Proficiency Update Q/a

MonMarty

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This thread will function as a Q/A for any questions related to the Proficiency update, the changed template, and the Cultural Points etc. You should endeavor to look into this list first, to ensure whether you have a valid question, or are asking something that has already been answered.
  • Is it a question related to some timed release? Please do not ask it. We release information when it is ready.
  • If it is a question about a proficiency, did you read the pages yet? Do so first, the answer may be in there.
  • Is it a question about the system as a whole? Be sure to read all informational threads and the Wiki pages, the answers are probably already in there.
  • Has the question already been asked? Scroll through the questions on this thread and see if it has already been asked.
  • Is your question not really that urgent and just for curiosity sake? Please do not ask it. Lore staff are extremely busy during this conversion process and would prefer not to waste time entertaining.
  • Please do not under any circumstances tag anyone or lore as a whole to this thread.
If after this list your question still remains, feel free to post it. A lore staff member may eventually come by an answer it, but there is no solid guarantee, as stated, we are all thoroughly preoccupied during this release with aftercare and applications.
 
How does alchemy brewing correlate to the new system? As in, if I want to create a 7/10 difficulty potion, how many points should be allocated? Does my character need 20+ points to be considered able to brew those potions? @LeafMC
 
Yanar. The post I read said that points cap at 70, but what if my character is a 346 year old Yanar?
 
The Question regards the Magic Point Cap system. It'll be really mathsy so apologies in advance if this seems very up-front.

'Mages are permitted to make use of a School of any kind, as long as they go no higher than 5 spells.' Is the Wiki Rule, quoted.

5 spells = 14 yrs of learning
5 spells = 30 point cap
5 spells = max you can be whilst being able to 'learn a school'

Mages start at 14 so 14+14=28 years minimum to reach 5 spells
28 years = 18 points (doesnt affect the cap since it doesnt touch the cap)
18 - 10 (for any school) = 8 pts with a school (the school is +30 anyways)
Total = 5 spells (30 cap), A school (+30), 8 points remainder to distribute, 18 culture points

Question is, since the +30 of the School touches the Cap at 38 points, does this make the wiki rule invalid?
OR, does the +30 of the school just not count, leaving the point remainder at 8 and not touching the cap?
Or is the equation done wrong altogether?

Tagging @Scribbe since we discussed this pretty in-depth and we're both pretty lost.
Also tagging @Lumiess @Icaruscien @ShipIt @Bellarmina since we also discussed all this pretty in-depth.
 
Question involves the School of statesman for nobility.

If a character in their youth went to a school (losing 10 proficiency from their total) and then ruled for 10 consecutive years, fulfilling the Statesman criteria, would they lose another 10 points, for a total of 20 lost points due to both educations?

Practical example: If Noble Bob was age 70 (60 points) and did Marshal Command as a kid (-10) and then ruled for 10 years in the future (-10?), would he be left with 40 remaining points to dedicate?
 
How does alchemy brewing correlate to the new system? As in, if I want to create a 7/10 difficulty potion, how many points should be allocated? Does my character need 20+ points to be considered able to brew those potions? @LeafMC
This is currently being worked on by myself, Ponyo, and Eccetra. I will tag you and LeafMC in a response when that goes up.
Yanar. The post I read said that points cap at 70, but what if my character is a 346 year old Yanar?
Cap is at 60 points regardless of how far a character goes past the age of 70. This is for balance purposes.
 
Erf, this is probably been asked. Sorry if so. Will this basically be D&D character sheets? Where we sort them via Constitution, Dexterity, Strength, Charisma, Wisdom and Intellegence? Oooor...
 
How does the point system affect languages?

Summarize the Languages your Character knows with a bullet point list. Languages don't take any Proficiency Points, but still follow the general "10 years to learn a language" protocol. You can Mary-Sue Languages, so keep it reasonable.
  • There is one exception to this: All Noble children are allowed to be raised (up until 10 years old) in two languages to emulate court teachings. After 10 years old, they can learn a language at a rate of one per 10 years also.
As per the Character Application template page.
 
Erf, this is probably been asked. Sorry if so. Will this basically be D&D character sheets? Where we sort them via Constitution, Dexterity, Strength, Charisma, Wisdom and Intellegence? Oooor...
No. You can read about the proficiency system here, and check the new character application template here. Essentially it bears some resemblance but is a system we created to work with how characters are already sort of structured.
 
Does stage performance effect skills like diplomacy at all?
 
How does alchemy brewing correlate to the new system? As in, if I want to create a 7/10 difficulty potion, how many points should be allocated? Does my character need 20+ points to be considered able to brew those potions? @LeafMC
A conversion system is being worked on. It should be up in 24 hours.

Question is, since the +30 of the School touches the Cap at 38 points, does this make the wiki rule invalid?
OR, does the +30 of the school just not count, leaving the point remainder at 8 and not touching the cap?
Or is the equation done wrong altogether?

The current rule does not specify it, but the cap is applied /after/ the school points are added. What you will have to do in a case where the points+school exceed the cap, is to equally start reducing points from all proficiency until you get the needed cap.
 
What's the reasoning behind making it ten years for any language to be learned? In my opinion, I feel that is a bit excessive. Language doesn't take that long to learn IRL, and a lot of aloria's languages are based on IRL languages. I feel like having a limit of 5 - 6 years on more 'common' languages would be sensible (Common, d'Ithanie, Skodje, Daendroque, Dressolini, Faraddi, Modern elvish etc.) and leave the ten year learning time to more exotic languages, such as Zasta, Hwlon, Zcorr, etc.
 
If my character was a skilled fencer before, do I put culture points into fencing or would I need proficieny points into a thin blades?

It's rather background since no one dressolini fences but just wondering.

(For reference he was a stealthmark/darkmark)
 
What's the reasoning behind making it ten years for any language to be learned? In my opinion, I feel that is a bit excessive. Language doesn't take that long to learn IRL, and a lot of aloria's languages are based on IRL languages. I feel like having a limit of 5 - 6 years on more 'common' languages would be sensible (Common, d'Ithanie, Skodje, Daendroque, Dressolini, Faraddi, Modern elvish etc.) and leave the ten year learning time to more exotic languages, such as Zasta, Hwlon, Zcorr, etc.
To follow up on what they said, even without being noble, being raised bilingual is pretty common and at that age you absorb a language way, way better than as an adult trying to learn a less. So ten years with the only exception for noble children seems too long, especially if you went to a school. A language take 10 years to learn for non-nobles and if you're born anywhere or into any family in which the primary language isn't common, you go into a school not knowing common.
 
Is it a flat ten years for a school, or is it possible to invest more years into a school for a greater bonus?
 
What's the reasoning behind making it ten years for any language to be learned? In my opinion, I feel that is a bit excessive. Language doesn't take that long to learn IRL, and a lot of aloria's languages are based on IRL languages. I feel like having a limit of 5 - 6 years on more 'common' languages would be sensible (Common, d'Ithanie, Skodje, Daendroque, Dressolini, Faraddi, Modern elvish etc.) and leave the ten year learning time to more exotic languages, such as Zasta, Hwlon, Zcorr, etc.
It doesn't actually take 10 years to learn, but it's more like a "One language per 10 years" sort of rule with no cap. It means you can have learned 3 languages in 12 years if you're 30 years old. There's also some background logic on it: I've lived in Norway for 5 years now and I still speak it worse than a 4 year old, while in school I became fluent within 3 years in three languages. I have a rough understanding of linguistics, but the limitations are based on character balance since languages are still largely used for convenience plotting roleplay.
 
If my character was a skilled fencer before, do I put culture points into fencing or would I need proficieny points into a thin blades?

It's rather background since no one dressolini fences but just wondering.

(For reference he was a stealthmark/darkmark)
Fencing is not a Proficiency. You should invest the points in Thin Blades, since they have replaced Fencing.
 
Is it a flat ten years for a school, or is it possible to invest more years into a school for a greater bonus?
Flat ten years. Needs to be completed, cannot be shortened or extended, cannot be repeated. (There may be exceptions in the future, but not for now).
 
To follow up on what they said, even without being noble, being raised bilingual is pretty common and at that age you absorb a language way, way better than as an adult trying to learn a less.
I don't agree, because this statement is largely based on modern teaching methods and language material availability, but I do agree it causes some complex relations to having to move to a Common language world like Regalia. We will make Common a "Free" language that can be learned at any point for no time cost to compensate.
 
Arcane knowledge seems to lack a 1:1 equal. Aberration knowledge seems to cover it, mostly. Is that knowledge still able to identify types of magic, if you theoretically invest 40 points into it?

To clarify: Not by mutations, but by spells being cast by lower tier mages who have no mutations.
 
Arcane knowledge seems to lack a 1:1 equal. Aberration knowledge seems to cover it, mostly. Is that knowledge still able to identify types of magic, if you theoretically invest 40 points into it?
Void/Exist Knowledge is Magic knowledge, Aberration is Vilitatei, Vampires, Witchblood etc. Planar Knowledge is everything related to Soul Essence and Aloria.
 
https://wiki.massivecraft.com/School_of_Atraves For the schooling, it says 'major Elven populations'. Does that mean a certain percentage of Neflin is needed to learn it in an area (Daendroc as example is 18% Altalar, Cielothar, and Shendar)? https://wiki.massivecraft.com/Knowledge#Nelfin_History "Students will additionally have an excellent grasp of Imperial Elven" Does that mean if my character learns the School of Atraves, they have to learn Imperial Elven and take up a language slot? Can that language be forgotten in favour of a different language later on?
 
Void/Exist Knowledge is Magic knowledge, Aberration is Vilitatei, Vampires, Witchblood etc. Planar Knowledge is everything related to Soul Essence and Aloria.
Void/Exist makes no mention of magic schools. It only describes how practitioners know about the cataclysm, the creation of the veil, theories on Estel and Demons, Void invasions, Arken, and their influence on the world.

Aberration on the other hand states how practitioners can identify mages by the mutations, tell what school caused said mutations, and what level they are from said mutations.

Is there a mistake or am I misinterpreting?
 
For the schooling, it says 'major Elven populations'. Does that mean a certain percentage of Neflin is needed to learn it in an area (Daendroc as example is 18% Altalar, Cielothar, and Shendar)?
Larger than 100 Nelfin in one place.

that mean if my character learns the School of Atraves, they have to learn Imperial Elven and take up a language slot? Can that language be forgetten in favour of a different language later on?
We're not going to be super specifically crude on languages. They are "balanced" on the sheet. It's always better to overstack than to under stack in those cases.
 
Is there a mistake or am I misinterpreting?
It goes by a common sense assumption that if you understand where electricity comes from, you can recognize electrical devices plugged into sockets. Really crude metaphor I know, but I can understand if the wording is a bit vague. Jared wrote it on my specifications.
 
Please excuse me, I keep re-reading the page but I keep confusing myself so I'd just like to write it out a little and get some confirmation. So it's easiest to start with is my character Mama Yahdga who is 178 years of age. To start does this mean she has 60 culture points and 60 regular points? And does the 60 point cap apply to points gained by age? To explain, Mama is a Cielothar so she automatically has +20 proficiency in Husbandry. She also will have attended the School of Alchemy so that's another 10 points. Are these points just complimentary? Meaning, do I still have 60 points left to spend and these are just added? Sorry if this is confusing . If I need to be more concise I will attempt to shorten my questions.
 
Is it possible to learn any of the remaining schools (specifically, Turall) from private tutors anymore if you study for the same amount of time as you would at the school?
 
It doesn't actually take 10 years to learn, but it's more like a "One language per 10 years" sort of rule with no cap. It means you can have learned 3 languages in 12 years if you're 30 years old. There's also some background logic on it: I've lived in Norway for 5 years now and I still speak it worse than a 4 year old, while in school I became fluent within 3 years in three languages. I have a rough understanding of linguistics, but the limitations are based on character balance since languages are still largely used for convenience plotting roleplay.
Mmm, tastey. 34 languages...
 
Is it possible to learn any of the remaining schools (specifically, Turall) from private tutors anymore if you study for the same amount of time as you would at the school?
Follow up question -- How do you gauge how much ability you get based off of how many skill points you invest? Ex: How good you would get at painting if you gave 6 skill points?
 
How would a half breed be affected by the racial proficiency boost? For example, would a half Qadir have the same forgery, medicine, and surgery boost as a full Qadir?
 
Unsure if I should really be asking this here or not. I am purposefully avoiding schooling both backstory and confusion reasons. One thing I may ask is in the School of Alchemy, where husbandry and horticulture are learned in addition to alchemy, how does this transfer over? Husbandry and horticulture are both culture skill investments, while alchemy is a regular skill investment. I assume this simply means its a form of point conversion?

Additionally I might add that a sentence contradicts another on the proficiency page. I pointed this out earlier but it looks like the latter bit might have been left on accident. The quote is "while the only remaining limitation is that Schools are in specific places meaning a character must spend 10 years in that specific place. Schools are attended between the ages 10 and 20, while they require a 10 Proficiency Point investment, as such. When graduation comes at age 20". Although, it could also mean that they can only be attended for those ten years. Either way, a bit strange. More of a personal question since i'm sure you know how I am- will there be a Hadar/Essa combat school, or at least weapon(s)? I briefly saw the School of Motrill that assisted alchemy, but that seems to have been deleted.
 
So uh. What's the dealio with Qadir Shardbow? I'm assuming it's an item that can't be made by your every day Qadir clocksmith but your local Soul mage. Is this closed to only those who have Trustee, or?...
 
So, this is a bit of a tricky asking of a technicality. The character starts gaining proficiency points after the age of 10, which makes perfect sense, because they need to be out of early childhood to actually start learning things. My question (surprise surprise) is how this works with the Maraya? Their age is measured by how long they've been out of stasis, and each of them came out of stasis basically fully-grown. Does this mean Maraya have points actually equal to their age, or do they still need to get to age 10 first?
 
Unsure if I should really be asking this here or not. I am purposefully avoiding schooling both backstory and confusion reasons. One thing I may ask is in the School of Alchemy, where husbandry and horticulture are learned in addition to alchemy, how does this transfer over? Husbandry and horticulture are both culture skill investments, while alchemy is a regular skill investment. I assume this simply means its a form of point conversion?
According to the wiki, the culture points are completely separate and are gained alongside proficiency points after the age of ten. For example, someone of the age of 40 has 30 proficiency points to use, and 30 culture points to use.
 
According to the wiki, the culture points are completely separate and are gained alongside proficiency points after the age of ten. For example, someone of the age of 40 has 30 proficiency points to use, and 30 culture points to use.
Oh I know that, however if one attends the school of alchemy they also get a boost in horiculture and husbandry, which are both culture skills if I remember correctly. So I was wondering if there was some sort of special case here, or if they simply transferred over with +10 in these areas? The school of Buildcraft would also be another good example.