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Vampiric Politics And You

Magivore

No Rest For The Wicked
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Just as many previous lectures have been, Xilthruum the Lich Lord called forward everyone that was willing to gather knowledge to come forth. From mysteriously wealthy individuals wreathed in hoods, armoured skirmishers donning old masks, to twitchy feral Vampires and brutish aberrations that were coated with mutations, it appears this lesson was going to be on a more important subject than usual. For those who couldn't make it, a press was used to punch out multiple copies and distribute specifically to covens and sympathizers to help educate them in the form of a questionnaire.

Bh9_cvtliVVEaFFNpwwtMqNrMvQ9_ngXrTj8CAS0BBB53iIQcr3ZO51Cp5xdgPC0Q1pm1wTD4dsxo_D9FRxZkx_uw05Xqokpu9vChYLs9zrPex_AV_RL7H4POnn4_GciqSwEC2VR

Lecture 21, manuscript 1, recorded on the 3rd of November, 307 years beyond the Cataclysm


"Some may tell you Vampires are devoid to culture. Thanks to them, soup and snow-chilled blood will be publicly distributed for free after this lesson.

"Today, I will be discussing Vampiric politics. Yes, it is a bit of a messy thing to suffer through, and not all of us are intelligent enough to pretend to understand it, but it is important for a Sanguine to know where they stand concerning our old kingdom Dorkarth. There are six different branches of belief, each of them pertaining to how one appreciates the ideology and history that surrounds our glorious nation. While a mere whisper of what it used to be, it still stands as a foundation for what we know and what we are supposed to hold dear. These are the six beliefs, which I will describe to you today, and how one can tell where on the spectrum they stand.

Emergence: 15 AC
Slur(s): Nutless slaver (known for unfair and unintelligent tactic), wrinkle-straightener (known for belonging to older Sanguine), teething tribal (regularly violent beyond reason)
Summary: Dorkarthian Loyalists were the first type of political emergence to occur. At this point, people would band together for one greater purpose, but many modern Dorkarthian Loyalists are only friends for as long as it suits them. They believe heavily in leadership through competent Greater Vampires, a strong state lead entirely by Vampires, and a population of people entirely made up of Vampires with extremely few uninfected to serve only as food sources. Religion of all kind is forbidden, including Void worship, and Werebeasts that do exist in the society are often kept in gladiator arenas or sent on suicide missions that Vampires would not like to lose their people to. Many Doughall, von Kërle, Dorkarth, most longer-living Vampires, and Greater Vampires tend to hold this belief.
Emergence: 92 AC
Slur(s): Red butterfly (often for those who want friends they cannot have), fanged tot (known for belonging to younger Sanguine), actualler (regularly known to instill exceptions)
Summary: Dorkarthian Progressionists were the second form of political belief to make its entrance into the world, though more out of necessity than pride. With the fall of Dorkarth, Vampires began to adapt their beliefs for the sake of survival, making small exceptions in their ruling and lessening their strict grip on the world in order to invite people who were not as cut-throat as the earlier generation. This culture usually permits Void worship, invites Werebeasts as slaves for heavy labour, and rarely (if ever) allows Vampire sympathizers not to become Vampires solely if it benefits them in the destruction of holy relics or due to paying buckets of gold for it. The bond between the united people generally comes from pride rather than having propaganda tell them to. Many Crimson Witches, Barghest, and fledglings tend to hold this belief.
Emergence: 93 AC
Slur(s): Book bat (known for being encased in study), stick-studious (regularly avoids violence and favours artificial means of feeding), dog snogger (known for bonds with aberrations other than Vampires)
Summary: The Zikiellian Moderate Party was established by the Altalar that survived the Cataclysm, the Great Vampire Wars, and whatever else the world threw at them in rapid succession. After having survived far too many traumatic events, those who lived decided that choosing too far on one side or the other would be too risky due to execution laying on both ends. This political belief commonly permits all forms of heretical worship to their home nation, invites Werebeasts as servants, and regularly has exceptions for infecting someone whether it benefits them or simply keeps everyone happy. This group is generally the end of trying to establish a larger state, most of its followers content with creating micro-societies of friends, colleagues, and people of influence. Many Zikiel and conflict-fearing Vampires regularly hold this belief.
Emergence: 153 AC
Slur(s): Lotion rubber (known for excessive body care), loin lion (commonly composed of unproductive seducers), wall flower (rarely exceptional or worth recording or relying on in Vampire records)
Summary: The Shilôtian Neutral Company is not necessarily a cohesive party as it is an accidental match of similar thinking. Having been part of too many historical events or too few, those part of the Shilôtian Neutral Company jealously guard Vampirism and their small subculture because it helps them be superior rather than destructive to the world. People are often invited from all walks of life with only the elite becoming Sanguine, whether or not those subjected to their rule are aware of it, and regularly permits Vampires to be hired in order to help the small elite become successful. Hedonism and material wealth surpasses all, which regularly means the only Vampires around are leading families who seek to get ahead in their regular lives with minimal drawbacks. Many unaligned Alais, leading Shilôt, and aristocrats-turned-Vampire share this belief.
Emergence: 258 AC
Slur(s): Red dreamers (known to be among clueless adventurers), sharp sponge (known to soak up blood and 'claim' friends so other Vampires cannot eat), kiddy-questioner (known to be ignorant of Vampire politics)
Summary: Freeform Escapists are no longer of the belief of having Vampires as any sort of leader. Making its entrance into the world due to wide-spread pessimism and the loss of Sanguine culture, this party prides itself on going 'with their gut' and being more self-serving than willing to unite any one banner (unless lumped in through charts like these). These Escapists, as the name implies, either become Vampires by mistake or by choice and refuse to leave their own day-to-day lives, carrying this gift around as an extension of themselves rather than part of a higher purpose. As such, a Vampiric state is completely out of the question, as well as aberrations and Werebeasts now base entirely on the person's previous opinions with minimal changes. Many clueless Alais and unguided fledglings share this belief.
Emergence: 262 AC
Slur(s): Fanged traitor (regularly among Vampire hunters), tyrian turncoat (commonly of the Sihndarian race), cure-keeper (recorded to throw themselves at others in the hopes of curing Vampirism)
Summary: Freeform Saboteurs are the most deplorable, and latest-known, form of Vampire political belief. Not long after Vampirism barely scraped against the Sihndar population, and when it began to have deep-set roots in Regalia, a unified group of Vampires began to turn against their own kind. Commonly composed of highly religious figures from their previous lives or people with a history of destructively obstinate behavior, this political system has been formed by like-minded Vampires who have gathered together with the ideal to fight fire with fire. They commonly do not believe in the cure, and will instead try to kill others and sabotage whatever state is formed under the banner of the above political parties, either through legislation or violence. Many vindictive Alais, infected Sihndar, disenchanted Dorkarth, and infected vigilantes hold these beliefs.

"Take the quiz that has been provided to you- it is multiple choice with only one option selected per question. Each question answered will have a number beside it. When you have completed the quiz, add up the numbers to the left of your choices and see where your number sits on the translator given below. This quiz is not fool-proof, but it exists to help one organize their thoughts. If you are not learned in how to read or how to do math, come to me, and I will guide you through the questions verbally.

Vampire Political Quiz - Where Do YOU Stand?
  1. Militarization:
    1. The state should possess authority through a heavy police force and army.
    2. The state should possess authority through a moderate police force and an army that rises when needed.
    3. The state should allow people to act on their own will and rely on diplomacy.
    4. There should be no violent enforcement from Vampires.
  2. Legalization:
    1. Laws should be strict, to the point, and install no-tolerance clauses.
    2. Rules should appear when something is seen to be evidently damaging with loopholes allowed for others.
    3. Guidelines are what others should adhere to, but so long as the overall state is unharmed, it shouldn't matter.
    4. Rules created by Vampires are ones made by cloudy minds.
  3. Eugenics:
    1. Vampires and broods are the top and should not ever be questioned without permission.
    2. Vampires, Void worshippers, and vampire sympathizers are first class. Anyone else is lesser.
    3. Anyone who follows the rules and causes no trouble can function in society.
    4. Everyone with a good heart and a head screwed on well is entitled to a good life.
  4. Werebeasts:
    1. The only good dog is wreathed in chains or dead.
    2. Werebeasts serve a specific purpose as labourers and servants.
    3. As long as they cause no trouble, Werebeasts are leeches like us.
    4. Werebeasts are not a problem whatsoever.
  5. Leaders:
    1. Greater Vampires are our leaders and all others are lesser, even if they are successful.
    2. As long as they are Vampires and know what they're doing, they can qualify as leaders.
    3. Anyone can be a leader if they have the merits.
    4. Cloudy and unwell minds should not be leading anything.
  6. Culture:
    1. Culture comes from Dorkarth and one's home and nothing more.
    2. If one introduces cultural ideals that are refreshing, one should keep an open mind.
    3. Every idea should be welcomed and the people should decide.
    4. Vampiric culture is dangerous to adhere to.
  7. Education:
    1. Only the most capable should be aware of everything happening.
    2. First class citizens should be aware of how the world works and what happens in it.
    3. Everyone should be up to speed.
    4. Anyone sick with anything is not ready to be more than barbarians.
  8. Economy:
    1. Prices and rations are decided by our leaders; they know best.
    2. A small selection of economists should work together to deem what's best in trying times.
    3. Merchants and businessmen have the best feel for the economy, and therefore, should decide it through their successes.
    4. Nobody should decide what happens with the economy if you don't have a clear mind.
  9. Punishment:
    1. Banishment, beheading, biting, branding, all unless the good leader says otherwise.
    2. Criminals should be flogged and given lengthy sentences so they learn their lesson.
    3. Wrongdoers can decide their fate through trials and fines. Few crimes are really worthy of blood.
    4. Anyone afflicted isn't in their right frame of mind to make such hefty decisions.
  10. Morale:
    1. Vampire rituals, massive hunts, substances, and whatever the good leaders appreciate will help people through trying times.
    2. Vampire rituals, worship, substances, and public parties can perk up any bad camp.
    3. Substances, worship, and regular visits with friends and family will keep people proud.
    4. Friends, family, and multiple forms of medical therapy are best for the health of Sanguine.
  11. Rations:
    1. Those with blood are worth their pints in bread. Our food screams and must accept the fact they are at the bottom of the chain.
    2. Enemies of the state and volunteers will provide us with food unless trapped in a famine.
    3. Volunteers are the source of food and will be tended to appropriately.
    4. Volunteers are the lifeblood of Vampirism, and will be compensated for their sacrifice.
  12. Speech:
    1. People should never speak out of line and should only say what is true in the eyes of the good leaders.
    2. Criticism should be needed when improvement is needed.
    3. The populace can say anything that's not directly harmful because words can't hurt.
    4. Everyone should say how they feel.
  13. Aberrations:
    1. Vampires and Void Silven alone should be allowed.
    2. Vampires and Void-related afflictions are fair game when it concerns the law.
    3. So long as one is anything other than mundane, they fit in the same category as the Sanguine.
    4. All aberrations and Vampires are unnatural.
  14. Infection:
    1. Vampirism only goes to those who deserve and need it, which is just about everyone. Others are cattle or dead meat.
    2. Vampirism should go to almost everyone except a token few who are better equipped without it.
    3. Vampirism should only go to volunteers and friends.
    4. Vampirism should not spread without heavy control and monitoring.
  15. Family:
    1. Friends are family, and those who are truly family are all infected sooner or later.
    2. The traditional family system is maintained, but they should eventually become Sanguine.
    3. Family is what one is born with no matter their condition.
    4. Family cannot be changed and should not be tampered with.
  16. Personal:
    1. I am a Vampire.
    2. I am an aberrant or Void advocate.
    3. I am a Vampire sympathizer.
    4. I oppose Vampirism and what it stands for.

  • Results Translator - add up the number to the left of all your decisions!
    • Dorkarthian Loyalist = 16 - 24
    • Dorkarthian Progressionist = 25 - 32
    • Zikiellian Moderate Party = 33 - 40
    • Shilôtian Neutral Company = 41 - 48
    • Freeform Escapist = 49 - 56
    • Freeform Saboteur = 56 - 64
Lecture Concluded, conclusion reached on the 5th of November, 307 years beyond the Cataclysm

Bh9_cvtliVVEaFFNpwwtMqNrMvQ9_ngXrTj8CAS0BBB53iIQcr3ZO51Cp5xdgPC0Q1pm1wTD4dsxo_D9FRxZkx_uw05Xqokpu9vChYLs9zrPex_AV_RL7H4POnn4_GciqSwEC2VR


This is not official lore, but I want to try sparking up one we, as a community, can make together!
 
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Xilthruum the Lich brags about scoring 26 as a Dorkarthian Progressionist! What did YOUR character score?
 
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  1. Militarization:
    1. The state should possess authority through a heavy police force and army.
    2. The state should possess authority through a moderate police force and an army that rises when needed.
    3. The state should allow people to act on their own will and rely on diplomacy.
    4. There should be no violent enforcement from Vampires.
  2. Legalization:
    1. Laws should be strict, to the point, and install no-tolerance clauses.
    2. Rules should appear when something is seen to be evidently damaging with loopholes allowed for others.
    3. Guidelines are what others should adhere to, but so long as the overall state is unharmed, it shouldn't matter.
    4. Rules created by Vampires are ones made by cloudy minds.
  3. Eugenics:
    1. Vampires and broods are the top and should not ever be questioned without permission.
    2. Vampires, Void worshippers, and vampire sympathizers are first class. Anyone else is lesser.
    3. Anyone who follows the rules and causes no trouble can function in society.
    4. Everyone with a good heart and a head screwed on well is entitled to a good life.
  4. Werebeasts:
    1. The only good dog is wreathed in chains or dead.
    2. Werebeasts serve a specific purpose as labourers and servants.
    3. As long as they cause no trouble, Werebeasts are leeches like us.
    4. Werebeasts are not a problem whatsoever.
  5. Leaders:
    1. Greater Vampires are our leaders and all others are lesser, even if they are successful.
    2. As long as they are Vampires and know what they're doing, they can qualify as leaders.
    3. Anyone can be a leader if they have the merits.
    4. Cloudy and unwell minds should not be leading anything.
  6. Culture:
    1. Culture comes from Dorkarth and one's home and nothing more.
    2. If one introduces cultural ideals that are refreshing, one should keep an open mind.
    3. Every idea should be welcomed and the people should decide.
    4. Vampiric culture is dangerous to adhere to.
  7. Education:
    1. Only the most capable should be aware of everything happening.
    2. First class citizens should be aware of how the world works and what happens in it.
    3. Everyone should be up to speed.
    4. Anyone sick with anything is not ready to be more than barbarians.
  8. Economy:
    1. Prices and rations are decided by our leaders; they know best.
    2. A small selection of economists should work together to deem what's best in trying times.
    3. Merchants and businessmen have the best feel for the economy, and therefore, should decide it through their successes.
    4. Nobody should decide what happens with the economy if you don't have a clear mind.
  9. Punishment:
    1. Banishment, beheading, biting, branding, all unless the good leader says otherwise.
    2. Criminals should be flogged and given lengthy sentences so they learn their lesson.
    3. Wrongdoers can decide their fate through trials and fines. Few crimes are really worthy of blood.
    4. Anyone afflicted isn't in their right frame of mind to make such hefty decisions.
  10. Morale:
    1. Vampire rituals, massive hunts, substances, and whatever the good leaders appreciate will help people through trying times.
    2. Vampire rituals, worship, substances, and public parties can perk up any bad camp.
    3. Substances, worship, and regular visits with friends and family will keep people proud.
    4. Friends, family, and multiple forms of medical therapy are best for the health of Sanguine.
      No opinion. Automatic 2.5
  11. Rations:
    1. Those with blood are worth their pints in bread. Our food screams and must accept the fact they are at the bottom of the chain.
    2. Enemies of the state and volunteers will provide us with food unless trapped in a famine.
    3. Volunteers are the source of food and will be tended to appropriately.
    4. Volunteers are the lifeblood of Vampirism, and will be compensated for their sacrifice.
  12. Speech:
    1. People should never speak out of line and should only say what is true in the eyes of the good leaders.
    2. Criticism should be needed when improvement is needed.
    3. The populace can say anything that's not directly harmful because words can't hurt.
    4. Everyone should say how they feel.
  13. Aberrations:
    1. Vampires and Void Silven alone should be allowed.
    2. Vampires and Void-related afflictions are fair game when it concerns the law.
    3. So long as one is anything other than mundane, they fit in the same category as the Sanguine.
    4. All aberrations and Vampires are unnatural.
  14. Infection:
    1. Vampirism only goes to those who deserve and need it, which is just about everyone. Others are cattle or dead meat.
    2. Vampirism should go to almost everyone except a token few who are better equipped without it.
    3. Vampirism should only go to volunteers.
    4. Vampirism should not spread without heavy control and monitoring.
      No Opinion. Automatic 2.5
  15. Family:
    1. Friends are family, and those who are truly family are all infected sooner or later.
    2. The traditional family system is maintained, but they should eventually become Sanguine.
    3. Family is what one is born with no matter their condition.
    4. Family cannot be changed and should not be tampered with.
  16. Personal:
    1. I am a Vampire.
    2. I am an aberrant or Void advocate.
    3. I am a Vampire sympathizer.
    4. I oppose Vampirism and what it stands for.

      Results Translator - add up the number to the left of all your decisions!
      Zikiellian Moderate Party = 33 - 40

It appears Kyroth is a Zikiellian Moderate.

 
Cured Adelaide: 52, Freeform Escapist
Sick Adelaide: 28, Dokarthian Progressionist
 
Levay Quicedo ended up with a 42, identifying with the Shilôtian Neutral Company!

Revisiting this test and as a new vampire,
Llozzi'sil Ssryel'l scores a 29, identifying as a Dorkarthain Progressionist.
 
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If Damon were to take the test

Vampire Political Quiz - Where Do YOU Stand?
  1. Militarization: "Military might is how the Regalian Empire has grown large. As repulsive as it may be, their methods work"
    1. The state should possess authority through a heavy police force and army.
    2. The state should possess authority through a moderate police force and an army that rises when needed.
    3. The state should allow people to act on their own will and rely on diplomacy.
    4. There should be no violent enforcement from Vampires.
  2. Legalization: "Too strict of laws lead to people causing trouble and a thin police force."
    1. Laws should be strict, to the point, and install no-tolerance clauses.
    2. Rules should appear when something is seen to be evidently damaging with loopholes allowed for others.
    3. Guidelines are what others should adhere to, but so long as the overall state is unharmed, it shouldn't matter.
    4. Rules created by Vampires are ones made by cloudy minds.
  3. Eugenics: "No option for being solely based on merit. Anyone with good abilities should be allowed, though turned as well."
    1. Vampires and broods are the top and should not ever be questioned without permission.
    2. Vampires, Void worshippers, and vampire sympathizers are first class. Anyone else is lesser.
    3. Anyone who follows the rules and causes no trouble can function in society.
    4. Everyone with a good heart and a head screwed on well is entitled to a good life.
  4. Werebeasts: "They're ugly and strong, good slaves."
    1. The only good dog is wreathed in chains or dead.
    2. Werebeasts serve a specific purpose as labourers and servants.
    3. As long as they cause no trouble, Werebeasts are leeches like us.
    4. Werebeasts are not a problem whatsoever.
  5. Leaders: "Just because someone isn't a greater vampire, doesn't mean they can't lead"
    1. Greater Vampires are our leaders and all others are lesser, even if they are successful.
    2. As long as they are Vampires and know what they're doing, they can qualify as leaders.
    3. Anyone can be a leader if they have the merits.
    4. Cloudy and unwell minds should not be leading anything.
  6. Culture: "In the end, vampiric culture tends to be self destructive, chaos is not a ladder one can climb."
    1. Culture comes from Dorkarth and one's home and nothing more.
    2. If one introduces cultural ideals that are refreshing, one should keep an open mind.
    3. Every idea should be welcomed and the people should decide.
    4. Vampiric culture is dangerous to adhere to.
  7. Education: "If they show potential, educate them, otherwise, the stupid are easier to rule"
    1. Only the most capable should be aware of everything happening.
    2. First class citizens should be aware of how the world works and what happens in it.
    3. Everyone should be up to speed.
    4. Anyone sick with anything is not ready to be more than barbarians.
  8. Economy: "If they have the ability to rise up, allow it"
    1. Prices and rations are decided by our leaders; they know best.
    2. A small selection of economists should work together to deem what's best in trying times.
    3. Merchants and businessmen have the best feel for the economy, and therefore, should decide it through their successes.
    4. Nobody should decide what happens with the economy if you don't have a clear mind.
  9. Punishment: "Don't get caught and you won't die."
    1. Banishment, beheading, biting, branding, all unless the good leader says otherwise.
    2. Criminals should be flogged and given lengthy sentences so they learn their lesson.
    3. Wrongdoers can decide their fate through trials and fines. Few crimes are really worthy of blood.
    4. Anyone afflicted isn't in their right frame of mind to make such hefty decisions.
  10. Morale: "can't have hunts without causing the mortals to be too afraid and revolt"
    1. Vampire rituals, massive hunts, substances, and whatever the good leaders appreciate will help people through trying times.
    2. Vampire rituals, worship, substances, and public parties can perk up any bad camp.
    3. Substances, worship, and regular visits with friends and family will keep people proud.
    4. Friends, family, and multiple forms of medical therapy are best for the health of Sanguine.
  11. Rations: "Taking blood from subjects forcefully will lead to fear and revolts"
    1. Those with blood are worth their pints in bread. Our food screams and must accept the fact they are at the bottom of the chain.
    2. Enemies of the state and volunteers will provide us with food unless trapped in a famine.
    3. Volunteers are the source of food and will be tended to appropriately.
    4. Volunteers are the lifeblood of Vampirism, and will be compensated for their sacrifice.
  12. Speech: "Let the unruly say what they feel so that the enemy is known"
    1. People should never speak out of line and should only say what is true in the eyes of the good leaders.
    2. Criticism should be needed when improvement is needed.
    3. The populace can say anything that's not directly harmful because words can't hurt.
    4. Everyone should say how they feel.
  13. Aberrations: "If it is useful, let it exist"
    1. Vampires and Void Silven alone should be allowed.
    2. Vampires and Void-related afflictions are fair game when it concerns the law.
    3. So long as one is anything other than mundane, they fit in the same category as the Sanguine.
    4. All aberrations and Vampires are unnatural.
  14. Infection: "The power of vampirism must be limited so that those who would seek to cause harm do not gain it"
    1. Vampirism only goes to those who deserve and need it, which is just about everyone. Others are cattle or dead meat.
    2. Vampirism should go to almost everyone except a token few who are better equipped without it.
    3. Vampirism should only go to volunteers and friends.
    4. Vampirism should not spread without heavy control and monitoring.
  15. Family: "Family is important"
    1. Friends are family, and those who are truly family are all infected sooner or later.
    2. The traditional family system is maintained, but they should eventually become Sanguine.
    3. Family is what one is born with no matter their condition.
    4. Family cannot be changed and should not be tampered with.
  16. Personal: "No explanation needed"
    1. I am a Vampire.
    2. I am an aberrant or Void advocate.
    3. I am a Vampire sympathizer.
    4. I oppose Vampirism and what it stands for.
38, Zikiellian Moderate Party

He probably wouldn't actually take the test, or even acknowledge it but it was fun to take so.
 
Rue scored 26, placing her as a Dorkarthian Progressionist.
 
Winifred Marth scoffed at the paper, but took the time to take the quiz... scoring a 58 and settled that at least it wasn't rigged to make her support the bloodsuckers.

Cured = 45 / Shilôtian Neutral Company
Infected = 25 / Dorkarthian Progressionist
 
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Merith Wyrmwood came in with a flat 20, making her a Dorkrthian Loyalist
 
.. Lorelei scored a heavy 52, putting her with the Freeform Escapists!
 
Hey, look, it's back!

I forgot to do:

Azra scored a 28, making her a Dorkarthian Progressionist!

(Also, Haeddi was redone and she now scores a 55 as a Freeform Escapist!)
 
A Certain Alais Vampire, Slowly Looks down at what he got on the quiz
"Hm 37. That leaves me with the Zikiellian Moderate Party ... Not bad"
 
Huh, didn't expect this to still be here. I'll update this as Vampire updates continue to roll out as there's now parts of it that don't conform to current lore!
 
A particular sleazy half-Varran, having gotten her hands on the quiz by chance, scored a 46 in the Shilôtian Neutral Company category. She smirked as she adjusted her spectacles, folding the sheet and her pencil away, muttering to herself in vindication, "Money makes the world turn, not blood, after all."

@kirishark
 
Kolvar Drarthroc scored 39, placing him at the tail end of the Zikiellian Moderate Party's support.
 
Fen'nan Solaveira scored a hefty 56, identifying most with Freeform Escapist.
 
Casperann Delasáar scored a sky-high 55, making them a Freeform Escapist.
 


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