Proficiency Update Q/a

Do the racial/cultural bonuses get included in the magic cap?
Why was the line drawn at a certain point of what is cultural and what is not? I'd argue Smithing would be a great non-cultural proficiency, whilst Astronomy or History would be rather decent cultural proficiencies. I can plead my case here for that, but I'd rather first hear the reasoning on this.
 
Do the racial/cultural bonuses get included in the magic cap?
Why was the line drawn at a certain point of what is cultural and what is not? I'd argue Smithing would be a great non-cultural proficiency, whilst Astronomy or History would be rather decent cultural proficiencies. I can plead my case here for that, but I'd rather first hear the reasoning on this.
I want to hear on this too. Also, given Ch'ien-Ji life is heavily influenced by astrology, shouldn't they have a racial bonus of some kind towards Astronomy?
 
So uh. What's the dealio with Qadir Shardbow? I'm assuming it's an item that can't be made by your every day Qadir clocksmith but your local Soul mage. Is this closed to only those who have Trustee, or?...
It can in fact be made by your every day Qadir clocksmith. While it uses Soul Essence, it is in fact not magical in nature but purely a machine.
How would a half breed be affected by the racial proficiency boost? For example, would a half Qadir have the same forgery, medicine, and surgery boost as a full Qadir?
Half breeds get none of the racial bonuses.
Follow up question -- How do you gauge how much ability you get based off of how many skill points you invest? Ex: How good you would get at painting if you gave 6 skill points?
The proficiency page gives a rough assessment in the old skill numbers. 6 would be at about "Learned".
Oh I know that, however if one attends the school of alchemy they also get a boost in horiculture and husbandry, which are both culture skills if I remember correctly. So I was wondering if there was some sort of special case here, or if they simply transferred over with +10 in these areas? The school of Buildcraft would also be another good example.
There is no special case. The schools sometimes give culture points as well as regular points, which are all balance in nature. They dont alter the amount of points spent.
 
So, this is a bit of a tricky asking of a technicality. The character starts gaining proficiency points after the age of 10, which makes perfect sense, because they need to be out of early childhood to actually start learning things. My question (surprise surprise) is how this works with the Maraya? Their age is measured by how long they've been out of stasis, and each of them came out of stasis basically fully-grown. Does this mean Maraya have points actually equal to their age, or do they still need to get to age 10 first?

They still have a technical age. That being said, I wouldn't be wholly opposed to saying that Maraya have access to the full 60 points straight off the bat. I don't recall their race having any special abilities now that their chrysalis has been removed, which means that their skill recall may be the only thing that makes their race attractive to play.
 
Do the racial/cultural bonuses get included in the magic cap?
Why was the line drawn at a certain point of what is cultural and what is not? I'd argue Smithing would be a great non-cultural proficiency, whilst Astronomy or History would be rather decent cultural proficiencies. I can plead my case here for that, but I'd rather first hear the reasoning on this.
Racial bonuses are not included in the Magical cap. It can crease confusing situations when the cap is pulled further back and you have to start capping the points spent and school, but leave the racial bonuses out of it. The best way to do this is to apply the racial bonuses after the cap has been met. ¨

As for where the line is drawn: Culture proficiencies are rated as such because they are rarely engaged in IC'ly, or cannot properly be done in a "Competitive" setting, like running a healing house for intellect competition or combat rp for combat competition. We've experienced smithing rp was always very menial and barely impacted roleplay on the server as a whole, which is why it was made cultural. Astronomy.. as such probably could be cultural. But it may have something more competitive to do with the Sihai race update. History is definitely competitive because knowledge means a great deal in a variety of progressions.
 
Additionally I might add that a sentence contradicts another on the proficiency page. I pointed this out earlier but it looks like the latter bit might have been left on accident. The quote is "while the only remaining limitation is that Schools are in specific places meaning a character must spend 10 years in that specific place. Schools are attended between the ages 10 and 20, while they require a 10 Proficiency Point investment, as such. When graduation comes at age 20". Although, it could also mean that they can only be attended for those ten years. Either way, a bit strange.
^^Does this mean that someone cannot go to school except for when they turn 10, not after?
 
Will there be minus proficiency? Like, the opposite of the proficiency boosts?
 
How does the proficiency thing work with Avanthar?

For example, I play a Varran imprinted Avanthar. Would they gain a boost to agility / acrobatics like a Varran?

Would any Avanthar imprint gain proficiency abilities from the race they're imprinted on?
 
^^Does this mean that someone cannot go to school except for when they turn 10, not after?
It differs per school. Mostly knightly schools require a character to go at 10, others can do later.

Will there be minus proficiency? Like, the opposite of the proficiency boosts?
some exist, but not many. For example, confer to Dwarven Axe

How does the proficiency thing work with Avanthar?

For example, I play a Varran imprinted Avanthar. Would they gain a boost to agility / acrobatics like a Varran?

Would any Avanthar imprint gain proficiency abilities from the race they're imprinted on?
Imprints dont work on Proficiencies. You only get Avanthar proficiencies depending on the prerequisites.
 
Since Aberration knowledge covers Witchbloods, does an Expert in the study know about the specifics of Witchblood rituals? Or is it no longer that specific?
 
Is a Heater shield considered a small or large shield in the new proficiency system?
 
  • Trainee = 1 points spent
  • Novice = 2 points spent
  • Student = 3 points spent
  • Fighter/Learned = 5 points spent
  • Warrior/Scholar = 10 points spent
  • Champion/Expert = 20 points spent
  • Grandmaster = 40 points spent
Since +40 is Grandmaster level in a proficiency, will the people who have that on their approved apps be listed on the grandmasters wiki page?
 
  • Trainee = 1 points spent
  • Novice = 2 points spent
  • Student = 3 points spent
  • Fighter/Learned = 5 points spent
  • Warrior/Scholar = 10 points spent
  • Champion/Expert = 20 points spent
  • Grandmaster = 40 points spent
Since +40 is Grandmaster level in a proficiency, will the people who have that on their approved apps be listed on the grandmasters wiki page?
They will not, no. If that were the case, lots of people would create Grandmasters for that knowledge. This version of Grandmaster is the highest degree of skill in order to serve as a teacher or educator, since at that level they physically would be weaker than a younger pupil, just with more knowledge.
 
If an established approved character, specifically an Ailor, turns into an Ur, whether by choice in the Military Program or by chance encounter, how does this affect their Proficiency points? As it says on their wiki page that any combat skills other than wrestling are reduced to fighter level, or 5 in other words.
 
If an established approved character, specifically an Ailor, turns into an Ur, whether by choice in the Military Program or by chance encounter, how does this affect their Proficiency points? As it says on their wiki page that any combat skills other than wrestling are reduced to fighter level, or 5 in other words.
I have added the rules:

*While memories and skills are retained, [[Magic]] ability is not. Url are not capable of casting Magic. Additionally, Url Combat Proficiencies gained before turning that are not either Unarmed Fighting, Unarmed Wrestling or Unarmed Boxing drop down to 10 max (regardless of culture or race or school bonuses) and Bow or Crossbow related skills drop to 0.
 
How do you use skills such as Quick Fingers, Tracking, and Sneaking in RP?
 
You just... emote them out? I mean if your character is versed in the proficiency then theyre clear to attempt to pickpocket or lockpick, stuff like that with a high chance of sucess.
Well, that's what I mean. I guess I'm not entirely sure how to roll stuff like that out depending on the level of proficiency.
 
Well, that's what I mean. I guess I'm not entirely sure how to roll stuff like that out depending on the level of proficiency.
You dont /need/ to roll at all. If you just emote it then you should be fine, and you should probably tell the person that youre robbing your proficency in quickfingers to see if they think its plausable for you to succeed.
 
You dont /need/ to roll at all. If you just emote it then you should be fine, and you should probably tell the person that youre robbing your proficency in quickfingers to see if they think its plausable for you to succeed.
Ahhh, I guess that makes sense. Thank you~
 
Can you put proficiency points in a weapon/type of weapon that isn't on the wiki. Ex: Throwing weapons(Javelins, throwing spears, etc).
 
Are all Proficiency Boosts considered bypassing of things that would cap proficiency (i.e. magic cap)? This isn't counting the skills already boosted by Schools, but the individual boosts to different proficiencies. Not all of these are racial and or cultural, so would unique boosts like upholding the Oath of No Harm or the Ehren Code be treated the same as racial and cultural boosts despite being partially bound to a school? It seems like more of a lifestyle choice than a learned skill, which coincides with the generally non-mandatory status of all Proficiency Boosts.
 
Last edited:
Are all Proficiency Boosts considered bypassing of things that would cap proficiency (i.e. magic cap)? This isn't counting the skills already boosted by Schools, but the individual boosts to different proficiencies. Not all of these are racial and or cultural, so would unique boosts like upholding the Oath of No Harm or the Ehren Code be treated the same as racial and cultural boosts despite being partially bound to a school? It seems like more of a lifestyle choice than a learned skill, which coincides with the generally non-mandatory status of all Proficiency Boosts.
If I am understanding your question, magic proficiencies are concrete. So when you go to a school and more often then not end up gaining 30 proficiency points from the 10 invested, those 30 apply to the magic cap. If those schools have an added bonus such as the No Harm and Ehren for 10 points, those are added to the total and apply to the magic cap. So say Viridian Mage would have 40 points applied to the magic cap (Though in this example the magic would have to be learned after Viridian teaching and they must keep the magic secret) If I'm misinterpreting you question I would need you to clarify it, likely by wording the question differently
 
If I am understanding your question, magic proficiencies are concrete. So when you go to a school and more often then not end up gaining 30 proficiency points from the 10 invested, those 30 apply to the magic cap. If those schools have an added bonus such as the No Harm and Ehren for 10 points, those are added to the total and apply to the magic cap. So say Viridian Mage would have 40 points applied to the magic cap (Though in this example the magic would have to be learned after Viridian teaching and they must keep the magic secret) If I'm misinterpreting you question I would need you to clarify it, likely by wording the question differently

I just meant if the added bonus from boosts that aren't Racial or Cultural are added onto the magic cap after the cap is applied to the original school/proficiency count. Like how if you have a cap of 30 persay, and you took a school which adds up to 30, racial and cultural boosts are then added on after which brings the total to 40. No Harm and Ehren are the only two boosts that aren't Racial or Cultural, which is why I was asking if they stacked the same after the cap is applied.
 
If I have a character that was half Ailor and half Cielothar and was born and raised in a Cielothar community. Would he get half of the Cielothar advantage of Husbandry? So +10 Husbandry or would halfbreeds not get any default proficiency?
 
If I have a character that was half Ailor and half Cielothar and was born and raised in a Cielothar community. Would he get half of the Cielothar advantage of Husbandry? So +10 Husbandry or would halfbreeds not get any default proficiency?
Half breeds don't get any racial boosts, no.
 
I recall that during the proficiency age update, players with approved applications were allowed to simply change their point allotment and incorporate the additional 10 points without requiring a re-review. Is this concept still valid? Meaning that so long as your points add up correctly, you can distribute them however you wish without continuously asking for re-reviews?
 
Correct me if I'm wrong, but I don't think Sa-Allar or Zu-Allar have any proficiency boosts at all. Is this intentional?
 
Would School of Captanicy be considered an execption School?

The Proficieny wiki page states,
"A character can attend one School maximum, and only once, however, Some exceptions may exist, like the School of Tyrian."

The School of Captanicy Wiki page states,
"The School of Captaincy has no formal Academy. While there is a formal School for Helms Control in Regalia that teaches the School of Captaincy, the vast majority of students who graduate in the School of Captaincy do so from personal experience on a small vessel, or by studying another Captain's moves and then eventually taking over his position and gaining more first hand experience. There is also no formal teaching books or methods for the School of Captaincy as such."

I have a character that is 46 years old, and has trained in Graklak for 12 years. After completing his Graklak training he was employed onto a corsair ship and has been sailing the seas for 18 years. Within those 18 years he had reached the ranking of Quartermaster, and (because of Voidemite's inactiveness ;-; ) may become Captain soon. Considering Captanicy is largley gained through personal expierence, would it be possible for my character to be a graduate in both schools?
 
If a character was attending a school actively (basically, if a 16 year old was going to an Academy in Regalia that gave them free time), how would the point distribution work?

I know that they do not gain the +20 (due to not graduating yet), but would they have 6 points to work with (using 10 for the current schooling) or 16?
 
What's the rule on knowledge learned ICly? Like, if you have no proficiency in Void/Exist or Abberation, but you learn through IC means about it. Aka, like through the Azure Order.
 
When writing up a character app, and said character is still attending a school, do we simply ignore the future proficiency boosts?
Say for example a character is 16 and attending a proficiency related school: since they've not yet graduated, do they still have 16 points to spend, or do they only have 6 and we simple await for them to graduate for the rest?
Thank you!