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What is screensharing?

Screensharing is where a moderator or admin freezes a player and then uses a program to see the screen of a player who could be using a client modification to enhance their PvP "skill". The moderator/admin will then proceed to go through a series actions that either the player or the op will carry out in order to deduce whether the player is using a "hack" or not (the methods used may depend, as clients have recently become harder and harder to find).

Why????

Ever since the introduction of ghost clients a couple years back, the clicker boy """"community""" has never been the same. It is getting harder and harder to tell if someone is hacking or not, and in most cases, it is no longer as simple as going "oh well he's using ff, lets ban him".
PvP servers have since adopted measures in order to prevent the epidemic hacking that has spread across the entire game. Anticheats have been developed, but overtime, they have become more and more ineffective, as clients have tended to bypass them even after updates (and we're talking about GOOD anticheats here).
Many pvps servers, such as hcf ones, have thus opted to use screensharing as a means to find cheaters, and ever since, It has mostly been a successful endevour. Massivecraft is therefor behind in this regard. The failure to introduce screensharing has made it far harder to truly find out who is cheating and who isn't, which leaves many players who may be using client modifications to continue playing, and those who may have been playing legit to get banned (potentially )

Pros to adding a screensharing:

-Makes it far easier to discern between cheater and legit players.
-It should hopefully clean up the server a little bit in the Survival World.
-The fact that the Massivecraft digger clicker dan community is small means that it should not drain too much time on a moderator's time, as opposed to an all out HCF PvP server.
-It is not very hard to screenshare, and in most cases shouldn't take long considering most Massivecraft players wont have the links to buy well hidden ghost clients.

Potential Issues and response:

-Surely some players may be screenshared far more than others, and be a waste of their time, even if they're legit.

This issue can be averted very easily, although I do not think that Massivecraft would implement it, which would be to introduce a plugin similar to HCF in which instances where a player may reach near impossible CPS limits, or may be no KBing, will be noticed and then displayed on the moderators chat, although this would certainely have to only be limited to PvP moderators to not ruin RP stuff or w ever.
If not, it doesn't matter too much tbh, legit players tend to get "very excited" when they get ssed, and cheaters get scared.

Interrupting fights?

SSes should mostly only occur during a fight if the cheater is obvious, other then that, save it until after, its not really a big deal with the broken economy, but thats for another time...

Privacy?

Shouldn't be a big deal with responsible moderators. SSing has mostly gone on without falt in this respect.
 
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I doubt this would have any effect watsoever.
all you have said is "I dont think it will work"
I am literally looking at the positive impacts of this NOT from theory, but from empirical data
Well I don't see much of a problem on Massive at all.. I mean I don't see any people accusing others of hacking but that's because PvP is dead here. I guess this would have a positive effect but only if allot more players started to hack.
 
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Well I don't see much of a problem on Massive at all.. I mean I don't see any people accusing others of hacking but that's because PvP is dead here. I guess this would have a positive effect but only if allot more players started to hack.
1. As I previously mentioned in my thread, the point is is that that its harder to tell who is and isn't hacking, many people can get away with hacking by simply saying they look good, this is something to combat against less obvious hacks, FF and other hacks are no longer such a big issue as a someone who has played the game for 5 minutes could literally tell if someone was toggling ff. You might be pleasently surprised by the results, there have been plenty of time when supposedly legit players have been found to be using clients on other servers
2. This would be good to add for Summer, when hopefully PvP will be not be so dead with Empires and the whole catching points on a map thing.
Furthermore, I don't see an issue with actually ssing in the first place, so even if there aren't many players it shouldn't be a massive problem, you don't have to necessarily implement anything to start SSing anyone, and with a smaller playerbase it means that it shouldn't waste a lot of time.
 
This seems suuuuper invasive. I haven't heard of the cheat detection system failing yet.
 
This seems suuuuper invasive. I haven't heard of the cheat detection system failing yet.
But that's if the system detects the cheat at all. Take for example having a player tracking minimap... that isn't a hack, and I don't think hack detecting plugins can notice that. yet it is still against massivecraft rules but with no way to enforce
 
1. As I previously mentioned in my thread, the point is is that that its harder to tell who is and isn't hacking, many people can get away with hacking by simply saying they look good, this is something to combat against less obvious hacks, FF and other hacks are no longer such a big issue as a someone who has played the game for 5 minutes could literally tell if someone was toggling ff. You might be pleasently surprised by the results, there have been plenty of time when supposedly legit players have been found to be using clients on other servers
2. This would be good to add for Summer, when hopefully PvP will be not be so dead with Empires and the whole catching points on a map thing.
Furthermore, I don't see an issue with actually ssing in the first place, so even if there aren't many players it shouldn't be a massive problem, you don't have to necessarily implement anything to start SSing anyone, and with a smaller playerbase it means that it shouldn't waste a lot of time.
This seems suuuuper invasive. I haven't heard of the cheat detection system failing yet.
Firstly, you can't really assume allot of people here hack. If they do it on other servers that is under different conditions.
Second, what are your sources for OUR cheat system failing? I haven't really seen any complaints from PvP or anything recently.
Third, there may not be any real problem for adding this system, but there's not really a need until we know there are that many hackers who managed to bypass the cheat system here. Even if this happened there would probably be a better solution.

If I missed anything it's because I probably got around six hours of sleep. I apologize.
 
This seems suuuuper invasive.
It's a pvp community thing, and no one complains about it. So long as you have responsible mods, there should be no issue with it, it's literally getting someone to follow a process and you watch. There have been no significant issues with SSing in the past.
I haven't heard of the cheat detection system failing yet.
Hmmmmm really made me think. Clients have been able to bypass anticheats for a while now. Trust me when I say this, there are literal severs that hack client makers use for certain anticheats to test whether they are detected or not. If I take the best example of an anticheat, GCheat. GCheat, is simply far better then whatever you've got whatever you say, because it was made by people on a PvP server specifically to catch out those using clients not detectable by other anticheats (eg autoclickers, aimassist etc). Even this is no longer the bastion of anticheats it once was, as there are clients that can bypass Gcheat now. If there are clients that can bypass GCheat, the same clients will most certainely be able to bypass your own anticheat, and more considering im guessing your own anticheat doesn't go into as much focus as GCheat.
Don't take this personally, but I don't think you understand the situation that well considering you're not a part of the peeveeepeeeee community
Firstly, you can't really assume allot of people here hack. If they do it on other servers that is under different conditions.
I
So its ok if only some people cheat? With a small community that would therefor make it a larger problem
 
This seems suuuuper invasive. I haven't heard of the cheat detection system failing yet.
Well it is clear to me whatever anti-cheat Massive is using is prone to not functioning well. This is evident with the occasional new player who joins the server, goes to /tp PvP, and hacks his ass off. Some of the stuff people can get away with is actually kind of alarming; this including taking no knockback whatsoever, insane auto-clickers, reach, and kill aura. I would bet every regal in all of Gethelp's accounts that I could download some random hacked client off the internet and do all sorts of things without Massive anti-cheat doing anything.

The kind of people I just mentioned, however, aren't the real problem, but are just proof that hacking wouldn't be that hard to actually do. The real problem are the people who actually PvP on this server and get away with it (not going to name names) because the Massive Anti-Cheat simply doesn't detect it, or if it actually does then nothing is done about it. Reports can be made, but not everyone is recording at any given moment (if they can at all) and let's be honest the reports can take a very long time to have anything done about it (If my memory and facts are in order, @Typhenon made a report over a month ago and the only reply was them tagging another staff).

I'm not going to focus on that because that's a completely different issue, but rather point out the much faster and more effective alternative screen sharing provides. I'm not super familiar with it myself, but I think it's at least worth some tests.
 
I meant if they are ABLE to on other servers it had to do with the server's system, not this one.
errr I don't know what you're talking about
if theyre about to cheat on other servers its so on other servers systems its to do with their server not this one? but Im saying theyre able to do it on other servers that are more capable at dealing with cheating, then this server is just far more prone????
 
Firstly, you can't really assume allot of people here hack. If they do it on other servers that is under different conditions.
Second, what are your sources for OUR cheat system failing? I haven't really seen any complaints from PvP or anything recently.
Third, there may not be any real problem for adding this system, but there's not really a need until we know there are that many hackers who managed to bypass the cheat system here. Even if this happened there would probably be a better solution.

If I missed anything it's because I probably got around six hours of sleep. I apologize.
Well firstly, you can't really assume a lot of people don't. Forgive me if I am wrong, but I don't believe I have ever seen you in a raid or fight, so why do you believe you are so much more informed?
Second, maybe all complaints aren't put into a chat you can see. Even then, it would be false to say there is never hackusating and other similar content in general chat.
Third, it isn't a question of whether a not a hacker could bypass the current Massive Anti-Cheat because anyone who knows how to download a hacked client off the internet can. And if there is probably a better solution as you say feel free to tell us because I'm sure people would love to hear it.
 
errr I don't know what you're talking about
if theyre about to cheat on other servers its so on other servers systems its to do with their server not this one? but Im saying theyre able to do it on other servers that are more capable at dealing with cheating, then this server is just far more prone????
Well I guess we can't compare this server to every other PvP server in existence.. But I don't know why we really need to add this instead of a plugin made specifically for dealing with types of bypasses rather than one that only allows you to see their screen... I haven't seen anything better but I just want to make sure that looking at their screen is better than plugins specifically made to detect things like this.
Well firstly, you can't really assume a lot of people don't. Forgive me if I am wrong, but I don't believe I have ever seen you in a raid or fight, so why do you believe you are so much more informed?
Second, maybe all complaints aren't put into a chat you can see. Even then, it would be false to say there is never hackusating and other similar content in general chat.
Third, it isn't a question of whether a not a hacker could bypass the current Massive Anti-Cheat because anyone who knows how to download a hacked client off the internet can. And if there is probably a better solution as you say feel free to tell us because I'm sure people would love to hear it.
Maybe I'm not more informed, but i'd sure like to be. Informing me that I'm not informed isn't going to help with much unless you can show me how you are informed more than any other player here that can simply turn on chats to take a look for themselves. And while I know it's true not all complaints are up there, there may be a few tickets that have been made in substitute for those missing in chat. I am only assuming, but ask a moderator if you want to see more on complaints. Though, I don't really think complaints matter. What matters is this thread was created to accuse that the current system wasn't good enough, and it needed this as an improvement.

My suggestion to get the solution is that we look at everything before we add something. The process of elimination is best when looking for the best solution. What I mean by this is we look at why and why not this should be added.
 
And the reason for this? Have you found someone supposedly cheating? Honestly it's just a safety caution that isn't needed. Here's my poor analogy.

Say you have snakes in a cage and you don't want rats to get out of the cage. You have no rats in the cage so the precaution is useless...

Despite pvp being dead and having no interest anyways, really isn't a good reason for a system to prevent cheating on an already dead community. And don't say "oh pvp will be coming back" no... You don't know that and you have no evidence for it. If it does we will deal with the issue then.
 
And the reason for this? Have you found someone supposedly cheating? Honestly it's just a safety caution that isn't needed. Here's my poor analogy.

Say you have snakes in a cage and you don't want rats to get out of the cage. You have no rats in the cage so the precaution is useless...

Despite pvp being dead and having no interest anyways, really isn't a good reason for a system to prevent cheating on an already dead community. And don't say "oh pvp will be coming back" no... You don't know that and you have no evidence for it. If it does we will deal with the issue then.
Maybe I've been having large fights with Solarian, Drangleic, Deldrimor, Pythons, and others on another server then if PvP is completely dead as you so proclaim (if you really need evidence for PvP not being dead feel free to check out Kidmodo's, Typhenon's, and Sevak's youtube channels).

@CptSilvyrall
You said what aprader1 said is what you meant to say so I'll hope what I said applies to you too.
And yes, I am in agreement with the post that the current system isn't that good, and this is a possible solution.

My suggestion to get the solution is that we look at everything before we add something. The process of elimination is best when looking for the best solution. What I mean by this is we look at why and why not this should be added.
I think that's kinda that point of this thread, looking at this as a possible solution. Saying there is probably a better solution and telling me how process of elimination works doesn't really contribute that much in my opinion. I asked if you had a better solution since you said there is probably a better one but I assume you do not.
 
First off our cheat detection system does not work test it for yourself if you like, I fully agree with this and most of the responses above are not PVP'ers this would not faze you at all but to be in a fight and have someone hack is a sucky thing cause then you lose 150- 200r worth of gear every time you die, and most of the time you will die to a hacker, "OUR MASSIVE CHEAT SYSTEM DOES NOT WORK" I have seen people do things in PVP that are impossible, you can even see a head twitch or aura spin every so often, anti kb, auto clicker, and even kill aura are ll things that people have been using recently and yet the anti-cheat doesn't pick it up and you get killed, I agree with the screen sharing on massive it would make things fair (Also if you aren't a PVP'er why are you commenting this doesn't effect you at tall
 
Oh and also, what I think you are looking for is a way to skip the waiting for hackers to slip up or strike/ video/recording/sending to staff steps. But I don't see this as a lag-free or viable plugin. It would be better as an individual software outside the game or as a mod- like a instant messaging system where you can click record from an easy access button on the screen and then send it to a staff on the app. However this seems unviable for a singular server with minimal staff, and it would probably require buying more server data to fit in the many recordings and streamings. This thread is an idea but it is beyond the servers capabilities of programming most likely. Unless you have the plugin, then please post it in an edit in your first message.
 
This wouldn't work for all users because in the near future minecraft is going to make servers available on the minecraft app. Look at the E3 thread. Basically this would not apply to them because it's likely going to be a server plugin, which might cause glitches for phone users. Most likely it's going to be the phone users who will be griefing. I see your intention, but having a camera/stream for every user might also cause the server to lag (like steam streaming), unless this is already a plugin proven to be unlike that.
It's very obvious you don't know what screen sharing is, which is done via a 3rd party program.

No plugins are involved, therefore no server lag.

Note: I do not support the idea in the original post. It's very obvious the creator of this thread is unfamiliar with the way PVP works on MassiveCraft, how the staff handle reports of hacking, and the lengths to which the staff go to investigate said reports. This thread is full of a lot of people who simply don't know enough about the topic at hand to even be for or against it.
 
I think the smartest privacy ruining method you could make is a mod to scan the players software for hacks. But there's already a lot of anticheats.

Edit: In otherwords I agree with Monmarty.
 
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Prove it. I want the evidence. So far you have given me NOTHING to support this and telling me this in all caps is not any more evidence than using all lower case letters so please provide actual evidence. Such as a link to a scientific study proving this?
I obviously cannot give you failings in the Massivecraft anticheat system because we cannot see who is hacking and who isn't, but lemme just get some evidence of people using hacked clients that have bypassed better anticheats then whatever trash this server uses. Plus there's plenty of sus videos that players like Typhenon has, but of course they always been rejected due to **insufficient evidence** even after hcf mods have said that its blatant hacking. By introducing SSing, we can provide the ultimate form of evidence

Tene admitting to cheating on Badlion Network using a client that bypasses GCheat:

(his channel also shows him screensharing and how hard it is to find clients nowadays) This channel should actually give quite a lot of info on how SSing works and such

Random players using Vape Lite with GCheat on:

https://www.youtube.com/results?search_query=badlion+vape+lite (clients may have been patched, but clients like Vape Lite are most certainly not detectable here)


You can literally find thousands of videos of people using clients bypassing anticheats. This servers anticheat is ANYTHING but immune, actually look up things before arguing
 
I think that's kinda that point of this thread, looking at this as a possible solution. Saying there is probably a better solution and telling me how process of elimination works doesn't really contribute that much in my opinion. I asked if you had a better solution since you said there is probably a better one but I assume you do not.

Well then I guess the only thing I can say is I'd like for us to look at it a little more.
 
I guess who's making the anti cheat can just make an anticheat to the anticheat bypasser client.
Yes, Badlion has been doing that for the last few years, and it's been a completely uphill battle, considering they've spent large amounts of time working on the anticheat, and clients are getting harder and harder to detect. For a server like Massivecraft, spending so much time against cheaters simply isn't viable when there's other worlds and updates to consider, screensharing will make the whole process so much easier.
 
I don't feel like responding to everyones comments individually so imma just respond in one thing

First of all: Massive's anticheat is god awful, Idk why but staff seem to think the anticheat is so good that it makes it impossible to hack on massive, one staff told me its impossible to have anti kb on the server? when in fact i've seen people using it within the past two weeks. NO ANTICHEAT CAN STOP HACKS, if the biggest hcf servers focused only on pvp have anticheats that can't prevent it why do people think that on massive, where staff put very little effort into pvp, it's impossible to hack. The best they can do is detect if it's possible someone is hacking

Second of all: The reason that you haven't heard anything about massive anticheat failing, or people hacking on the server is because staff take hackusating more seriously then actual hacking! If you even make a joke about someone hacking, boom instamute.

Thirdly : Pvp isn't as dead as you guys really think, yes it's still dead compared to how it used to be, but it's definately picked up. And even if it was dead why would that be a reason to not implement this, even when pvp is dead there is always still some pvp, so what youre saying is if pvp is dead even if there is hackers we should just ignore them?

I felt like there was gunna be more points but I forgot what else I was gunna say
 
Every person who has no experience pvping, or is pvping currently please know that those who do pvp have experienced people acting "sketchy". Countless numbers of evidence, many tickets made but what? Screensharing is fast and easy, but it can also help find hackers quickly. Not responding to those who gave their opinion but don't pvp since it's like politics; you're gonna sound stupid if you don't know anything whatsoever and you give your opinion on it. Its genuinely easy and can help remove those who bypass the massive anticheat, because honestly the anticheat is awful.
 
I guess who's making the anti cheat can just make an anticheat to the anticheat bypasser client.
Yes, Badlion has been doing that for the last few years, and it's been a completely uphill battle, considering they've spent large amounts of time working on the anticheat, and clients are getting harder and harder to detect. For a server like Massivecraft, spending so much time against cheaters simply isn't viable when there's other worlds and updates to consider, screensharing will make the whole process so much easier.
Screensharing doesn't lessen the time spent looking for hackers, because you're basically making staff members into those night cops who look at mall cameras. At least with coding you can choose which hours of the day you can work on it, so it won't interrupt more important server projects.
 
I agree on the part of checking the other persons screens for obvious things like x-ray mods, but monitoring them seems to go too far because of the time required for that.
 
Screensharing doesn't lessen the time spent looking for hackers, because you're basically making staff members into those night cops who look at mall cameras. At least with coding you can choose which hours of the day you can work on it, so it won't interrupt more important server projects.
I think you've understood the concept. All they have to do if they see a hacker is freeze them for a bit and go through some steps which take something from 5-10 minutes to see if they are hacking by checking the client and relevant folders(maybe even shorter). If nothing's found, the person is let go and they can continue playing, if not, they are banned. It's a relatively short process, it's not like you're watching them 24/7 lel

If anything, its more like stop and search for comparison
 
Screensharing doesn't lessen the time spent looking for hackers, because you're basically making staff members into those night cops who look at mall cameras. At least with coding you can choose which hours of the day you can work on it, so it won't interrupt more important server projects.
Screensharing takes less than 8 minutes. They're not gonna be screensharing everybody who pvps. Screensharing is only necessary when somebody is reporting that somebody else is sketchy or suspected of using hacks. Staff freezes them, asks them to get in Massive teamspeak and gives them a certain amount of time to respond. It's really simple and saves the time having to generate a code or implementing something that may not even work. Screensharing takes the input of a staff member, which can be easily accessed since there's so many staff. Should really look up screensharing and how to do it, it's pretty simple and solves a problem that makes Massivecraft player versus player combat unsatisfying and unfair to those who have been involved for such a long time.
 
I think you've understood the concept. All they have to do if they see a hacker is freeze them for a bit and go through some steps which take something from 5-10 minutes to see if they are hacking by checking the client and relevant folders(maybe even shorter). If nothing's found, the person is let go and they can continue playing, if not, they are banned. It's a relatively short process, it's not like you're watching them 24/7 lel

If anything, its more like stop and search for comparison
You need to edit your first message right now and just put that in, because what you're saying is not exactly clear. It's confusing a lot of people and it's causing arguments in your vagueness.
Edit: for clarification, you say deduce, it would be better to say "looks at their minecraft files". Deduce makes it sound like they watch them for hours on end until they put together clues. I suggest just making a short explanation on what the moderator would do to catch the hacker.
 
So would there be a group of moderators specifically tasked to analyze suspected hackers? I would assume it takes a bit of time to understand how to look for files and how use the screen sharing. And they would have to be online often.
 
So would there be a group of moderators specifically tasked to analyze suspected hackers? I would assume it takes a bit of time to understand how to look for files and how use the screen sharing. And they would have to be online often.
Well it's already game staff's job to catch hackers so I assume they'd be the ones to do it
 
Well it's already game staff's job to catch hackers so I assume they'd be the ones to do it
I'm just not sure if their availability is enough for this task. Currently they're very much occupied with constructing aboveground sewers and repairing questwords, but they might be free to add this screensharing after that. I'm thinking staff with the time and a mix of volunteers and mods could work.
 
You need to edit your first message right now and just put that in, because what you're saying is not exactly clear. It's confusing a lot of people and it's causing arguments in your vagueness.
Edit: for clarification, you say deduce, it would be better to say "looks at their minecraft files". Deduce makes it sound like they watch them for hours on end until they put together clues. I suggest just making a short explanation on what the moderator would do to catch the hacker.
because the target audience for this post is mostly people who already know what screensharing is, or I hope will look up what it is as well?
It's honestly not a big deal.

I'm just not sure if their availability is enough for this task. Currently they're very much occupied with constructing aboveground sewers and repairing questwords, but they might be free to add this screensharing after that. I'm thinking staff with the time and a mix of volunteers and mods could work.
That's the idea, there are a few players on the server already who know how to ss
 
Oh no yeah, he explained it pretty well in the beginning but I can as well. Screensharing is basically a progress between two people: the suspected and the staff member. The player suspected would get frozen (unable to move in game) and a staff member would privately message the player that they have a specific time limit to get into the Massivecraft teamspeak. Once they are in, they don't have to talk so it wouldn't be an excuse if the player doesn't have a mic. The staff member would link the player join.me , which is a program that is quick and barely takes up any memory, that allows more than one spectator to see what the person, who has installed join.me, is doing on their computer. The staff member would direct the player to see certain files that can tell whether or not they have used hacks on massivecraft currently. This is a very efficient way to catch hackers because yes, you may wonder 'What if they delete the files ?'. There are certain methods to address this, that can help catch hackers even if they think they have hidden or deleted the files. Screensharing is very effective and used on many popular pot pvp servers, especially useful with those who have had experience wih screensharing. More information can be looked up, but this is basically the gist of it.
 
Oh no yeah, he explained it pretty well in the beginning but I can as well. Screensharing is basically a progress between two people: the suspected and the staff member. The player suspected would get frozen (unable to move in game) and a staff member would privately message the player that they have a specific time limit to get into the Massivecraft teamspeak. Once they are in, they don't have to talk so it wouldn't be an excuse if the player doesn't have a mic. The staff member would link the player join.me , which is a program that is quick and barely takes up any memory, that allows more than one spectator to see what the person, who has installed join.me, is doing on their computer. The staff member would direct the player to see certain files that can tell whether or not they have used hacks on massivecraft currently. This is a very efficient way to catch hackers because yes, you may wonder 'What if they delete the files ?'. There are certain methods to address this, that can help catch hackers even if they think they have hidden or deleted the files. Screensharing is very effective and used on many popular pot pvp servers, especially useful with those who have had experience wih screensharing. More information can be looked up, but this is basically the gist of it.
Many would argue that this is an invasion of privacy; but only your minecraft files and program files would be inspected. Screensharing doesn't allow the person spectating the accused to do anything with their files, so they will be unharmed in any way possible.
 
Alright, things have now been cleaned up and condensed so I can respond. In the future, rather than ranting at each other due to your gameplay styles, please provide more productive commentary. Insults and provocation gain no reward but further insults and completely derail the purpose of the thread. Likewise, please keep on topic.

Now then.

Screensharing. MassiveCraft's Anti-Cheat System. Hackers. Game Staff moderation and handling of hacking reports.

This is essentially what this thread is encompassing, so I will address several points.

Hackers and how hacking is handled on MassiveCraft

Some, but not all, Game Staff are trained in Hacked Client identification and review but typically multiple game staff are required to view someone actively hacking and to agree that they are hacking in order for them to be banned.

We typically request hacking player reports to be submitted with video evidence, and these reports are reviewed almost singularily by Gethelp (who is currently on vacation) - hence the delay.

This is merely for information purposes and is not justification of the delays you have experienced.

Why don't we ban more hackers? Why do we have to spend so much time reviewing footage?

We only ban people if we are 100% certain they are hacking. We would rather let someone slip between the cracks than be trigger-happy and ban someone who is innocent. Unfortunately, that means that we spend so much time reviewing things that we are ultimately inefficient and only wind up banning those who are obviously hacking, except in those cases where we have extensively reviewed someone and concluded they are indeed hacking.

What about Massive's AntiCheat? Does it even work?

In my opinion and based on experience, our anticheat exists but it does very little but catch things that are in the extreme. It is old and its data on players is often inaccurate. Long story short, we cannot rely on it and we do not rely on it to catch hackers.

We attempted at one point to upgrade from this when Cayorion purchased AAC for the server, but we saw an epidemic of autobans because the darn thing was way too sensitive.

I recognize that this is something that needs to be improved on, but a new anti-cheat isn't the main focus of this thread.

Screensharing

Ironically enough, this was actually brought to my attention 2 nights ago by another staff member before this thread was even posted. I am not going to immediately discredit nor praise it as I have not thoroughly looked into it yet. I do recognize that the time to review hacking reports is a bit extreme, and for this reason it is my intention to further research this suggestion and how it is used, any possible breaches to someone's individual privacy, and maybe play-test it a bit with staff before coming to any sort of conclusion. Please note that this is not going to happen overnight, so please be patient pending our final decision.
 
Alright, things have now been cleaned up and condensed so I can respond. In the future, rather than ranting at each other due to your gameplay styles, please provide more productive commentary. Insults and provocation gain no reward but further insults and completely derail the purpose of the thread. Likewise, please keep on topic.

Now then.

Screensharing. MassiveCraft's Anti-Cheat System. Hackers. Game Staff moderation and handling of hacking reports.

This is essentially what this thread is encompassing, so I will address several points.

Hackers and how hacking is handled on MassiveCraft

Some, but not all, Game Staff are trained in Hacked Client identification and review but typically multiple game staff are required to view someone actively hacking and to agree that they are hacking in order for them to be banned.

We typically request hacking player reports to be submitted with video evidence, and these reports are reviewed almost singularily by Gethelp (who is currently on vacation) - hence the delay.

This is merely for information purposes and is not justification of the delays you have experienced.

Why don't we ban more hackers? Why do we have to spend so much time reviewing footage?

We only ban people if we are 100% certain they are hacking. We would rather let someone slip between the cracks than be trigger-happy and ban someone who is innocent. Unfortunately, that means that we spend so much time reviewing things that we are ultimately inefficient and only wind up banning those who are obviously hacking, except in those cases where we have extensively reviewed someone and concluded they are indeed hacking.

What about Massive's AntiCheat? Does it even work?

In my opinion and based on experience, our anticheat exists but it does very little but catch things that are in the extreme. It is old and its data on players is often inaccurate. Long story short, we cannot rely on it and we do not rely on it to catch hackers.

We attempted at one point to upgrade from this when Cayorion purchased AAC for the server, but we saw an epidemic of autobans because the darn thing was way too sensitive.

I recognize that this is something that needs to be improved on, but a new anti-cheat isn't the main focus of this thread.

Screensharing

Ironically enough, this was actually brought to my attention 2 nights ago by another staff member before this thread was even posted. I am not going to immediately discredit nor praise it as I have not thoroughly looked into it yet. I do recognize that the time to review hacking reports is a bit extreme, and for this reason it is my intention to further research this suggestion and how it is used, any possible breaches to someone's individual privacy, and maybe play-test it a bit with staff before coming to any sort of conclusion. Please note that this is not going to happen overnight, so please be patient pending our final decision.
Ngl that was a lot more reasonable than I was expecting based on some of the previous responses. Sounds cool.
 
We have no way to prevent hackers at all right now because anticheat doesnt work at all just saying we need something besides the anticheat that doesnt work to prevent hackers, cause apparently video evidence isnt enough
 
We have no way to prevent hackers at all right now, because anticheat doesn't work at all. just saying we need something besides the anticheat that doesnt work to prevent hackers, cause apparently video evidence isnt enough
Yes but to be fair video evidence doesn't prevent them either it just helps catch them. Unless I misunderstood what you meant.