Archived Nerfing Mcmmo Repair

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BenRekt

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Gonna be concise with this -

At the moment, players with high McMMO repair skill (1000+) can repair a full diamond armor set with 5~6 diamonds with no risk of damaging the item. I believe that this too over-powered due to the fact that it is extremely convenient while also being very cheap.

I propose that it is nerfed slightly so that it takes an upwards of 15+ (or more) diamonds to repair a full set of armor so that it is slightly more balanced and so that other methods of repairing armor also become more viable.
 
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Marked as under review until further notice so continued brainstorming can take place as I bring the idea to the proper department. Thank you for the suggestion. @BenRekt
 
Hello,

I will discuss this feature discussion with Game Direction. If we determine it necessary, we will bring it forward to the rest of Direction and get back to you with a decision in a few days.
 
Gonna be concise with this -

At the moment, players with high McMMO repair skill (1000+) can repair a full diamond armor set with 5~6 diamonds with no risk of damaging the item. I believe that this too over-powered due to the fact that it is extremely convenient while also being very cheap.

I propose that it is nerfed slightly so that it takes an upwards of 15+ (or more) diamonds to repair a full set of armor so that it is slightly more balanced and so that other methods of repairing armor also become more viable.
I would take into consideration the fact that that player achieved that level. Repair skills are a bit harder to level up than other skills like herbalism, sword fighting, fishing, mining, etc.

But I do agree with an uppage of required diamonds.
 
I would take into consideration the fact that that player achieved that level. Repair skills are a bit harder to level up than other skills like herbalism, sword fighting, fishing, mining, etc.

But I do agree with an uppage of required diamonds.
Having grinded repair myself, I find it was one of the easiest skills to grind. It more or less levels passively with darkrooming and normal wear and tear, pretty similarly to acrobatics.

Edit: apparently my phone thinks when I type grinded I mean rinsed.
 
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@Enderdonut Honestly, i agree. I am all for the removal of /fix. Its very expensive, and just not worth it to use. It also would stimulate the market in a minor way, giving more buisness to those of us that have 1k repair, us selling tool fixes.
 
Why remove /fix? It's not even worth using /fix in the slightest, I don't see why there is such a huge backing to removing it.
Removing /fix forces people who /vote just to use regals to repair items to actually spend some time working to repair their items. The server functioned perfectly fine before /fix came along. You either grinded the levels and the items you needed to repair with, or you paid someone to do it. Didn't matter what play style your preferred.

Removing /fix is a minor stimulation for the economy and is a move down the right track.
 
Based on feedback within the Game Department, we are going to do a bit of research before moving forward with proposing it to Direction or Tech staff.

I'm pretty sure most players either agree or are indifferent to a change like this one. Why is there a need to further delay something that seems to be a very simple change by researching it? Are you trying to look for alternate solutions?
 
Removing /fix forces people who /vote just to use regals to repair items to actually spend some time working to repair their items. The server functioned perfectly fine before /fix came along. You either grinded the levels and the items you needed to repair with, or you paid someone to do it. Didn't matter what play style your preferred.

Removing /fix is a minor stimulation for the economy and is a move down the right track.


But it won't get removed because everyone is already used to this ez-mode gameplay. It's the same reason why FeedAlways will also not be removed - because people don't want to have to grind or buy anything.
 
But it won't get removed because everyone is already used to this ez-mode gameplay. It's the same reason why FeedAlways will also not be removed - because people don't want to have to grind or buy anything.
Okay but its one of those things like... sure people will be inconvenienced but its not like people are gonna leave massive because /fix got removed. or because FeedAlways is gone.... i mean baked potatoes arent expensive....

I mean I would personally dislike /fix being remove from a simply, "im lazy", standpoint... but i understand why it would be beneficial and its not like im only on massive because of /fix
 
Okay but its one of those things like... sure people will be inconvenienced but its not like people are gonna leave massive because /fix got removed. or because FeedAlways is gone.... i mean baked potatoes arent expensive....

I mean I would personally dislike /fix being remove from a simply, "im lazy", standpoint... but i understand why it would be beneficial and its not like im only on massive because of /fix

I've talked to staff members before about /fix and in particular removal of FeedAlways and the staff member in question specifically said it would not be removed because builders and Roleplayers were already so used to it that it would be detrimental to the server.

I think the staff (especially people like @Kaezir who genuinely care about what we have to say) are working hard, but, at least from an outside perspective, it looks like potential good changes get bogged down by a needlessly time consuming proccess of getting simple changes done. It's one of the disadvantages to running a Minecraft server like a bussiness instead of running it like a Minecraft server.
 
I've talked to staff members before about /fix and in particular removal of FeedAlways and the staff member in question specifically said it would not be removed because builders and Roleplayers were already so used to it that it would be detrimental to the server.

I think the staff (especially people like @Kaezir who genuinely care about what we have to say) are working hard, but, at least from an outside perspective, it looks like potential good changes get bogged down by a needlessly time consuming proccess of getting simple changes done. It's one of the disadvantages to running a Minecraft server like a bussiness instead of running it like a Minecraft server.
I mean, frankly, there's no reason anyone other than like gethelp/nommy should have to approve something like this. If you look at the direction staff member, Jared and Marty never leave regalia, and ulu and cay don't actually play massive. So with all due respect to the staff, it seems a little absurd that a survival change is having to be approved by a group of players which 2/3 of which don't actually play survival.
 
I mean, frankly, there's no reason anyone other than like gethelp/nommy should have to approve something like this. If you look at the direction staff member, Jared and Marty never leave regalia, and ulu and cay don't actually play massive. So with all due respect to the staff, it seems a little absurd that a survival change is having to be approved by a group of players which 2/3 of which don't actually play survival.

I think I worded thay wrong / over-exagerated. Of course staff need to run things by each other, especially to the higher ups. I'm just trying to say I find it a bit strange that it takes slightly over half a month to get the response that they are now starting to research the problems with Repair McMMO.

Putting things into perspective, I actually shouldn't be complaining since at the end of the day all the staff are volunteers and don't have any obligation to work faster just to make me happy anyways.
 
Do you really think that?

That for some reason, since the staff are volunteers, the players can't make reasonable requests?
 
I've talked to staff members before about /fix and in particular removal of FeedAlways and the staff member in question specifically said it would not be removed because builders and Roleplayers were already so used to it that it would be detrimental to the server.

I think the staff (especially people like @Kaezir who genuinely care about what we have to say) are working hard, but, at least from an outside perspective, it looks like potential good changes get bogged down by a needlessly time consuming proccess of getting simple changes done. It's one of the disadvantages to running a Minecraft server like a bussiness instead of running it like a Minecraft server.
I personally like seeing ideas constantly presented. It's necessary to have input consistently because trends start to form. And it's in those trends we can really focus on what needs to be done. I think obvious proof of that fact is empires.

I do not see a problem with nerfing repair. It'll help tear through those god sets.

I mean, frankly, there's no reason anyone other than like gethelp/nommy should have to approve something like this. If you look at the direction staff member, Jared and Marty never leave regalia, and ulu and cay don't actually play massive. So with all due respect to the staff, it seems a little absurd that a survival change is having to be approved by a group of players which 2/3 of which don't actually play survival.

I personally like having my facts checked by other departments. Collaboration is my absolute favorite part of this server :) Plain and simple, if it doesn't impact an aspect they manage, they won't input on the matter or simply agree with the point presented.
 
@BenRekt and @Alj23

To put things simply, I want a strong case to present to the Tech Department when this is proposed. As much as I wish I could just approve something, wave my hands, and have it magically happen - I can't. This isn't something I can personally configure in game, which means the Tech Staff must. Tech staff have their hands full, so to propose a tech task to them it has to seem important enough to them to deviate from their main focus to make the necessary adjustments.

So I am taking a few days to research, gather more support, and basically find a way to properly present this with a decent backing. That's it.
 
Do you really think that?

That for some reason, since the staff are volunteers, the players can't make reasonable requests?

Reasonable requests though -

Something I usually fail to take into consideration is that even though people like @Omnomivore have a blue name, it doesn't mean they have the technical power or authority (as Omnom said already) to simply go in and change a few values around. I look back on a lot of my overly aggressive posts and regret taking it out on people who are literally volunteering their OWN time to deal with me. I don't say this to sound demeaning, but Massive's Tech department is severely lacking and it really isn't their fault.

That being said, there are times where it is logical to complain - for example with traits - where the server was completely broken for several consecutive months and not only was it not fixed, it wasn't actually acknowledged. Fortunately, there haven't been anymore of those situations since then, but if something like that ever does happen again, you know I would be one of the first people to speak up.
 
I ran a poll over the past few days which collected information regarding views on this feature being implemented. This poll was targeted strictly at Factions/Survival/PvP players. Despite the beliefs stated here that most everyone would agree this feature would be beneficial - this was proven incorrect by the poll. The majority of factions/survival/PvP players voted against the implementation of this feature. For this reason I cannot move forward with proposing it to Tech staff and have to reject it.

I did, however, receive a lot of suggestions from players to further nerf or remove /fix. In the past this was not possible because it was a strictly premium feature, but that has not been the case for a while. I know this has been suggested multiple times on the forums, and is supported by myself and other members of the Game Department so I am going to work at volleying for its removal. I cannot guarantee this will occur, however.
 
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