Psa: Mcmmo Repair

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Because this hasn't been posted anywhere except as a small comment on one thread, and I believe it deserves more attention:
  • 1k+ repair level now has a 100%chance to keep enchants, 0%downgrade chance.
  • Repairing a full set of armor at low durability takes about 9-12 diamond
This means that at 1000 MCMMO repair skill level, you can use MCMMO anvils (Iron blocks) to repair your armor, weapons, and tools with 100% chance to keep your enchantments and a 0% chance at downgrading them. The old configuration meant that you ran the risk of losing all your enchantments or downgrading them. Now you keep them. It is exactly like using a vanilla anvil, except you don't have to use vanilla XP you get from killing mobs.

Why is this good you may ask?

There is now an alternative to using /fix and vanilla anvils. This will also reduce the supply of diamonds. While there are a lot to burn off, the increased use of MCMMO anvils will slowly decrease the supply, and we will hopefully see a small increase in demand.

This is a great change to the configuration for MCMMO, and I'm very happy to see it done. It is a move in the right direction for the server as a whole.

UPDATE 9th of May:

ArcaneForging:
May_Lose_Enchants: true
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
Keep_Enchants_Chance:
Rank_1: 20.0
Rank_2: 30.0
Rank_3: 40.0
Rank_4: 50.0
Rank_5: 60.0
Rank_6: 70.0
Rank_7: 80.0
Rank_8: 100.0
Downgrades_Enabled: true
Downgrades_Chance:
Rank_1: 70.0
Rank_2: 60.0
Rank_3: 50.0
Rank_4: 40.0
Rank_5: 30.0
Rank_6: 20.0
Rank_7: 10.0
Rank_8: 0
  • 1k+ repair level now has a 100% chance to keep enchants, 0% downgrade chance.
  • Repairing a full set of armor now takes MORE diamonds to compensate for keeping enchants.
  • Arcane salvage is set to 1% across the board. You have 1% chance to gain a BOOK with an enchant when you salvage an item with an enchant on it.
 
Last edited:
Oh my.. Time to break out the gold training pickaxes once more
 
Posted by Thortuna on the other thread. Relevant here.

UPDATE 9th of May:


ArcaneForging:
May_Lose_Enchants: true
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
Keep_Enchants_Chance:
Rank_1: 20.0
Rank_2: 30.0
Rank_3: 40.0
Rank_4: 50.0
Rank_5: 60.0
Rank_6: 70.0
Rank_7: 80.0
Rank_8: 100.0
Downgrades_Enabled: true
Downgrades_Chance:
Rank_1: 70.0
Rank_2: 60.0
Rank_3: 50.0
Rank_4: 40.0
Rank_5: 30.0
Rank_6: 20.0
Rank_7: 10.0
Rank_8: 0
  • 1k+ repair level now has a 100% chance to keep enchants, 0% downgrade chance.
  • Repairing a full set of armor now takes MORE diamonds to compensate for keeping enchants.
  • Arcane salvage is set to 1% across the board. You have 1% chance to gain a BOOK with an enchant when you salvage an item with an enchant on it.