Occult Progression Long Overdue Occults

Discussion in 'Progression Events' started by MonMarty, Apr 27, 2021.

  1. MonMarty

    MonMarty Thotdodger Staff Member Server Owner

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    OOC NOTE: DUE TO THE NATURE OF OCCULT PROGRESSIONS, THEY ARE POSTED IN PUBLIC, BUT THIS INFORMATION IS ONLY AVAILABLE TO THE GROUP(S) WHO WENT ON THESE MISSIONS. ENJOY READING, BUT DO NOT USE THE INFORMATION IC WITHOUT HAVING BEEN PART OF THE GROUP, OR BEING GIVEN PERMISSION.

    Hexenblood’s mission to the Fae Sanctuary housing the Noonh Sphere in their possession leads them to the small and destitute state of Silbrae, on the furthest reaches of the Regalian Empire. Contact with the Fae Knights ends up strenuous, even with William Arnyn present and permission from the Grandmaster, as the individual semi-autonomy of the smaller Sanctuaries that differ from Sepulchres is highlighted when they initially refuse entry. William Arnyn is eventually able to convince the Knights to let it in the ragtag group of Mages, Qadir, Kathar and Manathar, all races the Fae Knights swore as their enemies, into the inner sanctum.

    Inside the inner sanctum, a large metallic looking sphere levitates from the ground, large in size with lines running on its surface giving off a blue glow as it gently hums and rotates on its spot. The whole Sanctum apparently having been built to house the object which the Fae Knights remark has not been moved since they found it over a century ago, though not much else is known about it. Anathema’s attempts to communicate with or enter some sort of data prove pointless for about an hour until they figure out simply speaking the time coordinates activates the Noonh.

    Upon activation, the sphere starts rapidly spinning, and a shockwave travels over the room, with the Fae Knights drawing their swords expecting some sort of trick. Before long however, the room itself starts to change. At first there is just the minor changes in brickwork, before the brickwork disappears one by one and trees rapidly start shrinking around them. Time continues to accelerate backwards in what seems to be decades as a distant village shrinks and shrinks until it too disappears under lines of trees. At a sudden point, the whole landscape is filled with a receding layer of lava and fire, what the visitors can only guess is a depiction of the Cataclysm. Eventually the Noonh slows down and the entered time coordinates arrive, but there is nothing there, simply empty wilderness and the Noonh half buried in ground, covered in grass and plants, the visitors standing halfway into what looks like a projection of the past. The Noonh has not actually sent them back in time, but rather pulled forward a state of the past to the present, making them unable to interact with it, but still existing within it.

    After some looking around, Xaella points out that lettering has appeared on the Noonh’s exterior, which Imara attempts to cross-reference with the coordinates Anathema submitted. She eventually concludes that only half the coordinates are entered, making a guesstimation that whoever gave them the coordinates gave two separate sets of coordinates, one for a time coordinate, and one for an actual map coordinate. The Fae Knights at this point have had enough and have the Noonh Sphere shut down by activating the anti-Magic defenses of the Sanctuary. This alone causes such a dull ringing in the ears of the Mages and Sorcerers present that they decide to leave.

    On the way out, Xaella and Aquello remark that they did not wish to make note of it in front of the Fae Knights present, that the Noonh Sphere in fact had some instructions on it referring to a so called Receiver used to translocate the Noonh from its fixed position. At this point, it remained obviously that they could not get what they needed from this Noonh, so the group returned to Regalia.

    Iszana Saziliss and Ronde Gamal travel on financial support from Kreiburg and Vyzal to Rosh-Akkahr, visiting the headquarters of the Soor-Rassa-Allar, in an attempt to convince the Council that they should be given research on the Profaned Hand of the Conqueror. For several days the duo is bounced back and forth between representatives that are seemingly throwing up bureaucratic hurdles for the sake of it. When they finally end up meeting a representative of the Council, he speaks in platitudes and essentially gives them no information, before bidding them to leave remarking that they are very busy. On their way out, Ronde remarks that he knows a diversion when he sees one, and that it is obvious that the Soor-Rassa-Allar already knows more about the Profaned Hand than they are letting on, and that they are definitely not interested in sharing, and probably also have a low opinion of their visitors being just private individuals. They return home, unable to find other information.

    In the Khittrakhat Confederact, Misko Zsalavanssa, Ahsozhel and Zzolesi visit the Coral Temple, a place rumored to have been visited by Empress Misko. On their way down to the submerged structure and with light, they identify it as an unmistakable Dragon Worship temple. There is writing across the door opening (which is quite open), however the group is unable to decipher the language or the writing itself, even if the letters look very rushed and jagged as if they were applied by someone leaving or in a hurry to make a point with their message. The point however lost, the group enters. On the inside, the temple looks merely like an abandoned ruin, while some of the Dragonstone is still intact, most of it has become overgrown with corals and underwater mosses and weeds. Some critters moved around, and something looked off about it all, but the group continued reaching into what looked like the main temple area. Upon reaching the center, the three light up some extra solacrox to bring more light to the dark room, seeing a ghastly sight when they do. The floor is entirely covered in Allar skulls and bones from the looks of them, unnoticed as they swam in several feet off the ground, and the walls are completely covered in a scratchy and jagged scripture, far worse than the one outside the door, inter-dispersed with symbols of lidless eyes. These writings and symbols seemingly having been applied by some creature with large claws, seep and ooze a purple to red like dust into the water around them, and start faintly lightning up in red as they approach. Sending danger, the group attempts to retreat, only to be met with small swarms of seemingly Void mutated critters, fish, eels and crabs that seem to want to devour the trio. Only by the grace of Zzolesi’s connection with the site. They are just able to establish a very weak connection with the Temple, causing some of the Dragonstone’s lights to flicker on, with all the Void critters who seemingly love the darkness scuttering off to safety, giving them a window to escape and return to Regalia.

    Aeawynne and allies arrive in Silverwind, following a lead about an Exist infection from the Orrorey. Upon arriving, the groups split up, with Aeawyn, Boromar, Ingemar and Aeda venturing into the jungle, while Talisin and Molly remain in the settlement for information. The locals strangely gawk at the visitors, it seemingly being very unusual for an Url or Cielothar to show up in the Silverwind Archipelago, a nation that is barely a nation and infamous for being Regalia’s unofficial pirate haven and house for all brigands. The group searches the jungles but fails to find anything. The duo in town however eventually manages to peeter some information from the drunkards at the pub that at night, strange lights and sounds come from the mountains, not the forests, and that the town watch of Silverwind itself has set up a cordon around the area to prevent the locals from going in, remarking that none have ever returned from there. The group eventually gathers back together and agrees that the scope of whatever they are looking for is likely much bigger than they anticipated, so they return home armed with new information on where to find what they are looking for - though they are not quite sure if they actually are looking for what they think they are looking for.

    Hexenblood’s mission to Korbamakora in the Songaskian Masaya leads to mixed results. The initial attempt of the group to enter the College of the Priesthood nearly fail were it not for the presence of Fathiyaa and Gwyneth who manage to convince the Priests to let the group use the library in an exchange of information, along with the gifts presented by Xaella. Finding nothing in the library, the group eventually reaches the debate chambers where they end up talking to a number of Ordial Mages who all seem clueless as to what they are asking about, but posit that if what they say is truly possible, then the world is in grave danger. They promise to look into the matter, and promise to send word through Fathiyaa if they reach any kind of conclusion or information that could help Regalia’s Mage-watchers shut down whatever the Sendrassians might be planning, but that for the time being, there is no information, prompting the group to return to Regalia.

    Cillian Mac Conall and Sivrid Sorenvik and allies reach for the Alms Ministry’s records and workers to find some sort of connection with the Druid’s visions. Searching the camps and records, the group attempt to find any records of specifically a mother and child forced out in the cold during the fires in Crookback Bay and the Yanar District, with the mother’s death, hoping to find a child matching such a description. There is no information in Crookback Bay, as the virtue of Crookback was that it never recorded statistical or residential information anyway, so this area turns out to be a dead end. Rifling through the records of the Alms Ministry returns a similar response. The Alms Ministry, while thorough, has no records of any orphans that match this description. All children that escaped the fire and had parents killed in it did not match any of the other metrics, and all other records show the death of both parent and child. Further complicating the matter, many children show up at the Alms House unattended or even just dropped off by guards without any information. The parents are often presumed missing, and the wretches disappear in the papertrail of bureaucracy that seeks to house them in care homes or foster families, without ever asking them where their parents were, if all of them were even verbally communicative, which they were not. Eventually the group concludes they are looking in completely the wrong place or wrong timeframe, and give up their search.

    House Bancroft attempts to find information on the Clawshield Wardens. Cedromar does not seem to respond to requests for contact, so they travel to Anglia. The moment any of them mention Clawshield Wardens to the curators of the Kade Archive, the whole group is summarily picked up and tossed out by the guards, told to piss off, and barred from the Archive, flashing an Imperial seal of Alexander when Jared starts protesting, signalling that they are acting on orders of the Emperor without explaining and slamming the door shut.
     
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