- Joined
- May 17, 2016
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- Age
- 26
- Location
- Regalia.
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- conflee.tumblr.com
I have heard a few times, a lot of times actually, that Survival has an issue with nearly every player having hundreds of sets of God Armor. This is for a lot of reasons, so I figured I would take a crack at a few solutions, some of these I have heard from a lot of places, and a few of my own ideas.
Armor Durability: At the moment, due to MassiveArmor, armor will nearly never break- it has something like, 5k durability if I remember for diamond? Add on Unbreaking 3, and you might as well have an infinite durability set.
- Solutions ~
1- Remove or nerf MassiveArmor majorly. Diamond armor doesnt need a durability buff. If anything, only Leather and Gold really need it.
2- Axe Damage to Armor should be increased. Im not 100% sure how customizable MCMMO is, but if there is a way to do so, I think the amount of damage Axes do to armor should be increased- or at least have an increased chance. IE- someone uses Crushing Blow, has a 50% chance per hit for its duration to do x2 damage to armor.
God Items: A similar issue is present here, with there being hundreds of sets of said unbreakable armor sitting around in chests in faction vaults, doing nothing.
- Solutions ~
1- Temporarily add a salvage option, where players can turn Diamond armor into a small amount of XP or Regals, based on durability and enchants, and the armor part. IE- Diamond boots give, 1 small xp Orb. God Chestplate gives 12.
2- Create a lottery temporarily, where players can put up full sets of God Armor as risk, with the chance of earning regals if they win, based on dice rolls or a random name selector.
3- Repair Risk increase, essentially the MCMMO geared solution to this. Make the ability to repair armor with enchants higher tier, and increase the chance of enchants being stripped when armor is repaired higher. On top of this, I would suggest disabling the ability to repair diamond armor in a vanila anvil. Meaning more players will be losing armor until they can grind p to a high enough level to repair.
Massive Mob Solutions: These are solutions to a few random problems, and just general ideas for unrelated things, involving Massive Mobs.
1- MassiveMobs with Axes: Essentially, More MassiveMob types that wield exclusively axes, so that MassiveMobs will eat through people's god armor surplus.
2- More Bosses: At the moment, if you want to find a MassiveMob Boss, it is a huge pain. You have to scour the maps , camping in deserts for hours to find something interesting. I think adding a couple new Bosses- or the next idea- would help with this.
3- Set Bosses: This one is simple. Add protected 'dungeons' to maps in open areas, where unique MassiveMob Bosses will spawn once every 3 days. These mobs would have better drops, as well as minion mobs and random loot chests. This would add a competitive area to the map, where PVPers can compete for better items and regal rewards, as well as PVE people and maybe a few RPers even if you toss in some lore item drops.
4- Cannons: No, I dont mean enabling TNT for raiding. When I first joined, and I think this is still a feature, Premiums could build actual cannons in the world. My suggestion is, adding this for everybody, with options to aim, reload times, etc. This isnt a huge feature, but I feel a few creative players could easily find cool uses- maybe setting up Siege Events with defenders and attackers trying to take a castle, or stuff like that.
Armor Durability: At the moment, due to MassiveArmor, armor will nearly never break- it has something like, 5k durability if I remember for diamond? Add on Unbreaking 3, and you might as well have an infinite durability set.
- Solutions ~
1- Remove or nerf MassiveArmor majorly. Diamond armor doesnt need a durability buff. If anything, only Leather and Gold really need it.
2- Axe Damage to Armor should be increased. Im not 100% sure how customizable MCMMO is, but if there is a way to do so, I think the amount of damage Axes do to armor should be increased- or at least have an increased chance. IE- someone uses Crushing Blow, has a 50% chance per hit for its duration to do x2 damage to armor.
God Items: A similar issue is present here, with there being hundreds of sets of said unbreakable armor sitting around in chests in faction vaults, doing nothing.
- Solutions ~
1- Temporarily add a salvage option, where players can turn Diamond armor into a small amount of XP or Regals, based on durability and enchants, and the armor part. IE- Diamond boots give, 1 small xp Orb. God Chestplate gives 12.
2- Create a lottery temporarily, where players can put up full sets of God Armor as risk, with the chance of earning regals if they win, based on dice rolls or a random name selector.
3- Repair Risk increase, essentially the MCMMO geared solution to this. Make the ability to repair armor with enchants higher tier, and increase the chance of enchants being stripped when armor is repaired higher. On top of this, I would suggest disabling the ability to repair diamond armor in a vanila anvil. Meaning more players will be losing armor until they can grind p to a high enough level to repair.
Massive Mob Solutions: These are solutions to a few random problems, and just general ideas for unrelated things, involving Massive Mobs.
1- MassiveMobs with Axes: Essentially, More MassiveMob types that wield exclusively axes, so that MassiveMobs will eat through people's god armor surplus.
2- More Bosses: At the moment, if you want to find a MassiveMob Boss, it is a huge pain. You have to scour the maps , camping in deserts for hours to find something interesting. I think adding a couple new Bosses- or the next idea- would help with this.
3- Set Bosses: This one is simple. Add protected 'dungeons' to maps in open areas, where unique MassiveMob Bosses will spawn once every 3 days. These mobs would have better drops, as well as minion mobs and random loot chests. This would add a competitive area to the map, where PVPers can compete for better items and regal rewards, as well as PVE people and maybe a few RPers even if you toss in some lore item drops.
4- Cannons: No, I dont mean enabling TNT for raiding. When I first joined, and I think this is still a feature, Premiums could build actual cannons in the world. My suggestion is, adding this for everybody, with options to aim, reload times, etc. This isnt a huge feature, but I feel a few creative players could easily find cool uses- maybe setting up Siege Events with defenders and attackers trying to take a castle, or stuff like that.