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Played Character Ossalyn Mouriseth

This character is actively played.
Joined
Sep 4, 2024
Messages
7
Reaction score
3
Points
18
Character Information
  • Full Name: Ossalyn Mouriseth
  • Heritage / Culture: Maraya
  • Age: (Minimum 17): 72 [Looks around mid 20s]
  • Gender / Pronouns: Woman She/Them
  • Religion: Evolism
  • Occult: Fledgling Dymolov Vampire
  • Character Occupation: Butler/Groundsman
Appearance Information
  • Eye Color: Muted Purple
  • Skin Color: Muted Pink
  • Hair: Deep Muted Purple
  • Height: 5'8
  • Body Type: Average, slight muscle
  • Additional Features: Two large horns curling on the top of her head and 4 more additional horns on her scalp.


    • Vampiric Form

  • [*]Eye Color: Deep red irises and black scleras
    [*]

  • [*]Skin Color: Deeper purple, with slight hues of pink
    [*]

  • [*]Hair: Deep purple
    [*]

  • [*]Height: 5'10
    [*]

  • [*]Additional Features: Their horns as stated above elongate and grow more curved.
    [*]


Skill Information
  • Hobbies and Talents:
  • Botanist: Often finding themself pruning and gardening the streets of Gloomrot, not wanting to see their now home get overrun.
  • Astrology: Ossalyn always finds themselves looking to the night sky, wondering what there is beyond the stars.

  • Mechanics:
  • Maraya have small Ichor glands on their hands, which are capable of producing Chrysalis that they can shape into Crystals of any shape or size.
  • Maraya can also make music with these Chrysalis Crystals, as they can resonate based on tunes, and produce music autonomously.
  • Maraya come from an Ancient world. They can read certain Event hints that may not be obvious to other Races (inquire with DM/Event Hoster for opportunities).
  • Maraya can (out of combat) remotely hijack Tech (including Automata) to follow their commands and instructions instead, due to their historical superiority.
  • Maraya can (if they can reach melee distance safely) hack into Dragon Sites/Entities and alter their routines to unlock additional functions (consult Event Dm's).
  • Dymolov Mechanic I: Dymolov Vampires gain fire-based Void Magic with open aesthetics, and have great degrees of control over fire, being able to create and douse it, steer it through air, be immune to it, etc.
  • Dymolov Mechanic II: Dymolov Vampires if they are the ones taking ownership of Divinium during a Divinium Raid, gain 2 Divinium instead. Only one is transferrable, the copy Divinium can only be used by the Dymolov.
  • Dymolov Mechanic III: Dymolov Vampires can temporarily magically infest willing non-Vampires and Vampires alike, hiding in their bodies and being undetectable and unable to use Abilities but still perceiving all of their senses. (Hidden)
Backstory/Plothooks

Ossalyn's story begins in a forgotten Meraic Vault, where they spent thousands of years in stasis, dreaming of a world that no longer existed. When their Vault opened 40 years ago, they emerged disoriented and overwhelmed. The ideals of the Meraic, codified in the Tohn Sona, were ingrained into them — a belief in order, discipline, and the pursuit of perfection. But when they emerged into a world ruled by "petty, short-lived Ailor," they began to question the Tohn Sona's relevance.

Disillusioned by the ideals of the Tohn Sona, Ossalyn encountered a wandering Evolist who preached the path of Apotheon. They spoke of Apotheon's philosophy of perfection through unification — the belief that the finest traits of all peoples could be taken, refined, and made one. The Evolist's words ignited something deep within Ossalyn. For so long, the Tohn Sona had demanded control and discipline, but Apotheon revealed a greater truth: perfection was not something to be earned, it was something to be taken.

Combat Proficiencies and Abilities
Attack Stat: 7
Defense Stat: 5
[14/14 points spent]
Proficiency Points:
  • Strength: 1
    • Technique Parry
  • Constitution: 0
  • Intelligence: 1
    • Tech Assimilate
  • Wisdom: 0
  • Dexterity:7
    • Sharp reflexes, escape artist, fleet footed, ranger tag, ranger wallop, ranger tap, ranger splash
  • Faith: 0
  • Magic:5
    • Magic summon, Magic bolster, Magic isolate, Magic revenge, Magic resist
  • Charisma:0
 
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