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Played Character Zelvienne Fellea V. Drennore

This character is actively played.
Joined
Jul 2, 2024
Messages
2
Reaction score
0
Points
21
Character Information
  • Full Name: Zelvienne Fellea V. Drennore
  • Heritage / Culture: Half Kathar, Half Brood(?)
  • Age: 102
  • Gender / Pronouns: She/Her
  • Religion: Fornoss, Blodrúna
  • Occult: Dymolov Vampire Greater
  • Character Occupation: Writer

Appearance Information:
  • Eye Color: Dark Red with a darkened sclera
  • Skin Color: Pale White
  • Hair: Black Short Layered Wavy Hair (Currently)
  • Height: 165 cm
  • Body Type: Hourglass
  • Additional Features:
  1. Decolored arms and legs with the ability for things to slowly decay when touched.
  2. Horns and Tail are enveloped in shadowy flames.


Skill Information:
  • Hobbies and Talents:
  1. Writing dark/normal fantasy stories
  2. Napping
  3. Magical Talent
  • Mechanics:
Common Vampire Mechanic I: Vampires can use a Court Glamor to hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, except during feeding. This counts as a Disguise, and does not work on those who already know the Vampire is a Vampire.

Common Vampire Mechanic V: You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.

Special Vampire Mechanic III: You are an eternal ember, and your warmth can be shared with others. You are always immune to cold weather and frost-based Mechanics, and can extend this immunity up to 2 others by touch. Your hands and arms can also burn or cook non-living things with touch. Finally, you are immune to non-Magical fire, and can walk through it.

Special Vampire Mechanic IX: You gain a +1 Bonus for every Persuasion /Dice roll, which is added to the final result. This Mechanic does nothing, if the Character already receives a +1, from for example Slizzar Heritage Mechanics.

Kathar II: Kathar can change the alignment of any Spirit to that of Void, so long as the possess/own/control the Spirit. Void Spirits are always symbiotic for them also.

  • Languages: Common and d'Ithanie



Backstory/Plothooks:
Still WIP









Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[15/15 points spent]
Proficiency Points:

  • Strength:
Bruiser Point Buy:

  • -Bruiser Stance
  • -Bruiser Slam
  • -Bruiser Grit
  • -Bruiser Tackle
  • -Bruiser Duel
  • -Bruiser Unsheathe
  • -Bruiser Parry
Melee Point Buy:

  • -Technique Parry


  • Constitution:

  • -Rage Counter
  • -Interception


  • Dexterity:

Roguery Point Buy:

  • -Improvised Attack
  • -Sharp Reflexes


  • Magic:

Magic Point Buy:
  • -Arcane Snare
  • -Arcane Distortion
  • -Arcane Shove
  • -Arcane Cleanse
 
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