Pvp Behavior In Massivecraft

This is what I've wanted to say for ages now... Thank you Sire... This is a very describing manner of how things are on the server currently.
 
I love MassiveCraft. I've met some pretty cool friends, and one person in particular. I'm also amazed at how many people that go to my computer/game store here in Michigan play on the server everyday that I didn't even know about. Small world.

Anyways, my point is that I agree with preserving and making a better community here. Grixer has always been a staple in the community here, and it's nice to have him back.
 
That's not a problem at all though! Hit and run raids were common all through human history, the only thing this conglomerate of factions in meant to do is prevent 1 random MCmmo god from raiding a faction for an hour. A hit and run raid with 2-5 people is well within the limits and logic of Roleplay bandits. A larger force of 20-50 people could tackle even a large city like what Deathfist is making or what Osai or Helvitica posses. The Conglomerate of Roleplay (lulz) would prevent long-lasting raids by individuals without interfering directly with the ability to roleplay as a bandit or viking raider.

Bsavs - We have already settled it. I think.

Also hit and run raids give the raiders a chance to get some loot before the enemy hides/prepares/gets allys.