- Joined
- Oct 3, 2017
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- 197
- Reaction score
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You might notice that shortly after a player logs on, they log off. Although we cant account for all of the reasons we, at least, try and fix the more common ones.
One reason players leave (especially new groups of players) is the cost for a new faction. A 750r price tag can be intimidating to new players, who upon seeing the hefty price tag either abandon the server or reluctantly join a faction.
What am I proposing?
MicroFactions
What is a microfaction?
A micro faction is (as per the name a small faction) in which there are regulations and limits on what can be achieved through them:
-free to create
-limited to only a one chunk claim
-maximum member cap of 5 players (The leader and 4 others)
-two weeks of inactivity leads to disbandment
-limited permissions options (to be balanced but perhaps make them less secure than a normal faction would be)
Possible rules concerning microfactions
-No alt microfactions allowed
-Darkrooms may not be claimed with microfactions
Pros of Microfactions
-New players have the option to band together to form their own, small factions
-Increased player base
-smaller, builds occupy wilderness hopefully making it a more interesting place to travel through
Cons of Microfactions
-possible rise in claim abuse
-Roleplayers ditch large factions to have their own 1 chunk storage
-possible large array of ugly one chunk claims everywhere as no one really cares about what their chunk looks like because its temporary anyway
-tech staff work would be required
One reason players leave (especially new groups of players) is the cost for a new faction. A 750r price tag can be intimidating to new players, who upon seeing the hefty price tag either abandon the server or reluctantly join a faction.
What am I proposing?
MicroFactions
What is a microfaction?
A micro faction is (as per the name a small faction) in which there are regulations and limits on what can be achieved through them:
-free to create
-limited to only a one chunk claim
-maximum member cap of 5 players (The leader and 4 others)
-two weeks of inactivity leads to disbandment
-limited permissions options (to be balanced but perhaps make them less secure than a normal faction would be)
Possible rules concerning microfactions
-No alt microfactions allowed
-Darkrooms may not be claimed with microfactions
Pros of Microfactions
-New players have the option to band together to form their own, small factions
-Increased player base
-smaller, builds occupy wilderness hopefully making it a more interesting place to travel through
Cons of Microfactions
-possible rise in claim abuse
-Roleplayers ditch large factions to have their own 1 chunk storage
-possible large array of ugly one chunk claims everywhere as no one really cares about what their chunk looks like because its temporary anyway
-tech staff work would be required