Pacifist, Lol-raiding, And You.

Should the "No lol-raiding" rule be re-implemented?


  • Total voters
    54
@Gabriel
These posts between us are getting someone long and derailing the main idea of the thread. Not going to continue breaking them down to reply , but I would be more than happy to discuss such elsewhere, as it is certainly an interesting discussion.

I guess my final unwavering stance to the OP is that I enjoy that lol raid rule. Only once a week, I see no unbalance to it. Obviously I am a pvper so this is probably a bit biased but I see no reason for a faction to be unable to survive 2 hours of raiding per week.
 
Personally I found the no "lol-raiding" rule rather settling in some aspects, as I am sure that we can all agree, whether hardcore PvP or hardcore RP heck maybe somewhere in the middle, that even the occasional raid could be made more enjoyable with some form of pretext to it. I'm sure that it's really easy to overlook things and state bluntly the facts so that we can get used to it or move on type thing, however I just wanted to draw a few comparisons and perhaps share my own view on the matter.

Raiding. The concept was unknown to me until about three weeks ago, given my two year stay on the server that might be surprising, however I was curious as to why such things were held in high regard. To my surprise the act of raiding is actually rather enjoyable, there's a thrill that I could definitely see merit in pursuing further. While I did enjoy the experience I did take note that I had been "tooled up" given the fabled "god armours" and "god axes" that passed me by in chats so regularly before, I was elevated to a better position than my skill probably merited and so thankfully I didn't die. However it did teach me a great deal, that even while I was relatively protected those who were unprepared for such an attack or simply not as equipped fell down instantly, there was a definite harshness to this that left a bitter tongue. So much so that my only demands for surrender were to swear fealty to the great queen "Florence Welch".

Honestly I think that is what is missing from PvP these days, now even more so with the removal of the protections from loosing items, humour. Far too often I see people pumping themselves up for a good bout of PvP and that is lovely, honestly I have had a brief spell enjoying it and respect it as a side of the server that is indeed quite fun. My issue is however when people don't go out for fun. PvPers have a tendency to make great deals of regals from the spoils of war, but at what cost, I for one have been the target of such attacks and given my mainly RP nature I lost an entire inventory of treasured items to me. Now you might say "well you should have dynmap hidden" or "should have secured your base before being afk", but really should I? In my view there's not much sport in hunting down and killing someone who is clearly it in a state to give any challenge to you. So why do it? The only logic I can come up with is either for economic gain or simply to bully such individuals. However that event has passed and myself moved on, I do think a little more 'enjoyment for all parties' should be in place.

Now this is a touchy subject, RPers and PvPers in close proximity and both fighting for the dual representation on the server. Good. So they should, however personally when you have things like this I tend to play them out from the other side's perspective. It is normally the complaint that RP is given too much light and not enough to PvP, but really if this were a RP argument then I would see it as the case where powerful characters pick at the newer and weaker targets for their own amusement. "You can't kill my character." They would cry out, however this would fall on stern euphoric ears that demand a 'surrender term' of a mutilated limb perhaps. This doesn't happen you see, because generally there is a consensus that everyone wants to enjoy an RP scuffle. Heck I've even been wrongfully prosecuted and lost all my lands, but there was a dialog between both sides so that there was at lead the opportunity to voice concerns.

However I'm sure PvPers won't want me droning on, raiding is fun, but I really think people need to sit down and evaluate the other party. Take a look, are they building, a quiet RP faction? Those are the sorts of things I think people need to think about before going off for a raid, because as much as it is a vital part of the server, ruining someone's experience of it or the server as a whole is not what you should be promoting. It's a topic which I feel quite strongly about, and I've been rather irritated by some of the responses here in their blunt natures, but if that is their opinion then fine. Here is mine.

To conclude, I very much feel that PvP and RP are equally part of the life of this server and for once I don't think that either is stepping on the others toes as you might put it. However blunt demands to accept surrender terms, while completely legal breed a certain bullying nature and can lead people to not enjoy their time here. Obviously I want people to enjoy PvP just as much as I do with RP, but a more empathetic touch should be taken in regards to this matter.

Fighting for the sake of fighting is not ok, fighting to have fun on all sides should be what we strive for as a community. Given the lessening of the protection of people from PvP I feel it is important to raise this matter to protect those who are innocent in the ways of PvP so that they don't get prayed upon and so we can all enjoy ourselves here. With or without a 'lol-raiding' rule.

Just my thoughts on the matter~
Ben
 
This situation can provide a person with a economic gain, a person can get hired to break into, or try to, and see if there are no weak spots.
 
I don't think roleplayers should have to hide like rats in the darkness underground while raiders trample the Earth above, unless they actually want to.
There should be a choice. Right now, there isn't.
 
I don't think roleplayers should have to hide like rats in the darkness underground while raiders trample the Earth above, unless they actually want to.
There should be a choice. Right now, there isn't.
To start im sorry if i offend anyone with this. With my limited understanding of Rp and where it happens, i believe Rp mainly takes place in Regalia. I understand that Rp happens out of Regalia and in factions as well as in wilderness. ( i believe so anyways)
But with what i remember from the start of my noob days in some cases when the fac i was in at the time was being raided i would one go to the market to shop for items to buy with the small amount of money from grinding in the darkroom, or i would ask the raiders to leave me alone in my little hut as i did not have any items they would be interested in. (the majority of pvpers to my knowledge do not find pleasure in killing players with no armor or what will not put up a fight) In your post you stated that you do not want to "hide like rats in the darkness underground while raiders trample the Earth above" I think that this is a sort of exaggeration being you could one do one of the things I have listed above or simply store you Rp armour and items and just stand in one of your buildings and wait out the two hours AFK or the more likely option of the raiders leaving because of lack of action or none at all.

Lastly pvpers put up some effort if they want to raid you more than once a week by creating a war dec with a valid Rp reason. In my own experience and some I have seen I don't believe that if you would not go out to defend or ask alies to defend your faction people would not have the time or effort in creating a war dec. With the amount of effort the pvp community of massive it would be nice if you could show the same effort of at least tolerance to put up with us in the short time we are raiding you. (effort includes: finding your fac on dymap, creating a raid port, war decs, grinding stats, brewing pots and other set up)

Thanks for you consideration
Also sorry for any biased statments I have said
 
Last edited:
Well the thing is, I often have nothing of interest. I live in a tiny hut in the desert with a small garden. The most valuable item I had in my inventory when I was attacked the first time was a bucket and a pretty blue flower.
Additionally, I make it consistently clear that I do not fight, and that I can and will give any possession I have to anyone who asks.
So as a target, I'm probably very low on the list. Yet I still seem to garner violent reactions simply by existing.
I understand that not everyone in the PvP community is like this, but when my only interactions with said community have been altogether harsh and unfriendly, there's a lot of distrust that makes itself prevalent.
 
From what I've read, it seems as though some people want pvpers to have to adapt and change their play style, or just alter how they go about their raiding. I'd like everyone to consider the world "raiding" for a moment. Last time I checked, raiding someone with the intent to kill them didn't mean showing compassion. Sure, some people might return weapons, and use to return armor when it dropped, but most raiders raided with the sole intent of killing the enemy and taking their loot. Point and straight. Most raiders didn't say to themselves "Oh.. that guy is just skipping in his garden picking flowers and talking to his best buds, I should leave him be." and then automatically leave. 9/10 of pvpers went ahead with the raid anyway, and then realized that said person wouldn't fight. They then proceed to either leave after like an hour, or stay the full two hours just hoping this enemy is allied to one of their enemies, and that a proxy fight might arise. I know for a fact that when Magnanimus raided Mithril, even though Mithril members fought, or focus was always on the Raptum and Chronikatr members we know would most likely show up, hence the proxy fight.

I'm just saying, if you want the current situation to change at all, with as flawed as you think it is, each side has to give a bit. PVPers can't be expected to have to be the ones to make all the change.