Mecharic
I'm tempermental, deal with it.
- Joined
- Jul 2, 2012
- Messages
- 3,024
- Reaction score
- 7,041
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- 0
- Age
- 31
- Location
- United States, East Coast
Enderpearls should be disabled and possibly a plugin for temporarily breaking down gates added in. And anyways about people calling themselves bandits, raiders or barbarians and using it as an excuse. Bandits were actually not much of a problem in Medieval times past the year 1000. (Aka actual medieval times) That's because the only person you can pretty much be guaranteed to kill is a unarmed peasant which whom if you have the skills and equipment to almost ensure a win is not worth fighting. The real problem is that people whenever they think of Medieval times think of Barbarians and raiders and bandits none of which were major at all when you entered the true middle ages, through many causes one of them which some PVP factions refuse to grasp is that no one likes assholes.
See, this is a truth. And continuing this, the bandits that DID exist (like the Vikings people often claim to be) didn't besiege people. Something as simple as a wooden palisade could and would turn back most raiders or bandits. A stone wall in turn made it ten times harder to attack a settlement and a castle... well, no sane bandits would make an attempt on an actual castle and expect to survive. It was the traders and farmers and other such folks who lived outside the city walls who were at risk. Enderpearls make building walls useless except as decoration, domes are forbidden, and building an underground base kills the roleplay of having a town at all.
Walls are meant to impede the enemy, not stop them completely. If you want a "super" safe base just build something underground and connect it to the surface with a 1 way portal. Getting into bases should be more possible. What I am saying is that there should be a chance for raiders to knock down/open gates or doors as that is what would happen. To be truly safe someone should need to be well guarded and have a well planned out base, not just have a little box to hide in.
How about they disable enderpearls and give raiders the ability to destroy wooden doors for a period of 30 minutes using an iron axe? Enderpearls make it impossible to defend oneself with mere walls because they can simply be hopped over, the fact that wooden doors and glass windows can hold out an enemy balances the ease of breaching walls.
In response to the Bold: Simply stated this is what I'm most scared of. Cities back in the medieval area weren't underground fortresses or uberplanned bases - they were a sprawling mess of streets, buildings, and military installments with minimal central planning. The only real planning that went into the city design was where the walls would be and how the main streets would interconnect (usually with a central square). They often had a castle nearby in such a manner as to allow people to flee into it. However, the walls alone would usually be enough to turn away most 'raiders' as they needed siege engines in order to breach them (or ladders, but that was risky if the defenders had archers).
What I want to state now is that people have forgotten just how HARD it was to raid a city. They were massive constructs with walls and towers and forts that couldn't be breached without proper siege equipment and a dedicated supply train and army. Raiding on Massivecraft is as easy as calling some friends over to your base, handing out a few enderpearls, and then finding the nearest active faction. In medieval times it was many times more difficult, expensive, and risky.