Regalian housing needs to be more condensed, and space efficient. Probably by making housing a couple levels taller.
In regalia there seems to be more of an emphasis on housing than there is of anything, which is not how regalia should be built.
To be quite frank, the entire city needs to be scrapped and remade again. Don't get me wrong the housing, parks, and structures of importance (Old gods temple, sewers, Prison, etc.) are amazing but the building placement is poor.
Regalia is the capital city of Aloria, undoubtedly making it a hub for commerce. Regalia housing that can be converted into player made shops (Industrial road housing). Should have been placed relatively close to the docs, where merchants would have easy access to fine Regalian made products and services. Also making player made roleplay shops closer to spawn, encouraging more roleplay encounters.
The issue with the current regalia is that it takes an unnecessary amount of time to become accustomed to the environment and learn the roads. For any starting out player it is both hard to navigate (Even with the Regalian street maps that can be found on the forums), and because of the way that important buildings/attractions are placed, players have to go through streets full of lag inducing housing. That's after they somehow manage to find out where those buildings are located.
More districts
do not need to be added. Monmarty has mentioned before, saying something along the lines of "A building that people do not use is and should be rendered completely useless". Housing is always going to be of lesser of importance. Not as many people go out of their way to use their own housing for roleplay as compared to the tavern.
Let me relate to the situation by saying this one thing. Walmart is the biggest company in the world. They understand the concept of advertisement, each building is designed with the purpose to make people buy more products that they had come in to buy. The single most efficient way they do this is by putting staple groceries (Bananas, Milk, etc) at the back of the store while making it easy to navigate.
This is precisely what Regalia needs. An building/place at the back of the city, that forces players to pass by player made shops and other roleplay attractions. This will allow a newer player to get a sense for the roleplay environment. See the options and opportunities for which they can create their own roleplay scenario. While also making the streets easily navigatable. Which is not the case at the moment.
If I was a new player that had just joined the server, I would tell you exactly this:
Regalia is unbearably laggy. (My computer runs a consistent 50 fps on full MC settings tuned on, 0-5 fps in regalia with all settings turned off.) I lost my way on getting to "The Tavern", and I could not find my way back to the main street. So I ended up trying out "Factions" instead
Changes need to be made to regalia, new districts are not those changes.
Honestly, the builds are good though
Edit: There are some roleplay buildings I'd like to see or some that should be redone.
(I've decided to say something a little more constructive xD)
I want to see a new library, honestly, I find the old one quite boring (Actually put books in it).
The Regalian Bank should be revived, I want to see that in Regalia again.
Museum of past regalian wars, everything in it screaming NATIONALISM.
More Regalian ("Properties") shops opened up.
A calming oasis where people can find refuge and solace.
An Art museum...
- Pokyug