Hello,
Recently I have come across issues regarding the surrender terms rules within the Harassment and tribute rules. I have two ideas following that should, in my opinion, fix these particular problems.
The first issue is with the Bracket styled surrender system. For those of you unfamiliar with exactly how it works, here it is;
My proposed fix is to make Brackets 1 and 2 calculated by the 3 top players' mcmmo stats. The exact equation would be Powerlevel/10. Sure, it seems a bit harsh, but this would keep good pvpers going rouge to raid and slaughter factions then in turn surrender to anyone who is able to kill them. At the same time, this would keep small noob factions able to surrender to bigger factions for small prices.
The second idea I had regarding the rule is with breaking the surrender. As it stands the rule has it so that you are not allowed to break a truce with a faction that surrendered to you unless they provoke your faction. Although this problem slightly ties into the first rule, nothing is more annoying then a faction surrendering to you who then proceeds to raid the hell out of your hopeless Rping allies. The current rule states the following;
My suggestion for fixing it is that the surrendering faction is allowed to be neutraled if they raid allies that were already allied to you prior to the surrender or during, but not made afterwards. That way, it allows you to defend your allies but at the same time the aggressor faction that surrendered is allowed to raid without the fear of a large counter raid, but will be more encouraged to surrender to entire alliances as they are still allowed to defend each-other.
Please leave criticism and ideas regarding this below.
thanks for your time,
-gridiron
Recently I have come across issues regarding the surrender terms rules within the Harassment and tribute rules. I have two ideas following that should, in my opinion, fix these particular problems.
The first issue is with the Bracket styled surrender system. For those of you unfamiliar with exactly how it works, here it is;
My main problem with this is with the following situation; Player X joins his alt faction to go raid Faction Y. Faction Z enters to help Faction Y and is able to kill Player X several times. Player X sends 10 regals (1 silver) to Faction Z, and they are no longer able to fight. Player X proceeds to raid Faction Y into surrendering, and makes 1000 regals getting them to surrender.You may demand tribute from a faction in the form of a treaty. This treaty must last at least 75 days. In this period the attacker may not enemy the person who lost the war, or participate in any hostile actions against this faction. The defender, for whatever reason, may however cancel the truce and attack the faction they lost a war to at any time. This will nullify the agreement and the attacker may declare war again. There is a maximum amount of Regals one may demand. The system works with increments of 20 Regals per member above 10 members. To explain this more thoroughly, below are the brackets.
- Bracket 1 = 1 to 9 players = 1o Regals per player in the faction
- Bracket 2 = 10 to 19 players = 20 Regals per player in the faction
- Bracket 3 = 20 to 29 players = 40 Regals per player in the faction
- Bracket 4 = 30 to 39 players = 60 Regals per player in the faction
- Bracket 5 = 40 to 49 players = 80 Regals per players in the faction
- Bracket 6 = 50 or more players = 100 Regals per player in the faction
My proposed fix is to make Brackets 1 and 2 calculated by the 3 top players' mcmmo stats. The exact equation would be Powerlevel/10. Sure, it seems a bit harsh, but this would keep good pvpers going rouge to raid and slaughter factions then in turn surrender to anyone who is able to kill them. At the same time, this would keep small noob factions able to surrender to bigger factions for small prices.
The second idea I had regarding the rule is with breaking the surrender. As it stands the rule has it so that you are not allowed to break a truce with a faction that surrendered to you unless they provoke your faction. Although this problem slightly ties into the first rule, nothing is more annoying then a faction surrendering to you who then proceeds to raid the hell out of your hopeless Rping allies. The current rule states the following;
This treaty must last at least 75 days. In this period the attacker may not enemy the person who lost the war, or participate in any hostile actions against this faction.
My suggestion for fixing it is that the surrendering faction is allowed to be neutraled if they raid allies that were already allied to you prior to the surrender or during, but not made afterwards. That way, it allows you to defend your allies but at the same time the aggressor faction that surrendered is allowed to raid without the fear of a large counter raid, but will be more encouraged to surrender to entire alliances as they are still allowed to defend each-other.
Please leave criticism and ideas regarding this below.
thanks for your time,
-gridiron