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- Apr 11, 2018
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Recently, I've started construction on an underwater dome(With proper go aheads from staff) The problem is, the guardians spawn like rabbits underwater.
I have two ideas to help with this, since everyone knows that guardians are annoying to deal with and kill.
(A) A new mob truce trait for guardians and Elder guardians.
(B) Decreased guardian spawns.
With option A, the mob rates for guardians can stay the same, meaning prismerine blocks don't suddenly shoot up in price. As well as opening the door for more underwater building, lending more space to the worlds.
With option B, since guardians are the only hostile mob that spawns, having the same hostile spawn rate for underwater mobs makes it so large ammounts of the same mob spawn in an area around a player. Lowing the spawn rate would, once again, allow more underwater building and openings for more creative ideas other than the "Build a wall and put buildings inside it".
I have two ideas to help with this, since everyone knows that guardians are annoying to deal with and kill.
(A) A new mob truce trait for guardians and Elder guardians.
(B) Decreased guardian spawns.
With option A, the mob rates for guardians can stay the same, meaning prismerine blocks don't suddenly shoot up in price. As well as opening the door for more underwater building, lending more space to the worlds.
With option B, since guardians are the only hostile mob that spawns, having the same hostile spawn rate for underwater mobs makes it so large ammounts of the same mob spawn in an area around a player. Lowing the spawn rate would, once again, allow more underwater building and openings for more creative ideas other than the "Build a wall and put buildings inside it".