My dream since the last time that I played with x_sam_boi was to be in a world surrounded by roleplay; no PvP, no person factions, no trashed landscape after a noob's first build. I for one get very into it when involved in roleplaying, and to see a world on Massivecraft where I (and others) can practically call Heaven, would be remarkable. The world could be generated using TerrainControl (a generous plugin by our God, Cayorian), and be somewhere around 1/4 the size of Ceardia (See map.massivecraft.com). The building style would be an explicit European-Medieval style theme, with a hint of oriental (because you just can't live on without that WhiteLotus). I of course, could draw out the map, and do the building of the cities and towns. All of which would/could be protected by a faction of it's own, and then what would be the Wilderness, could be a faction called "Timber", which engulfs the land on the world not claimed by a city faction. This faction would simply be for the name, as changing the name for Wilderness would affect the entire server, and I'm sure nobody wants that.
Notes For: Timber (faction)
permissions:
The up-to-date map. (About 30% done. All generated without Bo2's. Also using default biome colors)
Here are some pictures of the cities. (I will upload 1 by 1, as I usually do this after I get a drink or go use the bathroom)
Yeri: Snow-based fort located in the south-west portion of the map. Rich in ore, and a rest stop for adventurers to Mt. Everfreeze; the tallest recorded mountain in history. Snow-ins are a usual here, and the general store is open as often as the local inn is.
*NEW* Koppin Castle: Controls most of the north east side of the map. Very prestigious, and into politics. The Queen is unknown, but the answer to why the castle was built is well known. This is virtually a knowledge center for the known world, and holds a wide collection of books in the dungeon Archives. A hostile Outpost is located 300 blocks south-east of the castle, and causes many issues with the residents and visitors. The guards here are restless, and if you are caught lurking around at night, you may face the Dungeon.
Notes For: Timber (faction)
permissions:
- permanent=true
- open=false
- peaceful=true
- infpower=true
- powerloss=false
- pvp=false
- friendlyfire=false
- monsters=false
- explosions=false
- explosions=false
- firespread=false
- endergrief=false
The up-to-date map. (About 30% done. All generated without Bo2's. Also using default biome colors)
Here are some pictures of the cities. (I will upload 1 by 1, as I usually do this after I get a drink or go use the bathroom)
Yeri: Snow-based fort located in the south-west portion of the map. Rich in ore, and a rest stop for adventurers to Mt. Everfreeze; the tallest recorded mountain in history. Snow-ins are a usual here, and the general store is open as often as the local inn is.
*NEW* Koppin Castle: Controls most of the north east side of the map. Very prestigious, and into politics. The Queen is unknown, but the answer to why the castle was built is well known. This is virtually a knowledge center for the known world, and holds a wide collection of books in the dungeon Archives. A hostile Outpost is located 300 blocks south-east of the castle, and causes many issues with the residents and visitors. The guards here are restless, and if you are caught lurking around at night, you may face the Dungeon.