- Joined
- Jul 2, 2024
- Messages
- 2
- Reaction score
- 0
- Points
- 21
Character Information
Appearance Information:
Skill Information:
Common Vampire Mechanic V: You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.
Special Vampire Mechanic III: You are an eternal ember, and your warmth can be shared with others. You are always immune to cold weather and frost-based Mechanics, and can extend this immunity up to 2 others by touch. Your hands and arms can also burn or cook non-living things with touch. Finally, you are immune to non-Magical fire, and can walk through it.
Special Vampire Mechanic IX: You gain a +1 Bonus for every Persuasion /Dice roll, which is added to the final result. This Mechanic does nothing, if the Character already receives a +1, from for example Slizzar Heritage Mechanics.
Kathar II: Kathar can change the alignment of any Spirit to that of Void, so long as the possess/own/control the Spirit. Void Spirits are always symbiotic for them also.
Backstory/Plothooks:
Still WIP
Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[15/15 points spent]
Proficiency Points:
Roguery Point Buy:
Magic Point Buy:
- Full Name: Zelvienne Fellea V. Drennore
- Heritage / Culture: Half Kathar, Half Brood(?)
- Age: 102
- Gender / Pronouns: She/Her
- Religion: Fornoss, Blodrúna
- Occult: Dymolov Vampire Greater
- Character Occupation: Writer
Appearance Information:
- Eye Color: Dark Red with a darkened sclera
- Skin Color: Pale White
- Hair: Black Short Layered Wavy Hair (Currently)
- Height: 165 cm
- Body Type: Hourglass
- Additional Features:
- Decolored arms and legs with the ability for things to slowly decay when touched.
- Horns and Tail are enveloped in shadowy flames.
Skill Information:
- Hobbies and Talents:
- Writing dark/normal fantasy stories
- Napping
- Magical Talent
- Mechanics:
Common Vampire Mechanic V: You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.
Special Vampire Mechanic III: You are an eternal ember, and your warmth can be shared with others. You are always immune to cold weather and frost-based Mechanics, and can extend this immunity up to 2 others by touch. Your hands and arms can also burn or cook non-living things with touch. Finally, you are immune to non-Magical fire, and can walk through it.
Special Vampire Mechanic IX: You gain a +1 Bonus for every Persuasion /Dice roll, which is added to the final result. This Mechanic does nothing, if the Character already receives a +1, from for example Slizzar Heritage Mechanics.
Kathar II: Kathar can change the alignment of any Spirit to that of Void, so long as the possess/own/control the Spirit. Void Spirits are always symbiotic for them also.
- Languages: Common and d'Ithanie
Backstory/Plothooks:
Still WIP
Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[15/15 points spent]
Proficiency Points:
- Strength:
- -Bruiser Stance
- -Bruiser Slam
- -Bruiser Grit
- -Bruiser Tackle
- -Bruiser Duel
- -Bruiser Unsheathe
- -Bruiser Parry
- -Technique Parry
- Constitution:
- -Rage Counter
- -Interception
- Dexterity:
Roguery Point Buy:
- -Improvised Attack
- -Sharp Reflexes
- Magic:
Magic Point Buy:
- -Arcane Snare
- -Arcane Distortion
- -Arcane Shove
- -Arcane Cleanse
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