I know this idea may become controversial, but I have noticed that deaths in wars (and wars themselves) have become increasingly less meaningful, especially for richer PvP factions. Deaths at the moment are almost meaningless, and will not shape how a war plays out and concludes, one (or many) deaths will almost never determine if a war continues or ends with a surrender, and are instead usually concluded out of valuables / items taken from the deaths themselves (if there is any at all).
A solution to, what I would call, a "problem" could possibly be to introduce a small death tax. The way this would work is that when you die by a player, you would lose a certain amount of regals, either taken from the player or the faction bank. This will help give wars the significance it really deserves. Wars will begin to impact factions and individual players economically, and will add significance to the regal. This death tax would add a very crucial element to wars, and that is the ability to cripple factions into surrendering to stronger ones.
Larger factions would, and must, have to have lower death taxes, which would also simulate the significance of losing one man in a large army, compared to a smaller faction, with a smaller army. This will encourage larger factions to be favored over smaller factions, as it should be in wars - numbers should always give you a distinct advantage, in terms of combat and economically.
Pros:
If you have any feedback, please respectfully leave it in the comments.
Thanks,
Ben
Just people I want opinions from:
@FubeTheMangler @Wannag @Joshy54100 @Yoloorange @wafflecash @YankeeGiant8013 @zZ_AwAkE_Zz @thor5648 @Waminer @desert_eagle98 @SwiftPvP @DisturbedReaper @@ObscureKoala@kevencolis @Assembly123 @Alj23 @spectec
A solution to, what I would call, a "problem" could possibly be to introduce a small death tax. The way this would work is that when you die by a player, you would lose a certain amount of regals, either taken from the player or the faction bank. This will help give wars the significance it really deserves. Wars will begin to impact factions and individual players economically, and will add significance to the regal. This death tax would add a very crucial element to wars, and that is the ability to cripple factions into surrendering to stronger ones.
Larger factions would, and must, have to have lower death taxes, which would also simulate the significance of losing one man in a large army, compared to a smaller faction, with a smaller army. This will encourage larger factions to be favored over smaller factions, as it should be in wars - numbers should always give you a distinct advantage, in terms of combat and economically.
Pros:
- Creates a need to surrender / conclude wars
- Encourages larger factions to form, rather than smaller ones
- Gives major significance to wars
- Discourages suicide-rushes.
- Creates a potential to misuse the death tax to waste a faction's bank
If you have any feedback, please respectfully leave it in the comments.
Thanks,
Ben
Just people I want opinions from:
@FubeTheMangler @Wannag @Joshy54100 @Yoloorange @wafflecash @YankeeGiant8013 @zZ_AwAkE_Zz @thor5648 @Waminer @desert_eagle98 @SwiftPvP @DisturbedReaper @@ObscureKoala@kevencolis @Assembly123 @Alj23 @spectec
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