Pacifism Modifier - Opinion

Your opinion on the Pacifism mechanic

  • It was a good idea that should have been kept

    Votes: 11 35.5%
  • It was a good idea at the time

    Votes: 5 16.1%
  • It wasn’t a good idea to begin with

    Votes: 13 41.9%
  • It wasn’t a good idea then, but could be now

    Votes: 2 6.5%

  • Total voters
    31
Its pretty bad, players when PvPing would just extend fights until their pacifism was active so they could die without losing their gear. If it was somehow expanded upon like lets say a 5 minute timer instead of just the 30 secs or whatever it was it could be improved upon ofcourse. Its ridiculously demoralizing if some random raider disguises themself and kills a builder minding their own business just to be a dick.
 
I agree, a 5 minute cooldown would work well. At that point if one has the skill to avoid combat without leaving the raid entirely they deserve to keep their stuff.
 
I feel like this might have unintended consequences for the basic survival experience, like dying at the hands of monsters. I think losing items on death is a good reason to avoid death and not frivolously insert ourselves into dangerous predicaments.
 
I feel like this might have unintended consequences for the basic survival experience, like dying at the hands of monsters. I think losing items on death is a good reason to avoid death and not frivolously insert ourselves into dangerous predicaments.

Does anyone actually die to mobs anymore?
 
I feel like this might have unintended consequences for the basic survival experience, like dying at the hands of monsters. I think losing items on death is a good reason to avoid death and not frivolously insert ourselves into dangerous predicaments.
If it would only apply to those killed by players or have recently taken damage from players before dying, that wouldn't necessarily be an issue.
 
If it would only apply to those killed by players or have recently taken damage from players before dying, that wouldn't necessarily be an issue.
If you Can't accept that you'll die to players then why do you even play factions or any mmo to begin with? Adding pacifist back in is a terrible idea
 
If you Can't accept that you'll die to players then why do you even play factions or any mmo to begin with? Adding pacifist back in is a terrible idea
There's a difference between dying while you're trying to upgrade from a dirt hut and dying while defending an established base.
 
It didn't seem like a bad system way back when, but now that I'm used to playing without it, going back to the pacifism system sounds so horrible and cheesy. I agree with others that I'd only accept it if it was like 5 minutes or something to regain pacifism. So they truely have to actually be a pacifist to get benefits from it. Turning and running away mid combat for 30 seconds is a bit too easy of a feat for someone to bypass all the consequences of dying to other players.
 
If you Can't accept that you'll die to players then why do you even play factions or any mmo to begin with? Adding pacifist back in is a terrible idea

I'm with Openpit here - someone peacefully building shouldn't lose all their stuff because a raider in full god showed up and decided to take a shit on their day.
 
I'm with Openpit here - someone peacefully building shouldn't lose all their stuff because a raider in full god showed up and decided to take a shit on their day.

I agree with this personally. In the past I've had issue with trying to build then just being killed by Raptum specifically. Thankfully it was much easier to get items on the old server seeing as everything was placed in shops and the sort! But now on the reboot it's only much harder to be given the items and supplies back unless you're already set up in a faction with everything you need.

It's better to simply be able to die and loose power rather than all of your items at once. Especially when you have aomsometh of personal value you to you. Maybe an item someone bought for you and gave to you or a sword you spend ages farming for.
 
I agree with this personally. In the past I've had issue with trying to build then just being killed by Raptum specifically. Thankfully it was much easier to get items on the old server seeing as everything was placed in shops and the sort! But now on the reboot it's only much harder to be given the items and supplies back unless you're already set up in a faction with everything you need.

It's better to simply be able to die and loose power rather than all of your items at once. Especially when you have aomsometh of personal value you to you. Maybe an item someone bought for you and gave to you or a sword you spend ages farming for.
Better? You mean easier? Again why do you play factions if you don't expect raiders? Maybe a towny would suit you better for what you're wanting your gameplay to be like. Being raided is part of the gamemode you play just as mobs and weather are. When you purchase a game do you complain about a big part of the mechanics of it? No you don't because that was advertised as being a part of the game as pvp with factions is.
 
Better? You mean easier? Again why do you play factions if you don't expect raiders? Maybe a towny would suit you better for what you're wanting your gameplay to be like. Being raided is part of the gamemode you play just as mobs and weather are. When you purchase a game do you complain about a big part of the mechanics of it? No you don't because that was advertised as being a part of the game as pvp with factions is.
Although I am not a pvper myself, I can appreciate the fact that others are.
If you have a sword, would it be an honorable fight against someone who has already drawn their sword? Of course it would; they are ready for you. What if you engaged with somebody with a sheathed sword? That too would be honorable; they have the means to defend themselves should they need to. However, if the person you're engaging has no sword, it wouldn't be honorable to attack them.
The spoils of a raid should be your enemy's weapons, not their building materials.
 
Dying at the hand of an unexpected raider, whether courteous or not, is part of my personal survival gameplay. I'm with @Herecy on this issue. While I myself choose to take an approach closer to Towny and rarely PvP, I choose to do it on a Factions server that includes PvP, raiding and the like. I wouldn't want to do it on a Towny server because it would be less of an accomplishment for me to build my towns or lead my team in general.

I do have expectations for people that interact with me. I choose my friends here based on how they treat me and my faction, but I don't want in any shape or form to have the incentives of PvP changed by a return of Pacifism.

Non-PvPing survivalists should already understand what they're getting into by playing in Factions.
 
There are certain players who do like to raid unsuspecting people and take their items. Yes, it can be frowned upon, especially when those players call it "PVP", however, this does not stick well with me. What is the point of going out and being a bandit on the road. You catch a party of travellers and all they got to do is stand there and say "Well, as long as we have our items, we can go back at it again tomorrow". It will kill a lot of social interaction on the server, something we don't want.
 
On a sidenote to people specifically chatting about raiding-

If you don't want raided, just do what I always used to do, and build a death-trap-fun-house faction. I'm terrible at PVP but I still got easy kills and raiding me was more-so accepting your own death lol
 
While I hate being killed just as much as everyone else, I don't know how I feel about a pacifism modifier. I think it would hurt the dynamic factions experience. Dying wouldn't mean much.

Another important thing to consider is spoils of war. If you want to loot someone, you can't. You are absolutely unable to pillage anything from an enemy faction. The only spoils of war you can get is what people drop.

And hey, if you're getting raided, then find an ally, hire some mercenaries or train some PvPers. Don't be like "hah you can't oppress me I am invincible," but rather find a way to escape that oppression.