So, PvP.
It's fun.
Yet, being skull splitted to death, or having someone run off to chug down a health potion 300x isn't.
I'm not sure on the current condition of axes, but when I played it's all everyone who PvP'd complained about (aside from Vampires).
So, I'm here to propose some radical ideas that could be applied to PvP. (I'm not saying these should be an overnight thing, just some things to consider)
Armor
I believe this has been suggested several times. Obviously heavier armor would create a physical strain on your body. I think that several things should happen when wearing heavy armor.
Fire is a bit underplayed. I personally believe that fire should be a very bad thing to run into or have afflicted onto you. My suggestions for this:
While I love potions, I personally think they are annoying as sin for PvP. Especially health potions. I have one very clear suggestion for these...
Feel free to criticize. I may add more, I dunno.
It's fun.
Yet, being skull splitted to death, or having someone run off to chug down a health potion 300x isn't.
I'm not sure on the current condition of axes, but when I played it's all everyone who PvP'd complained about (aside from Vampires).
So, I'm here to propose some radical ideas that could be applied to PvP. (I'm not saying these should be an overnight thing, just some things to consider)
Armor
I believe this has been suggested several times. Obviously heavier armor would create a physical strain on your body. I think that several things should happen when wearing heavy armor.
- Your speed should be reduced.
- You should sink (Manipulated air bubbles, yes this can be done).
- Concussions should be possible. If someone can hit your helmet (I dont think you could localize it like that, maybe give it a percentage of a chance of happening) hard enough, you're going to feel it. This could be done through slowness and blindness, possibly nausea.
Fire is a bit underplayed. I personally believe that fire should be a very bad thing to run into or have afflicted onto you. My suggestions for this:
- Make some races have a particular disdain for fire. Specifically Undead and Vespids. (Undead would have deteriorating flesh, depending on the particular Undead and bones can be made brittle with heat. For some reason I keep associating that Vespids, as insectoid beings with exoskeletons, should burn up a bit more roughly than say a fleshy Human. I imagine the shells being an oven of sorts for their internal organs)
While I love potions, I personally think they are annoying as sin for PvP. Especially health potions. I have one very clear suggestion for these...
- Give all potions the possibility of backfiring and doing one of two things (Nothing, or the inverse effect of what the potion is. I mean we aren't all master alchemists, now are we?)
Feel free to criticize. I may add more, I dunno.