Aloria Story Progression Raging Fire In The South Of The City!

I'm sick of all this bad development. Yeah, horrible shit can push a person to be better BUT SO CAN HAPPY ****ING FESTIVALS. I SAW THIS SHIT COMING, THE LAST EVENTS BURNED DOWN TOO AND I AM ABSOLUTELY SICK OF THIS DEPRESSING ROLEPLAY. I HAAAATTTE IT! I HAAAATTTE IT WITH A BURNING FURY UNRIVALED BY ANY OTHER BEING. NOTHING CAN MATCH MY HATE.
Conflict is the core essence of all storytelling, without a villain or antagonist to cause horrible events, character development and progression are nonexistent. While the happier festivals are interesting, there isn't much room to grow a character without some conflict arising.

As for hate, that's a very strong way to put it, saying you absolutely hate something and letting that hatred manifest can very well hurt you in some ways. Don't let hate consume you, just enjoy the storytelling that's attempted to be done and develop your characters in the event of conflict.
Like my buddy KrakenLord just said, conflict truly drives a story. While a happy festival is all well and good, unless your character gets into some sort of fight or argument there (which is also negative development), it's not really much besides everyone doing some player quest, having awkward chatter about the weather and the event, and usually some kind of prayer.

On top of that, bad events don't always mean bad development! Of course, everyone's traumatized and looking for the nearest bottle of alcohol. But there's still some positive things going on. Within hours of the event, one of my characters, who had involvement in burning down the two districts, had strengthened his relationship with someone very close to him, instead of losing her when she found out he helped kill several hundred in a terrible act of arson. On top of that, he started trusting her more, and felt a pang of guilt. Even though he's shaken up and responsible, he plans on donating medical supplies. My other character helped a traumatized friend whose apartment, filled with memories of the best times of their life, burnt down. He plans on using a good portion of the money he's going to get paid at his new job in the Bulwark Swords, as well as some of the money from a player quest item he's selling. And although this is a terrible comparison, think of September 11th, 2001. Hundreds of lives were lost, and a portion of a city had been wrecked. Everyone was traumatized, and men, women, and children across the globe were weeping for lost loved ones, or just about the tragedy in general. But at the same time, Americans all over the country, from varying ethnicities, age groups, genders, etc., all worked together and helped victims, trying to help the country recover.

The point of the paragraph above, that I think may have gotten a bit too real, was simply about that fact that negative events (which progress plot) don't always mean negative character development. People are people, they get upset, they're traumatized, they cry. But sometimes they work together and help the victims.
 
Conflict is the core essence of all storytelling, without a villain or antagonist to cause horrible events, character development and progression are nonexistent. While the happier festivals are interesting, there isn't much room to grow a character without some conflict arising.

As for hate, that's a very strong way to put it, saying you absolutely hate something and letting that hatred manifest can very well hurt you in some ways. Don't let hate consume you, just enjoy the storytelling that's attempted to be done and develop your characters in the event of conflict.
True
 
Conflict is the core essence of all storytelling, without a villain or antagonist to cause horrible events, character development and progression are nonexistent. While the happier festivals are interesting, there isn't much room to grow a character without some conflict arising.

As for hate, that's a very strong way to put it, saying you absolutely hate something and letting that hatred manifest can very well hurt you in some ways. Don't let hate consume you, just enjoy the storytelling that's attempted to be done and develop your characters in the event of conflict.

YES, I love roleplay progression so passionately, but why can't they hold an event to progress the people in a hapier way? Why not give us one thing, then pummel us into the geound THEN? We could just look back to good old times, to help keep us all strong during bad times.
 
stop-drop-roll.png
 
YES, I love roleplay progression so passionately, but why can't they hold an event to progress the people in a hapier way? Why not give us one thing, then pummel us into the geound THEN? We could just look back to good old times, to help keep us all strong during bad times.

Players tend to host happy-go-to events. I tend to host events more down the line of tragic story progression. The event slated for the 28th is pretty "happy" too, it's just an Orc drinking festival and I don't know what the other staff have planned, but this event was specifically made so the Usque could burn the tree. They didn't just burn the tree because the event was made.

In the last 2 months there's been about 10 or 12 events. I'd say one super tragic event in 12 is a pretty good number.
 
one of my characters
who had involvement in burning down the two districts
felt a pang of guilt


-insert a complimentary raugh picture here-

Congratulations, you are now mentally branded a genocide murderer of unthinkable level and there will be no salvation for your guilt. We have a special rung of hell just for you, welcome party and buffet ball included.
 
Doctor Fong, I believe the Emperor hates old, senile fools like yourself and Count di Orazio.

@DrFong