enchanted gear would be very coveted by PvPers.
- The system goes through the cycles again.
Now a few things I want to answer that I didn't above:
- I don't have 1000r to keep this town running every month. Well, it's not like 1000r is set in stone. For all we know it could just be a measly 1r a month. The idea is that RPers have to pay to be relevant on this map, else they will just die out and be eaten by the next big fish.
- How will this fit in with the lore? Simple: It's anarchy. We don't have to say "the pirate FireFan96 from Drachevault fought off Tigrans and Orcs alike." Instead, we can say "The mercenary forces of "shanty town A" fought ruthlessly, raiding base after base until they all surrendered to them." So the simple answer is, we don't specifically mention anyone's faction or IGN, and simply refer to them as mercenaries (unless any PvPers have character app, in that case they could be mentioned.)
- What if a shanty town takes over every territory on the map? Well, it seems that the RPers who lost need to band up and start hiring more mercenaries to take some lands back. The spawn area will always be a safezone, and mercenaries don't have to be loyal to the same RP group every war. The war politics are driven 100% by the players, so it's up to them who end up the king.