I agree that this is a cool plugin and i love having a bat flying around behind me but in pvp...
I want to be honest here and say that it not should be possible to ride pets in pvp (horses could be an exception.)
We fought Raptum a few hours ago and many of us discovered that:
(There might be more things but this is what i remember)
- It almost not is possible to get hit by arrows while riding on huge pets like large slimes
- It almost not is possible to hit players normally because of the speed that the pets provide
- You are faster than a person using speed 2 trait/potions which make speed traits unnecessary
- Stunstrike doesn't really affect you which makes it unnecessary
I agree with this. If pets were killable than they would have the same advantage as riding a regular horse in pvp. Perhaps they get made killable with a cool down time so that you cannot just respawn one as soon as it dies.
Maybe staff could add to the raiding/war page about specific pets that are and are not allowed in PVP. Perhaps just horses should be allowed because then any player (premium or not) would be able to have the same advantage.
Frederick is correct, there are problems with in relation to PvP. The main fix in my opinion would simply be to make pets killable and this would fix most of the issues in PvP.
You and your big brain.For those wanting to emote or talk as the pet, you can probably change your nick momentarily, it wouldn't be that big a deal for a brief conversation
The only Reading i mentorens lore compliance is because @KraftyKlutz mentioned it. I were just trying to say something similar to what you sai.
Being able to have pets riding other pets should be disabled. And obviously, game/lore staff would crack down on roleplay interruption they see. I think if that's put into place, it'd be perfect.
It'd be a very rare instance where that would be needed.I don't think so. What about villagers riding horses? Easily a part of a royal retinue.