Pvp Behavior In Massivecraft

Grixer

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This post is specifically to provide player outlook and feedback on the new server policy concerning raiding and war. This post is not to be flamed in any way. It can be hard to communicate with the staff at times, so this thread presents an opportunity for the players to speak up on the topic. If you can't speak with intelligence, then please refrain from responding here at all.

It appears that some recent player conduct and behavior has been causing some real grief to players. I want all people to enjoy playing on this server and not feel like they are being bullied or insulted. I will be using some of my past experiences as examples in further notations.


I've heard a large amount of people discuss the fine line between good gaming and harassment recently. There is no fine line at all. Most people have an innate sense of when they are overextending on the boundaries. When you are pushing things too far, you know exactly what you're doing.


MassiveCraft seems to be extremely political. Every action has consequence on the server; of course this could be positive or negative depending on what it is dealing with, but even the smallest of things such as acting cocky could upset people. Bad politics can definitely cause you lots of grief. You should be paying attention to everything you say and do. I personally have organized full raids on factions just because they have shown disrespect to me and my colleagues. I will give a short story highlighting positive and negative behavior concerning the matter.


A couple of months ago before the first group of us organized into what is now commonly known as "Imperials" I went to the faction Argos many times. At first I did everything possible to befriend them and prepare them to sub to Imperial upon its establishment. It was a bit of a love hate relationship as we both attacked and defended them in a number of encounters. They proceeded to decline all of my offers for peace and subordination. This put a "hitch" in our relationship but eventually they did agree to come to peace terms. Around a month later Imperial was made and Argos was a thing of the past. One day Argos was selling logs in trade chat and I attempted to buy some at their asking price. They responded with "We don't do businesses with Imperials." I took that as disrespectful and as a challenge. Instead of just not responding at all, they made a point to proclaim themselves as dauntless. This of course caused unrelenting attacks on Argos.


This is a bit unreasonable now that I think about it, yet Argos created the problem themselves by using inadequate communication methods and conducting themselves improperly. There are age old sayings referring perfectly to the case at hand, "If you taunt the bull, expect the horns" or "If you play with fire, you're going to get burnt."


We attacked them for weeks demanding a double chest of logs. The logs were unimportant as they were not really required but they did act as a symbolical sign of submission. Argos continued to refuse giving us the logs the entire time, due to their impenetrable pride, which continued to only fuel the war machine's rage.


Pride can be a very dangerous thing if you let it consume you to the point of making irrational decisions. Surrender is alright in some instances and surrender buys you time in order to become stronger and capable of defending your faction and your honor.


The staff became involved in the situation as Argos reported us for harassment. It went back and forth for a while until peace was forcibly made by a member of the staff. Essentially the "system" was used to get out of the situation. In my opinion this is negative behavior on the part of Argos and positive, yet a bit overboard on the part of Imperial.


A few weeks later, Argos refused to set up a temporary portal for a member of Imperial. They had every right to refuse assistance to Imperial. At the time I was still furious with them as the only way they could get out of the situation they had previously created was by involving the staff. I used the new fact of refusing cooperation as a reason to attack them again.


This is a prime example of extremely negative behavior on behalf of Imperial. Looking for any reason to mount an additional attack for a recently resolved conflict is definitely harassment. Things like this are the cause of stricter official guidelines set by the staff of MassiveCraft.

There are several things you can do to protect yourself as a faction:
-Treat everyone with respect. You never know who might be friends with who.
-Be careful what you say and how you speak.
-Secure powerful allies. Everyone has something to offer, even the weakest of factions.
-Do not let your mouth write a check that your ass can't cash. Follow through.
-Be careful who you trust.
-Lay low at first and don't draw attention.
-Build an unraidable base. (It is possible)
-Be prepared to be raided at all times. Have a plan.
-Ask powerful factions for help even if you don't know them. You might be surprised.


There are steps to take to resolve ongoing conflict before involving the staff:
-If you're losing the fight then consider what peace is worth to you. Offer the enemy something in return for peace or find a happy medium to meet their terms.
-Contact the opposing leader or officers directly. If you can't catch them online then mail them.
-Do not taunt the enemy more as that will only give them reason to attack more.
-Ask a powerful faction for help. A lot of seasoned players will come and aid you if you're being attacked for no reason.
-Do all of the above several times before bothering the staff with these kinds of problems.

Some raids are for no reason at all and those are usually the same raids demanding ridiculous things. Some people will not work with you at all. In this case, after you've attempted to come to terms with several times, contact the staff. I would like to present a guideline to implement positive PvP behavior.

Simple guidelines to always follow in order to protect yourself and others in PVP
1. NEVER attack without reason.
2. Make your reason for attacking clear.
3. Have your terms of surrender prepared before you raid.
4. Do not be ridiculous with your demands. If you're not sure what to demand then ask a 3rd party.
5. Stick to your word and agreements. Be flexible.
6. Do not raid the same faction again immediately after peace is established, give it some time. A good rule of thumb is to set a truce period in all demands (30-90 days).
7. Do not start a war and then complain to the staff when you're losing.
8. Use common sense. If you're not sure if it's wrong, it's probably wrong.

We don't need the staff to waste all their time on petty drama if we set the code for PvP ourselves. Anything goes will never work on a role playing server. The staff is very busy with many issues at all times. We as players need to be doing our part by extinguishing any unnecessary drama ourselves.
 
Nicely written.

It is nice to hear this from someone like you too.
 
It's funny, cause I don't have an ounce of common sense. :p
 
This is exactly what I've been trying to tell people. But then you get the pvp'ers who are like, I'm god of people. Bow down to my ridiculous mcmmo skills. Then they cover it up with poor roleplay and play it off as Not my problem if they cant or wont level their mcmmo skills. My argument stands that roleplayers do not have time to level their mcmmo skills and when they do, their roleplay suffers for it. This is a roleplay server with pvp elements.

So this do unto others as you would have done unto you doesnt apply because players who roleplay cant hope to catch up with the /mctop and still maintain their roleplay.

But thank you Grixer for trying. This is a great post and I hope you get more support for your effort.
 
This thread makes my day. The one thing I have ever disliked about Massivecraft is the amount of drama that seems to occur.

After new rules were implemented to make surrendering easier, unfortunately, I have observed that instead of surrendering, people try to wait until their enemy does something that they can get the staff to punish them for, in hope that one day the staff will stop them from raiding completely. I will not mention specifics as I feel that may offend some people, but I seen this and hints of this quite a few times.

I've told this in teamspeak a few times, but I think it's a good story. When I was in koertge's faction, Badru, we would relentlessly raid people all the time. Now this was over a year ago, when Ceardia was the only world and syko_reaper was still a moderator.

There was a faction called Silencio, located right outside of Silveredge. We would raid them nearly every day for hours on end. By the standards today on Massivecraft, it would be looked at horribly. At the time though, no one ever complained once to the staff, and not once did drama occur.

Do I wish that times were still like this? No. There are things I like about the way things are now.

We never had a reason to attack Silencio. We just wanted to kill people, really.

I enjoy the politics that have developed and think it contributes to a much cooler experience. But the bottom line for me really is that if you have the option to surrender, don't complain and make it a bad experience. Moderation of a war completely screws the politics behind it. Of course, if a war does not have proper politics and is a "raid for luls" kind of war, sure, stop it. And if the person raiding has a bullshit reason, then sure, stop it.

There is a balance for things like this though.

Compare the staff to government in real life. They could be like a complete democracy, and leave all decisions up to the players. But a direct democracy does not work well in real life. You need representatives who are educated about what they do to make decisions for the better of the people. These people are of course, like the moderators.

The point that I am trying to hit home is same that Grixer closed with:


We don't need the staff to waste all their time on petty drama if we set the code for PvP ourselves. Anything goes will never work on a role playing server. The staff is very busy with many issues at all times. We as players need to be doing our part by extinguishing any unnecessary drama ourselves.


Just stop getting the moderators involved with faction politics, really. There are much better things that they should be concerned with than dealing with childish drama.
 
This thread makes my day. The one thing I have ever disliked about Massivecraft is the amount of drama that seems to occur.

After new rules were implemented to make surrendering easier, unfortunately, I have observed that instead of surrendering, people try to wait until their enemy does something that they can get the staff to punish them for, in hope that one day the staff will stop them from raiding completely. I will not mention specifics as I feel that may offend some people, but I seen this and hints of this quite a few times.

I've told this in teamspeak a few times, but I think it's a good story. When I was in koertge's faction, Badru, we would relentlessly raid people all the time. Now this was over a year ago, when Ceardia was the only world and syko_reaper was still a moderator.

There was a faction called Silencio, located right outside of Silveredge. We would raid them nearly every day for hours on end. By the standards today on Massivecraft, it would be looked at horribly. At the time though, no one ever complained once to the staff, and not once did drama occur.

Do I wish that times were still like this? No. There are things I like about the way things are now.

We never had a reason to attack Silencio. We just wanted to kill people, really.

I enjoy the politics that have developed and think it contributes to a much cooler experience. But the bottom line for me really is that if you have the option to surrender, don't complain and make it a bad experience. Moderation of a war completely screws the politics behind it. Of course, if a war does not have proper politics and is a "raid for luls" kind of war, sure, stop it. And if the person raiding has a bullshit reason, then sure, stop it.

There is a balance for things like this though.

Compare the staff to government in real life. They could be like a complete democracy, and leave all decisions up to the players. But a direct democracy does not work well in real life. You need representatives who are educated about what they do to make decisions for the better of the people. These people are of course, like the moderators.

The point that I am trying to hit home is same that Grixer closed with:





Just stop getting the moderators involved with faction politics, really. There are much better things that they should be concerned with than dealing with childish drama.
I completely agree to your points. What i think is truly ridiculous is the shocking amount of surrenders on massivecraft. There are almost none. The pure stubborness that some faction leaders have to let there faction die rather than pay 100s is shocking. It one of the reasons that being on the offensive and defensive sides of a war with enemys such as: (Alamut,algaron,9th,osai) Note these are just examples of factions that would most likely not surrender. It needs to be fixed and the easiest way is for people to swallow there pride and simply admit to a loss.

This was not an insult or remark made on any wars conflicts arguments etc. dont take it that way
 
This thread makes my day. The one thing I have ever disliked about Massivecraft is the amount of drama that seems to occur.

role-play (r
omacr.gif
l
prime.gif
pl
amacr.gif
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v. role-played, role-play·ing, role-plays
v.tr.
To assume or represent in a drama; act out: "Participants are encouraged to pass on leads about jobs ... and to role-play interview situations with each other" (Hatfield MA Valley Advocate).
v.intr.
To assume or act out a particular role: "When I hire people I role-play with them ... to see how they take pressure" (Peter Schrag).
n.
Role-playing.
The American Heritage® Dictionary of the English Language, Fourth Edition copyright ©2000 by Houghton Mifflin Company. Updated in 2009. Published by Houghton Mifflin Company. All rights reserved.
 
Latley i've spotted a lot of drama in the server, aswell as in factions too. I personally try to keep the drama as low as possible in our city and try to take care of my people as equaly as I can to avoid conflicts or consecvenses, many of them are satisified and like us just because of the way we treat people and also because we are so friendly.

Yes i know, we aren't that big and we just moved the base so we are completley busy with building, but that's not the point. Many PVP-ers just doesn't seem to care about the rules/policy of the Massivecraft server and they declare war for ridiculous reasons such as
Oh, they came into our city without permission.
or
I don't know who or what you are but if i will find out, wich i will. I will find you and come and kill you.

Now this may be some of the worst suggestions i could come with but let's say this. The current faction WhiteRoses wasn't mine from the begining. I got the leadership from Killerlava who is now unactive on the server after that our main queen left the faction to join Osai. My time in WhiteRoses (it was called Lunaaki that time) was sort of experiencing. We didn't had so much raid and wars but we did had some enemies, and the special person who 'ALLWAYS enemied us even though if he had created a new faction. This player is sort of well known among old players and those who had some conflicts with him before. His name is Footymaster867 and he was a member of Valyria then if my memory is correct.

Now long story short. When i got the leadership a couple of weeks later he had left Valyria and had created his own faction and also enemied us. After that nothing happened and i tried to contact him but he didn't responded. Once again a couple of weeks later he appeard outside my base and started to raiding us meanwhile i still didn't knew the reason why. I think that if you are declaring a war and you don't even have a real reason, I don't see a reason why he even would be a faction leader.

Ok now that's maybe harsh on the faction leader but still, you get the point. There have been a lot of these sort of incidents and war declaration against a faction from another faction. They should make it somehow more stricter even though a lot of people completley ignores it and just doesn't seem to care. If they can't take responsibility of their ''politics'' and wars then i don't know what kind of solution i should suggest here.

Now to the drama in the server have been increased very quickly in a quite short amount of time and there is a lot of people who just simply doesn't think about what they say first, or that they don't think of their actions before they do it. I can't tell everyone how to act, and I won't. Because that would be wrong, but I would just say to not take anything personally. It affects a lot of people in case your discussion is in general and a lot of people who sees it may get offended or in some way insulted.

I don't know if this helped or ment to you guys anything....But thank you for at least listening.

-Regards-

Ciel - The Shinigami of WhiteRoses
 
A thing I want to stress again is that most of the powerful, older factions will have no problem aiding factions that are being truly harassed or attacked for no reason. A few to name of the top of my head would be Algaron, Alamut, Valyria, 9th Legion, and Osai. Do not be afraid to ask any of them for help. All of the leaders of these factions are mature people and will possibly intervene in your conflict if things are getting out of hand and you plead your case to them. Never feel like you should run straight to the staff. There are several ways to resolve a conflict.
 
I would like to stress what Grixer said about surrender not being a bad thing. People view surrendering as the worse thing somebody can do. Surrender is the honorable way out; it shows that you do not let your pride cloud your decisions and you know when you are out matched. This will show to others that you are humble. Also as he stated, this will give you more time to prepare, gather more allies and supplies, and be ready for future fights, along with allowing you to learn from your past mistakes. This also keeps the mods from wasting their time on your petty bickering, so they have more time to improve the server as a whole.
 
role-play (r
omacr.gif
l
prime.gif
pl
amacr.gif
lprime.gif
)
v. role-played, role-play·ing, role-plays
v.tr.
To assume or represent in a drama; act out: "Participants are encouraged to pass on leads about jobs ... and to role-play interview situations with each other" (Hatfield MA Valley Advocate).
v.intr.
To assume or act out a particular role: "When I hire people I role-play with them ... to see how they take pressure" (Peter Schrag).
n.
Role-playing.
The American Heritage® Dictionary of the English Language, Fourth Edition copyright ©2000 by Houghton Mifflin Company. Updated in 2009. Published by Houghton Mifflin Company. All rights reserved.

Try not to be a wise ass on this thread and please don't take my post out of context.

If you can't speak with intelligence, then please refrain from responding here at all.

You know well what I mean by drama. People wasting time complaining to moderators over things that are not big deals.

Please, read my whole post. You would have understood that this is what I meant by the term drama.
 
I would like to first say that both your points are well thought out Cowboys & Grixer. Your post & reply definitely show that you place a lot stock in the quality of the PVP experience here on massive. I totally respect your stances here, it's what some factions center themselves around & what many specific players follow as well. It's something that even now, needs to be addressed when I see posts such as this & it's nice to know there are players who are concerned about the enjoyment of all players & not specifically their own.

Most players know that DeathFist has issues with Alamut. In a perfect world, I'd like players to understand that we respect fair play from our enemies & enjoy a good PVP experience with players who like to have fun first & foremost. Having had to deal with problems since the first days of our inception, over time we've learned that the best solution for factions that aren't interested in fair play & fun is to just simply ignore them. Those who have seen the Citadel probably understand that we are capable of doing this even though we often catch crap about hiding in our walls to avoid a fight but I'd like to point out that in a real world perspective on sacking towns according to Sun Tzu: The worst strategy is to attack a walled city.

Now I know this is Massive & not an actual real deal battlefield & all but we've had the topic of tactics thrown around in the past & they do apply even here in a game. From a tactical stand point, it's really not feasible to engage in prolonged battle against a fortified town. You waste your resources, lack necessary cover, & constantly strike from a disadvantaged position. Sure it looks good in movies & whatnot, the many battles of Lord of the Rings are impressive, but in reality it just doesn't work that way. Here on Massive, it's even harder with faction claims as they are. @ the same time, it makes it that much easier to defend a position. The Citadel was created as a defensive point, & to that end it has worked perfectly in most cases & is only getting better. Cowboys story brings up a lot of thoughts on how & why this came to be for DeathFist from our first days.

Back then we found ourselves being constantly raided by Eternia as we sought to spend our time building the Citadel. As we implemented our construction plans, often we found certain players constantly testing the defenses we were creating. We learned a lot from these tests. Emergency preparedness meant having fall back positions, knowing the best firing angles, & keeping an eye out for raiders constantly. We also had to learn how to best deal with the endless taunting & threats in local & general chat. Finally we had to learn how best to deal with glitching & other various problems. I can recall in particular an issue with cobwebs we used for archers that ended up becoming a newly discovered bug. Or the usage of dogs to open doors that was also an unknown. Lastly we found that some factions are simply not interested in honorable battle.

After DeathFist & Alamut became official enemies it wasn't long before problems arose over who was winning this or who was winning that. We fought them @ the Citadel to several victories & got returned with a statement that we never raided them so we couldn't claim victory. Mind you, we never had intention of fighting Alamut in the first place so we never particularly planned on raiding them. I would have gained us nothing. We did however have several kills more than them over several days & came to the a conclusion that the fight is over & we wish to move on (I know this is will be argued over & challenged but please guys, just "move on"). When this of course didn't happen, we did talk with a mod over the constant threats to raid us day in & day out, it was becoming harassment to us as we tried to build. The solution brought by Gnarrf was a 1v1 honor duel with our respective factions champions to end the war. This was the thrilla in Manilla of Tacomassacre vs. Cowboys1919. This also went total facepalm. Before the match began members of both factions lined up to watch the fight. This included myself, Sliterman73, Stuckinbermuda for DeathFist, & Austinrules & Shortbus rep'ing Alamut's side. About a minute into it, Austin & Shortbus jumped into the ring to fight alongside Cowboys as DeathFist stayed on the sidelines, after all this was about honor. The honor duel to determine the war suddenly went from 1v1 to a 3v1 in front of a mod & Taco found himself fighting 3 of the heaviest hitters on the server (mctop's & all). It took about 10 minutes or so but even against overwhelming odds Taco did emerge victorious & a resolution was determined as Gnarrf watched on. We completely expected to be neutral with Alamut (our only "demand") & finally thought we could continue with our building. However as as most can see, its 4 months later & we are STILL @ war with Alamut. With situations such as these, bug reports, glitches, honor duels, & the like, we've had more than our share of drama over the few months we've been here on Massive, but we learn from these situations.

We never let it interfere with our enjoyment & continue to learn what it means to play on Massive's server. We've had our arguments in the desert & we've required some periodic mod intervention to resolve differences. It's sad that we've developed a reputation for being "complaining whiners" as a result but it really doesn't mean much to us. We spent a great deal of our early days here handling problems on our own but have basically came to the realization that we as players shouldn't be afraid to speak up & speak out. We've learned from our experience with factions like Alamut that we have needed to "complain" to the mods because of poor play behavior so we aren't shy about it any more. We have & still feel that the mods are here to help sort out issues such as these because our honorable notion of playing by the rules with respect for the enjoyment of all players is all we've ever asked & all we've ever done. I can only imagine what Massive would be like for the hundreds of unuspecting newbies without them considering some of the antics more unscrupulous players throw around.
 
I would like to first say that both your points are well thought out Cowboys & Grixer...
...antics more unscrupulous players throw around.

In the words of an Orc I once knew...
"You. You have big words. Big brain. Make sense. Mommy and Daddy good genes. I follow you now. You make me feel smart. I tell all friends about you. They make fun but I be right. Bye bye now. Hungry. Eat Cow."
 
Upon reading this Today i saw a perfect example of what not to do, a Player by the name of Mrspychiken (revelation)decided to attack and kill a Member of Alamut for no reason atall, we have never even spoken to this player before, he was on his way to osai walking through ithania and had to go afk, when he returned he was dead by the hand of MrSpyChicken. As soon as i was informed we went to a higher rank and informed him of the situation. He then told MrSpyChciken he has a chance to pay a little compensation for his actions without the chance of anything happening to him, he refused and So we enemyed him.
Of corse we then procided to raid him killing evry one who was in his faction with No mercy. He brought this upon him self becasue he didn't think before he killed someone, We ofcorse gave him the terms of surrender They completed one demmand (global surrender) But have yet to pay tribute, max tribute i belive is 300+s we asked for 135, he lied to us telling us he had no money. Think before you act you never know who your messing with.
 
Symptomy

I do know that Alamut and Deathfist have been at war forever. To me it does seem like an extremely long time, yet I lack full detail from both sides to really say what is right and wrong in this specific situation. The important thing is that you still followed the guideline that I'm trying to spread awareness of. Deathfist tried to resolve the conflict SEVERAL times in SEVERAL different ways before involving the staff. You did perfectly on your part as players to handle things on your own. There is absolutely nothing wrong with involving the staff when you have no other option.
 
Simple guidelines to always follow in order to protect yourself and others in PVP
1. NEVER attack without reason.
2. Make your reason for attacking clear.
3. Have your terms of surrender prepared before you raid.
4. Do not be ridiculous with your demands. If you're not sure what to demand then ask a 3rd party.
5. Stick to your word and agreements. Be flexible.
6. Do not raid the same faction again immediately after peace is established, give it some time. A good rule of thumb is to set a truce period in all demands (30-90 days).
7. Do not start a war and then complain to the staff when you're losing.
8. Use common sense. If you're not sure if it's wrong, it's probably wrong.


*sobs*
Common sense, my old friend! How long it has been!!
 
Is it common sense to attack someone in a faction killed your dog/cat?
I was wondering when someone would say that

For the whole PvPers who dont care about the rules thing you must understand that for most of them this is not their first PvP server and they have grown to the "mcmmo points=good,rp=useless" players Gwen talked about.
I wont lie when i first joined this server for rp i was looking for a server with a heroes plugin with classes with skills and what not,and was not used to the whole "real" rp thing and because i googled rp pvp servers i was looking forward to pvp and wars,but of course i joined the peace loving faction whiteroses where i think in Sac's mind building houses is how you win and had no pvp action whatsoever

The factions that are starting out are still used to the usual pvp server type which means no surrenders,as long as you disturb me we are at war,and if you have something i want we will raid. There is no right or wrong for them as they just want to pvp
 
Is it common sense to attack someone in a faction killed your dog/cat?

I am fairly sure if someone came into my home and killed my pet that some sort of retaliation would ensue. This would most likely just be going and killing their pets, which would then lead to something else that will then end up in War. So yes I suppose it is common sense.
 
Honestly, I think it would be awesome to have two factions say "Look, we friends and all, but we want to PvP for pure fun" Though I cannot think in my four month history on this server that that ever happened. Make two bases, and just have weekly battles or something. Enough of the raiding innocents, just fight eachother and have all items returned. At the end, the declared victor get's a small prize paid by the other faction. Simply as this. But noooo, of course this idea is ludicrous.
It's a video game, treat it like it! :p
 
Lets spread this Thread to All people in different Faction so they would Know what is good for them or what is not
And today I got into Kelmoria which is a place were great Miners and LOOTS would be found basically I got into an Ally Faction and I saw 1 Faction member with enchanted Armor and A Shiny Diamond Axe in him and I was thinking , "let's kill him and get the LOOTS and ally back" and yes I did kill him and stuff and he shouted in Generald chat : " Max I got killed " and this my friend is alittle spooky of that word being said now I began to see around and stuff I Msged him come back and get our stuff in a chest he did get his stuff but I don't know what would happen next..and I came back on this thread and I saw "You don't know who is who's friend" and now that I learn this word it helped me ALOT
 
This is exactly what I've been trying to tell people. But then you get the pvp'ers who are like, I'm god of people. Bow down to my ridiculous mcmmo skills. Then they cover it up with poor roleplay and play it off as Not my problem if they cant or wont level their mcmmo skills. My argument stands that roleplayers do not have time to level their mcmmo skills and when they do, their roleplay suffers for it.


This is actually the first time someone's actually said this apart from me. I'm a good example;
My mcMMO has been shockingly low for a long time. I've been here for almost 2 months and my highest skill is only just breaking 200. I have been attacked by many people in the past and, come to think of it, their reasons are shocking, e.g. once, the first faction I joined was attacked during my first week, and his reason was "the land is hungry, and wants blood". This was one of the best-known raiders on the server who attacked (who will remain unnamed). Our faction only had about 4 members, 3 of which were relatively new.
My point is, people come up with bad reasons too often, and just scrape by under the radar, as it's vaguely to do with an RP they threw together in 10 minutes. In my opinion, the staff do try hard and do their job to an AMAZING standard at the worst, but the rules for raid reasons are slightly relaxed sometimes, resulting in "legal trolling", as you either lose materials or gametime because an OP player thinks 'you look like the guy who killed his 3rd cousin twice removed's best friend's dog', or something to that effect.
 
I didn't read all of the other posts but I do agree with Grixer's original statement. Saun went through the same thing with Argos (I'm pretty sure Imperials came in as back up a few times as well) and our only demand was they give us a stack of apples and to destroy one yellow wool block or something like that, but it all boiled down to them being unable to communicate and eventually getting the staff involved to the point we just said "eh" and let them be.

I agree the system in place can be used for good and bad depending on the faction and who runs it.

The system I go by now is if I go to attack a faction I only attack people with a power level over 300. I know that someone with atleast that much power has been on the server for a week or two and knows some basic knowledge of how the server works. However if someone with a lower power level does attack me then I will kill them once and stand down from attacking that particular person.

My main concern though there is always that one person in G chat that their response to a problem is always "GET A ADMIN BAN THEM". I was walking around faction and enderpearled over the wall to get around and no less than a minute later I was being messaged saying I was being reported for wall hacking because "No one can get over our wall".
Anyways for the time being I've gone back to being a gatherer and supplier once I get my gate system up and running.
 
Making a post in this thread was difficult. Thinking up what I wanted to express and how I wanted to express it was not an easy thing. The following is my best effort.

I don't enjoy raids. I don't enjoy raiding. I enjoy friendly pvp, the sort of pvp where each side agrees to return taken items and both sides acknowledge that this is for the purpose of enjoyable combat rather then to demand tribute or surrender. I enjoy that kind of pvp because no one loses anything especially important. It's something both sides can enjoy because both sides are in agreement about when the raids take place, what the goals of the raids are, and what the purpose of the entire war is. I would be more then willing to accept a war from someone if we had set rules and agreements prior to the war itself, if both sides were participating for the purpose of enjoyment and mutual assistance.

The problem is that not once have I ever been raided in such a manner as to have both sides enjoy it. Every single raid on Hisoka I have ever experienced has been a serious raid with no enjoyment involved. The raiders weren't raiding to help Hisoka find its weak points or to allow my members to participate in enjoyable combat. They were raiding for loot, for silver, for surrender. The majority of these raiders didn't offer terms of surrender until I contacted them and demanded terms of surrender. None of them had a decent RP excuse for the raid (the closest to a decent rp excuse was McMuffins "I'm a Bandit looking for loot and silver!" RP). These people have caused the construction of the Hisoka Treedome, something I never wanted to make. These people have driven new members of massivecraft off the server by raiding Hisoka for multiple days in a row. These people have pissed me off and turned me off to raids and pvp in general.

My initial response to Grixers post was to agree with it completely (which I still do) and to support it. However, I have the nagging feeling that despite all the goodwill in this thread Alamut will still raid Deathfist without any RP reason. That Hisoka will still end up being raided by assholes who just want to kill people. That Osai will still be pillaged by trolls and raid-for-lulz people. I want to believe that people will take Grixers post and guidelines to heart but I am honestly very skeptical about it.

I do not hate people who enjoy pvp, I just dislike the fact that they can't accept that this is a game and that people may not want to fight the same way they do, or that people don't have the time to become gods of mcmmo to equal them. I know that I lack the motivation to fight because I dislike it. I know that plenty of people prefer Roleplaying to Darkrooming. I know that many people have jobs irl and simply don't have the raw downtime to become a god of mcmmo. If mcmmo gods want to pvp then they should all hop in an arena and go all out against each other, winner take all style freeforfall match. A battle of gods. Leave people who just want to build or roleplay out of your war games.

That, really, is my final word: Leave people who don't want to fight out of your combat games.
 
Mecharic

I understand exactly where you are coming from Mecharic. You make a lot of the same points as OctoberGwen. There is an important part that I don't believe is sinking in for you. This is a PVP enabled server. What your asking for in your post is a non PvP server with an arena and occasional world PVP events. Massive has never and hopefully will never be that. Its better to adapt to the environment so that you can fulfill your own need and desire in game, rather then wish it were completely different.

I also agree that the people who need to take this seriously are the "McMMO Gods" of the server. They alone can cause more grief then the average player.
 
Grixer - I don't necessarily want a server without pvp so much as I want the people of Massivecraft to take it unto themselves to not raid defenseless factions that just want to build. I understand that this IS a pvp enabled server but it is not supposed to be a pvp only server. The problem is that if people raid those who don't like pvp it either drives them off of massivecraft or causes them to become pvp gods or build ugly but impenetrable fortresses in order to avoid dying. It effectively causes the server as a whole to lean more towards pvp then roleplay because, lets face it, roleplayers can't stand up against a raid as well as pvpers can. Let it go unchecked and eventually only pvpers will be able to survive in the open with all the roleplayers living in fortresses and being scared to go outside.
 
Isn't that how the middle ages were? Cities had huge walls and rang bells when raiders would come so that civilians could run and hide behind their city walls or under ground for protection. If you want to look at it from a RP perspective roaming bandits and barbarians that cared nothing for politics and were all about treasure, blood-lust and glory through victory were and still to this day are part of our history and should not be ignored, just take a look at the vikings from our past.


Who is anyone to say that you cannot role play a certain way as long as it follows the massivecraft rules? What one person's role playing character may seem despicable to another is seen successful.

I'm not suggesting all factions should behave in any specific manner, but I understand and appreciate those factions that role play with a more aggressive play style than what some might like. I think it brings a nice diversity to the game, and keeps things exciting with risk and reward around every corner.
 
Mecharic I agree with your point about the roleplayers being vulnerable. But most fights are not just random raids. In my personal experience smaller factions have shifted the truth to there advantage. Take into account the wars my faction has personally had with smaller factions. Most if not all of those wars were instigated by the smaller faction. Smaller factions need to realize that people who train pvp usually love to pvp. They will jump onto any reason to this includes simple acts of disrespect. You cannot blame the "Pvp gods" simply because they desire to fight. While some people like this will reserve there "bloodlust" they will unleash it simply because it is a thrill to pvp on massive. People also need to realize that this prospect can apply to the larger factions as well. They cannot attack smaller factions because it gives other factions with people who love pvp a valid reason to attack them. There is a sort of built in system to prevent total warfare on small factions. So if a smaller faction simply avoids a larger faction or treats them with high respect then that smaller faction cannot attack them without leaving an opening to other factions. This is present in factions like the powerhouses of alamut 9th and valorian. when large factions attack small factions they usually are risking a coalition to rise and in the end destroy them. So my tip to smaller factions is simply give a conscious effort to not give large factions a reason to attack you and 9 our of ten times the system of large faction threat will protect you.
 
Orenbus - If walls could actually keep out raiders I would agree with this entirely - however walls rarely work. Enderpearls make walls about as useful as wooden buttons (which can be used by an enemy). Glitching into fortresses can be a problem if the enemy takes things too seriously, and of course if an enemy raids continually for days the people who are hiding lose lots of time that could have been spent enjoying themselves. While I do not disagree with the concept of your post I do have difficulty thinking of how practical it is. Also, last I checked these bandits didn't raid a fortified city with walls and a castle for days on end, they usually stuck to smaller, defenseless towns and would hit and run.

Dogdude1284 - Again, I do not disagree with the concept of this post so much as the realism within it. Afaik I've never intentionally been rude to a more powerful player (unintentional rudeness is another matter altogether) and yet Hisoka has been raided multiple times for BS reasons. While I certainly wish that the theory was real it isn't real enough to be used as a primary practice.
 
Mecharic The reason that the theory is not working is because the large factions hide there conflicts. If more people used the forums war thread then large factions would start fighting when a large faction preyed on small factions to frequently.
 
- If walls could actually keep out raiders I would agree with this entirely - however walls rarely work. Enderpearls make walls about as useful as wooden buttons (which can be used by an enemy). Glitching into fortresses can be a problem if the enemy takes things too seriously, and of course if an enemy raids continually for days the people who are hiding lose lots of time that could have been spent enjoying themselves. While I do not disagree with the concept of your post I do have difficulty thinking of how practical it is. Also, last I checked these bandits didn't raid a fortified city with walls and a castle for days on end, they usually stuck to smaller, defenseless towns and would hit and run.

Enderpearls should be disabled and possibly a plugin for temporarily breaking down gates added in. And anyways about people calling themselves bandits, raiders or barbarians and using it as an excuse. Bandits were actually not much of a problem in Medieval times past the year 1000. (Aka actual medieval times) That's because the only person you can pretty much be guaranteed to kill is a unarmed peasant which whom if you have the skills and equipment to almost ensure a win is not worth fighting. The real problem is that people whenever they think of Medieval times think of Barbarians and raiders and bandits none of which were major at all when you entered the true middle ages, through many causes one of them which some PVP factions refuse to grasp is that no one likes assholes.
 
role-play (r
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v. role-played, role-play·ing, role-plays
v.tr.
To assume or represent in a drama; act out: "Participants are encouraged to pass on leads about jobs ... and to role-play interview situations with each other" (Hatfield MA Valley Advocate).
v.intr.
To assume or act out a particular role: "When I hire people I role-play with them ... to see how they take pressure" (Peter Schrag).
n.
Role-playing.
The American Heritage® Dictionary of the English Language, Fourth Edition copyright ©2000 by Houghton Mifflin Company. Updated in 2009. Published by Houghton Mifflin Company. All rights reserved.


Drama:
-a state, situation, or series of events involving interesting or intense conflict of forces
-a composition in verse or prose intended to portray life or character or to tell a story usually involving conflicts and emotions through action and dialogue and typically designed for theatrical performance

http://www.merriam-webster.com/dictionary/drama

You have picked out a single, random detail and have tried to make some sort of point out of it. As you can see there are various definitions of drama. Drama can refer to a play or performance or something more like celebrity drama.[DOUBLEPOST=1371504560,1371504137][/DOUBLEPOST]
Orenbus - If walls could actually keep out raiders I would agree with this entirely - however walls rarely work. .


Walls are meant to impede the enemy, not stop them completely. If you want a "super" safe base just build something underground and connect it to the surface with a 1 way portal. Getting into bases should be more possible. What I am saying is that there should be a chance for raiders to knock down/open gates or doors as that is what would happen. To be truly safe someone should need to be well guarded and have a well planned out base, not just have a little box to hide in.
 
n European history, the Middle Ages, or Medieval period, lasted from the 5th to the 15th century. It began with the collapse of the Western Roman Empire, and was followed by the Renaissance and the Age of Discovery.

The Viking Age was a period in European History (succeeding the Germanic Iron Age), especially Northern European and Scandinavian history, spanning from about 800 AD to about 1050 AD

Ragnar Lodbrok (Ragnar "Hairy-Breeches", Old Norse: Ragnarr Loðbrók) was a legendary Norse ruler and hero from the Viking Age who became known as the scourge of France and England

If you notice Ragnar attacked Paris in that history video I posted attacked with a hundred and twenty ships, and attacked not a small village or one or two unarmed individuals but killed hundreds of soldiers defending cities and towns in England and France.

sources:
http://en.wikipedia.org/wiki/Middle_Ages
http://en.wikipedia.org/wiki/Viking_Age
http://en.wikipedia.org/wiki/Ragnar_Lodbrok
 
If you notice Ragnar attacked Paris in that history video I posted with hundreds, not a small village or one or two unarmed individuals but killed hundreds of soldiers defending cities and towns in England and France.
Before 1000 and hence it is still what most consider "The dark ages". As well Paris at that time had no walls. Its walls where the water around it, which also happened to be the Vikings highway. It was begging for a good ol' looting.