Cayorion just broadcasted in game that the /vote rewards were raised from 3r per vote to 10r per vote.
Oh hell yeahCayorion just broadcasted in game that the /vote rewards were raised from 3r per vote to 10r per vote.
Jumps on right now to vote*
Feel free to suggest an alternate way to make money. We're all complaining because literally everything we own is at stake here. I.e. Vault factions have to pay tax just the same as others, and if someone can't pay it because they don't have enough money, everything they own gets disbanded and lost.While I respect and appreciate the complexity of the Massive economy and the staff's implied obligation to regulate its fluctuations, simply raising the vote reward, in my opinion, does not help the server in a lasting manner. While it does support those who depend on regals for faction upkeep or rental costs, allowing a mindless activity (voting), to occupy such a meaningful portion of server-wide incoming regals would seem to mitigate much real economic incentive. Rather than complaining about the new challenges facing us, players should welcome the opportunity to play this game in a different way than they had previously, expanding horizons and such and finding other ways to supplement their monetary needs, or adjusting their standard of Massive living. Regal handouts are not the answer. Voting is, of course, important and the 3r reward seemed to provide fitting recompense without totally encompassing one's income. Now, with such easy and substantial income provided at such little effort, I worry that there will be negative consequences in the long run, with regals ultimately devalued, along with goods and services.
Edit: I would clarify to say that while simply allowing basically free regals into the economy would not be productive, if a staff response is absolutely necessary lessening various money sinks around the server could be a helpful means of economic stabilization, as it aids those struggling financially while still maintaining the integrity of the regal as a valued currency.
I would encourage you, and players of like mind, to stop asking others for ways to supplement incomes and instead focus on how you, as an individual player, can contribute to the economy of the server in a way that would be profitable. Rather than insisting that regals be made available to pay for "vault factions", perhaps sell off some of the items in said vault to pay for its upkeep. Analyze your own talents and abilities and figure out your own way to be successful, whether it be through trade, DRing, lore, art, or anything you can come up with. This server is part of a game, and a roleplay experience, but you must still keep realistic expectations about the nature of its economic flow. Just because regals aren't as immediately available to you does not mean that there are not valid avenues for their acquisition within your ability- they just might require a little more personal effort.Feel free to suggest an alternate way to make money. We're all complaining because literally everything we own is at stake here. I.e. Vault factions have to pay tax just the same as others, and if someone can't pay it because they don't have enough money, everything they own gets disbanded and lost.
you knowAnalyze your own talents and abilities and figure out your own way to be successful, whether it be through trade, DRing, lore, art, or anything you can come up with.
I DR all the time and almost never vote. I was just suggesting that it could be an alternate way for rpers to get cash, since they can't really charge people for rping with them lolI would encourage you, and players of like mind, to stop asking others for ways to supplement incomes and instead focus on how you, as an individual player, can contribute to the economy of the server in a way that would be profitable. Rather than insisting that regals be made available to pay for "vault factions", perhaps sell off some of the items in said vault to pay for its upkeep. Analyze your own talents and abilities and figure out your own way to be successful, whether it be through trade, DRing, lore, art, or anything you can come up with. This server is part of a game, and a roleplay experience, but you must still keep realistic expectations about the nature of its economic flow. Just because regals aren't as immediately available to you does not mean that there are not valid avenues for their acquisition within your ability- they just might require a little more personal effort.
Perhaps I haven't been clear; by enabling players to simply rent houses and maintain storage factions from simply voting- an action that, while indirectly helpful over time, does not provide immediate stimulation to the economy- the regal itself is devalued, as properties are purchased and land is claimed without any real economic return enacted. I understand that it is far more convenient to simply vote regals into your account in terms of time spent and effort applied, and there will most likely be little to no obvious effect on the economy initially, but over time I expect to see devaluation of the regal and of the goods and services it can afford as well as far reaching intangible consequences. In the previous system, the regals introduced into the economy from voting were not in great enough quantity to offer destabilization, as trade and DRing and other financial endeavors balanced this inclusion. Now, players who work through ingame methods to get their regals will eventually see that work rendered meaningless as any player can obtain significant levels of currency through doing nothing except voting. If every player has lots of regals, what are they worth anyway?An important thing to remember is that a lot of people do this as a fun little activity. Not everyone wants to invest hours of grinding for minimal playtime. Some people may enjoy it and that's fine, but you have RPers who only can get on the server one hour a day and then get a majority of their time on the weekend, they probably don't want to spend that time grinding away and coming up with ways to make money to make ends meet. That's why the vote income was probably raised, so that people get to spend their time doing what they enjoy. The voting is now enough to rent in Regalia and have a faction for storage. That being said the vote increase was a nice addition.
(you wouldn't get kicked from your current faction if you cannot pay your tax and you also stop paying taxes after 3 days not coming online as far as I am aware)In the start of the thread people were saying that the faction taxation should be removed.
I find it to sound like a brilliant idea! I never really liked constantly checking if I have enough money to pay the next tax. And it's especially annoying if you're just a casual player who plays on weekend and the tax is just sucking your money away.
And with this change I would love if the other old systems came back, like: The cost of creating a faction!
Back then, it cost 2000 regals to create a faction, which meant you actually had to save up money it wasn't just a tiny amount and then you had yourself a faction.
And it would also decrease the amount of factions in a world! If you go on Dynmap theres just so many factions. And most of them are only 1-5 chunks big...
No hate pls
In the start of the thread people were saying that the faction taxation should be removed.
I find it to sound like a brilliant idea! I never really liked constantly checking if I have enough money to pay the next tax. And it's especially annoying if you're just a casual player who plays on weekend and the tax is just sucking your money away.
And with this change I would love if the other old systems came back, like: The cost of creating a faction!
Back then, it cost 2000 regals to create a faction, which meant you actually had to save up money it wasn't just a tiny amount and then you had yourself a faction.
And it would also decrease the amount of factions in a world! If you go on Dynmap theres just so many factions. And most of them are only 1-5 chunks big...
No hate pls
Faction Tax even at its Maximum is 10r a day, which is extremely easy to get, even if you are a 'casual player' who just uses /vote every so often, and if you are a faction leader who has massive claims, you should have a large member base that you tax to you can survive. If you can't afford that tax, reduce your claims, or just ask everyone in your faction to Darkroom.
I believe that if your faction has a high tax, that everyone should have the mentality of 'We're all in this together' and pay the high tax, or risk losing all the land, which has been built on idealy, so that your leader doesn't have to work his ass off to get tax by himself.
^.^(you wouldn't get kicked from your current faction if you cannot pay your tax and you also stop paying taxes after 3 days not coming online as far as I am aware)
Thats the ammount of work it costs without it giving you what you actualy want. I think we can all agree that thats allot of work that in the end just vanishes from the sellers perspective. Its litteraly just wasted effort that didnt realy gain him anything els than keeping his shop for the next month. Worst part of it is that the seller can't even afford anything else when doing this much work. And we almost forgot the cost of the tools needed to gather that wood.That's at least 3 double chests of wood logs you don't just need to gather, but also sell to other people.
The idea behind /fix and it costing regals now was that you only use it in emergencies or for lore items. You can fix an enchanted diamond axe with a normal diamond axe on an anvil for a few exp level (first time about 2-3 level). When gathering materials you should still get experience (also for smelting ores you get some experience) and if that all is still too much then I suggest you breed animals, as you get an exp-glowball everytime when breeding them. If the animal farm is big enough you can make level 1-15 in less than 2 minutes without a darkroom or fighting mobs.And Il need /fix to repair my tools in order to do that. But I have no money to afford that...
but that's life. Carrying this discussion now to "but this is a game, I should have fun and it shouldn't be comparable to real life" would take it a bit too far. If you just enjoy building but nothing else, then maybe the creative mode is more for you.We have to put so much effort into things we don't like to get what we do like.
The idea behind /fix and it costing regals now was that you only use it in emergencies or for lore items.
but that's life. Carrying this discussion now to "but this is a game, I should have fun and it shouldn't be comparable to real life" would take it a bit too far.
But back to topic: To help the economy on the server boost the trade. Fix the Massivelock shops and reduce the market stall rents and I believe we are fine ^^
Yes, that's true, anvil repairs just go so far and then they become "too expensive" at one point. But the few other times already safe you hundreds of regals.
- That may be so. But it still garuntees 100% fix with 100% keep of enchantment. mcmmo is simply not a viable option for many. And anvil fixing only goes so far. I have no problem paying the 100r per item. Aslong as I can finance it besides my faction.
Yes, I compared it to real life because it's similar there, but you could have argued that this is a game and thus you want it to be different than from real life. At this point I was afraid to start a discussion about the difference between real life and games and I rather wanted to save that topic for another time.
- You just made that statement. I did not. I am not compairing it to real life, you just did.
Yes, it may not be done with that, but as Medvekoma stated at the beginning of this post, we are brainstorming some measurements to get the economy into the right direction and then we can discuss the effects and further improvements from there.
- I disagree that the problem ends there. It basically has the same effect that the increase of vote income does. It balances the loss of premium money. It will make shops more available to everyone more than premium used to.
Your point is a good one. It truly is. But its not the only thing that is wrong with the economy. It does not solve the lack of demand in certains supplies. Nor help the value of said supplies. And that is a point I was trying to address. So please stop attacking it asif its my personal issue.
That's why I was saying you need to find your own way of making money. Like selling schematicas. That can be done on a weekend and the money from it can last you maybe even more than a week (depending on the building).Eventhough voting would help pay for the shops and rental homes. Its a thing you have to do daily to actualy make allot of money with. And not everyone has time to go on minecraft everyday. (I know it doesn't take long, but I don't want to go in detail why people will or will not do it everyday)
"*Like!*"premium was a money well that gave allot of money in an instant. And the same goes for the rental areas. It takes allot of money as a money sink in an instant. So reducing the shop/rental prices would balance that out more properly then adding more money to vote does.
What exactly are you referring to?But again this is just one aspect of the economy that is broken due to "not only" the loss of premium. There are more issues with the economy that existed before the loss of premium. And I believe its important to address those issues aswel.
Thank you. But I was looking for a solution for the general issue rather then my personal one.