Archived Possible Fixes For: Item Inflation

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Conflee

Me an the bois at 3 am lookin for BEANS!
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I have heard a few times, a lot of times actually, that Survival has an issue with nearly every player having hundreds of sets of God Armor. This is for a lot of reasons, so I figured I would take a crack at a few solutions, some of these I have heard from a lot of places, and a few of my own ideas.

Armor Durability: At the moment, due to MassiveArmor, armor will nearly never break- it has something like, 5k durability if I remember for diamond? Add on Unbreaking 3, and you might as well have an infinite durability set.

- Solutions ~
1- Remove or nerf MassiveArmor majorly. Diamond armor doesnt need a durability buff. If anything, only Leather and Gold really need it.

2- Axe Damage to Armor should be increased. Im not 100% sure how customizable MCMMO is, but if there is a way to do so, I think the amount of damage Axes do to armor should be increased- or at least have an increased chance. IE- someone uses Crushing Blow, has a 50% chance per hit for its duration to do x2 damage to armor.


God Items: A similar issue is present here, with there being hundreds of sets of said unbreakable armor sitting around in chests in faction vaults, doing nothing.

- Solutions ~
1- Temporarily add a salvage option, where players can turn Diamond armor into a small amount of XP or Regals, based on durability and enchants, and the armor part. IE- Diamond boots give, 1 small xp Orb. God Chestplate gives 12.

2- Create a lottery temporarily, where players can put up full sets of God Armor as risk, with the chance of earning regals if they win, based on dice rolls or a random name selector.

3- Repair Risk increase, essentially the MCMMO geared solution to this. Make the ability to repair armor with enchants higher tier, and increase the chance of enchants being stripped when armor is repaired higher. On top of this, I would suggest disabling the ability to repair diamond armor in a vanila anvil. Meaning more players will be losing armor until they can grind p to a high enough level to repair.


Massive Mob Solutions: These are solutions to a few random problems, and just general ideas for unrelated things, involving Massive Mobs.

1- MassiveMobs with Axes: Essentially, More MassiveMob types that wield exclusively axes, so that MassiveMobs will eat through people's god armor surplus.

2- More Bosses: At the moment, if you want to find a MassiveMob Boss, it is a huge pain. You have to scour the maps , camping in deserts for hours to find something interesting. I think adding a couple new Bosses- or the next idea- would help with this.

3- Set Bosses: This one is simple. Add protected 'dungeons' to maps in open areas, where unique MassiveMob Bosses will spawn once every 3 days. These mobs would have better drops, as well as minion mobs and random loot chests. This would add a competitive area to the map, where PVPers can compete for better items and regal rewards, as well as PVE people and maybe a few RPers even if you toss in some lore item drops.

4- Cannons: No, I dont mean enabling TNT for raiding. When I first joined, and I think this is still a feature, Premiums could build actual cannons in the world. My suggestion is, adding this for everybody, with options to aim, reload times, etc. This isnt a huge feature, but I feel a few creative players could easily find cool uses- maybe setting up Siege Events with defenders and attackers trying to take a castle, or stuff like that.
 
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I've been on massive for 4 years, ive seen how its progressed over time. Just gonna let you know. Your "Historical Context" claims are bull. Now before you go complete a-hole on me, and try to start up a flame war in these comments, Yes, Gift4alls DID make god armor nearly worthless. Because, with just 8 dollars EVERYONE ONLINE AND THEIR 6 ALTS CAN GET A SET. You've been on for 4 years, one month; I've been on three months longer than you with my original account. And unless you have another account I'm not aware of (and I don't care to be), then whatever. But the whole "Historical context" shite is bull. Fishing up items was removed a while ago, and yes, because of the inflation of items people got from it.

ALSO LET ME GO AHEAD AND CLARIFY BECAUSE PEOPLE CANT SELF DEFINE THE TWO WORDS "PLAYER MOTIVATION"



Player - a person taking part in a sport or game.
Motivation - the general desire or willingness of someone to do something.

Put those together, what do you get? @BenRekt


Like i said, Massive does not call itself the "Marketing server" Its a ROLEPLAY and PLAYER VS PLAYER server, with Factions. And its bad enough those two catagories are divided enough. Massive's market has been awful for years, and the economy has been even worse. If you're willing to leave a server because you cant sell items anymore, then what are you even doing on a game? If thats what you enjoy doing, is monitoring a market, go put your "skills" to use at a job, not spend hours on a video game. That turns massive into a "job" which is what was talked about in another whole thread which goes to show that all of massives problems are all a vicious circle that loops right back around.

Call me whatever you feel like, honestly, I dont care how you try to make yourself seem better on a thread on a video game's forums page, Hell, you can reply what you want, but to be honest im just going to ignore it. I stated my opinion on what i wanted to, big whoop. I'm not going to sit here and bother with this any longer lol. I'mma go back to pvping and RPing on massive, because thats my.... motivation to be on massive. Do have a great day though. Oh and feel free to reply to this, just dont expect me to reply back ^-^
I mean, you did reply to someone else on this thread at the start, instead of just commenting. So it seems you wanted to at least have a discussion.

I'd very much like this conversation to continue, but since you stated you played on this server with a different account and claim you both PVPed and RPed, I can't quite make an argument with knowing the name of your original account. I have no way to know if you were actually involved in any PVP 2-3+ years ago, so I can't really believe your claims of actually knowing how PVP and item prices have progressed.