I was just minding my own business the other day when an interesting point came up in general chat. The general idea was that this person had RP parents of two different races (human and elf). They where a "halfling".
Now a halfling to anyone who follows the work of Tolkien is better known as a Hobbit. This got me thinking about a halfling race in Massive craft. Not strictly a hobbit, but similar. I came up with the following:
Race traits:
Big appetite: food level (hunger) is 1.5 more than any other race
Colonialism: For every wheat harvested: 20% change to drop another
Then either one or both of the following:
hard to hit: dodge ability is 1.5 more than any other race if player hasn't attacked within x seconds
Invisible: Shift clicking the ground with empty inventory slot would make player invisible to non-halfling entities for x seconds with an x seconds cool down.
Vampire immunity
Tell me what you all think about the idea? I think its fairly balanced and would be a race more designed for getting away from trouble (so kind of leaning towards hobbit in that sense).
We have races that don't need food... why not have one that needs more than usual?
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Edit
Don't rate as disagree without giving a well thought out agreement to why you disagree.
And read the whole thread, lots has been said already!
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Further Edit
With regards to the invisibility trait, a lot of people have said "oh its rubbish" or that is could be used to attack other players in PVP. Let me amend this by suggesting either a) no invisibility, or b) severely diminished attack for x time afterwards...
Now a halfling to anyone who follows the work of Tolkien is better known as a Hobbit. This got me thinking about a halfling race in Massive craft. Not strictly a hobbit, but similar. I came up with the following:
Race traits:
Big appetite: food level (hunger) is 1.5 more than any other race
Colonialism: For every wheat harvested: 20% change to drop another
Then either one or both of the following:
hard to hit: dodge ability is 1.5 more than any other race if player hasn't attacked within x seconds
Invisible: Shift clicking the ground with empty inventory slot would make player invisible to non-halfling entities for x seconds with an x seconds cool down.
Vampire immunity
Tell me what you all think about the idea? I think its fairly balanced and would be a race more designed for getting away from trouble (so kind of leaning towards hobbit in that sense).
We have races that don't need food... why not have one that needs more than usual?
_____________________________________________________________
Edit
Don't rate as disagree without giving a well thought out agreement to why you disagree.
And read the whole thread, lots has been said already!
_____________________________________________________________
Further Edit
With regards to the invisibility trait, a lot of people have said "oh its rubbish" or that is could be used to attack other players in PVP. Let me amend this by suggesting either a) no invisibility, or b) severely diminished attack for x time afterwards...
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