Archived New World Suggestion #1

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TaxConsumption

Marty's Wench
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My dream since the last time that I played with x_sam_boi was to be in a world surrounded by roleplay; no PvP, no person factions, no trashed landscape after a noob's first build. I for one get very into it when involved in roleplaying, and to see a world on Massivecraft where I (and others) can practically call Heaven, would be remarkable. The world could be generated using TerrainControl (a generous plugin by our God, Cayorian), and be somewhere around 1/4 the size of Ceardia (See map.massivecraft.com). The building style would be an explicit European-Medieval style theme, with a hint of oriental (because you just can't live on without that WhiteLotus). I of course, could draw out the map, and do the building of the cities and towns. All of which would/could be protected by a faction of it's own, and then what would be the Wilderness, could be a faction called "Timber", which engulfs the land on the world not claimed by a city faction. This faction would simply be for the name, as changing the name for Wilderness would affect the entire server, and I'm sure nobody wants that.
Notes For: Timber (faction)
permissions:
  • permanent=true
  • open=false
  • peaceful=true
  • infpower=true
  • powerloss=false
  • pvp=false
  • friendlyfire=false
  • monsters=false
  • explosions=false
  • explosions=false
  • firespread=false
  • endergrief=false
Above is just some notes for you and I. Anyways, the other "factions" in this world would not be player owned, and have no leaders, and (with some exceptions) officers. This world would be similar to the others, having a main capital as the world entry point, and the cities each specializing in something. (Eternia = Mining) (Elgnot = Trade) etc. *not real names* Hopefully if you have anything to add which you think should be added, please post. Just please don't lock this post, as it is for suggestions and opinions. If the chicken wasn't burning, and I didn't have to go, I would add more, but. This is all I have to add at the moment. I will upload some pictures of the cities that I've drawn out already, this weekend, as I am very busy working on a project for a contest.

The up-to-date map. (About 30% done. All generated without Bo2's. Also using default biome colors)

Zealia.png

Here are some pictures of the cities. (I will upload 1 by 1, as I usually do this after I get a drink or go use the bathroom)

Yeri: Snow-based fort located in the south-west portion of the map. Rich in ore, and a rest stop for adventurers to Mt. Everfreeze; the tallest recorded mountain in history. Snow-ins are a usual here, and the general store is open as often as the local inn is.


DSCN5191.JPG

*NEW* Koppin Castle: Controls most of the north east side of the map. Very prestigious, and into politics. The Queen is unknown, but the answer to why the castle was built is well known. This is virtually a knowledge center for the known world, and holds a wide collection of books in the dungeon Archives. A hostile Outpost is located 300 blocks south-east of the castle, and causes many issues with the residents and visitors. The guards here are restless, and if you are caught lurking around at night, you may face the Dungeon.


DSCN5193.JPG
 

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Oki ^^ i am trying to recreate the castle ground structure in a flatland world btw, might be able to create a small version of it
It's more of an outpost or fort than it is a castle. We can just add the singleplayer map to the server, and then transfer it over with WorldEdit when we're ready.

If you have any suggestions or ideas, please post them! If you consider yourself a decent builder, and would like to help us out, then please message Tax on the forums. Thank you. <3[DOUBLEPOST=1353173694][/DOUBLEPOST]I'll have another picture up in an hour. Playing around with explosives and waiting for my pizza rolls to be done. Today is going to be a productive day.
 
It's more of an outpost or fort than it is a castle. We can just add the singleplayer map to the server, and then transfer it over with WorldEdit when we're ready.

If you have any suggestions or ideas, please post them! If you consider yourself a decent builder, and would like to help us out, then please message Tax on the forums. Thank you. <3[DOUBLEPOST=1353173694][/DOUBLEPOST]I'll have another picture up in an hour. Playing around with explosives and waiting for my pizza rolls to be done. Today is going to be a productive day.
Can't wait to see it :P and good luck with an productive day
 
Could help if you like. I'm good at terraforming with VoxelSniper and WorldEdit and know a fair bit about TerrainControl if you need any advice on that. Can build using medieval styles.
 
Could help if you like. I'm good at terraforming with VoxelSniper and WorldEdit and know a fair bit about TerrainControl if you need any advice on that. Can build using medieval styles.
I will alert you when we are ready for assistance. I also rethought about the whole faction usage on this world. Making a few warzones also, but they will be on islands. If you have Skype, go ahead and add me. I will also be on Teamspeak later on to talk about this. I must first acquire a new microphone, as the one in my headset sounds like an AA-gun going off in your face.
 
I can help! Well, no really help, just provide morale support.:D
 
A note on the population worries... you would need, at any given moment, around 100 members in a town with 50 houses. The server won't be able to support that kind of population density for realistic populations...

As for help, I consider myself a decent builder and replicator... just try to keep the buildings symmetrical shapes - I'm not too good at making random odd shaped buildings.
 
Sometimes i wish Massive would find a way to increase its cap to 300....
 
A note on the population worries... you would need, at any given moment, around 100 members in a town with 50 houses. The server won't be able to support that kind of population density for realistic populations...

As for help, I consider myself a decent builder and replicator... just try to keep the buildings symmetrical shapes - I'm not too good at making random odd shaped buildings.
We're not going for realistic population. And aren't you leader of Osion, still? I was going to send you a mail on the server asking if you would like to assist with the construction, but couldn't stay awake and left. Khongar is more of a default style for me, if you get what I mean.
 
I am the leader of Osai... Osion is going to be owned by an IRL friend who will be 'removing' (greifing) it off the map for resources.
 
I am the leader of Osai... Osion is going to be owned by an IRL friend who will be 'removing' (greifing) it off the map for resources.
Ah. Then who built Osion in Ellador? Or the castle in southern Ceardia? Both are pretty well built.[DOUBLEPOST=1353192196][/DOUBLEPOST]Could also use a few good ship builders, as when I build a ship, it looks like a North Korean-style ICBM.
 
i can build ships ;) its one of the things i love the most to build. but im not so very good at making the sails :S but i can make a few good ships
 
Ah. Then who built Osion in Ellador? Or the castle in southern Ceardia? Both are pretty well built.[DOUBLEPOST=1353192196][/DOUBLEPOST]Could also use a few good ship builders, as when I build a ship, it looks like a North Korean-style ICBM.

The southern Ceardea Castle was already there, idk who built it. May have been RisingSun. Osion isn't in Ellador, that's Osai or Orion.
 
You need to check out the stuff I made in Osai though... the walls are awesome :P And so are most of the structures. Also, Bubbleman134 is an AMAZING builder, I recommend them.
 
Lol.[DOUBLEPOST=1353214339][/DOUBLEPOST]If you want to get together in-game and show me an example, I'd be more than happy to provide most of the materials, and the spot to build it at. Just need my materials back. <3[DOUBLEPOST=1353255100][/DOUBLEPOST]If you can bring materials, that'd be great.[DOUBLEPOST=1353262355][/DOUBLEPOST]Updating the map. <3
 
Finally ^^[DOUBLEPOST=1353262530][/DOUBLEPOST]Its hard ti see the castle on the image..
 
The map is just for the terrain. The structures n' shet will be added after the world is generated, when it looks sexy.
 
I would love for this to happen! I enjoy roleplaying and a world just for it would be great. If you need help writing some lore for this world, shoot me a message!
 
I would generally say that people have no idea how to properly roleplay (or start fucking up a roleplay situation) if you give them the freedom to build their own environment or manage their own roleplay. In ethos everyone wants to live out their own story and isn't particularly interested in following the concepts of someone else.

Secondarily, this whole project undermines the essence of Regalia, or perhaps the regalian countryside. There are too many "little areas" of roleplay around the server, and we attempt to centralize them in the Regalia world, not spread them out over all kinds of player prerogatives.

My third issue with this is the general concept of denying "noobs" access. Who defines what a noob is? Who defines when someone is bad at roleplay? This has always been the problem I had with x_sam_boi_x's server, they impose a method of roleplay on their players as if they have no idea how to do it. In essence roleplay is playing out a role you want to be, not what others force upon you or others tell you how to play the role you picked. If however you want to make sure nobody makes the roleplay disruptive for others, you would have to impose some limitations.

What I basically understand is that you suggest a hardcore roleplay setting, not one where survival is a main red thread. This would basically mean that people "build pretty mines" without actually mining for resources but roleplaying being a miner in an environment, the same way a farmer would not have a super haxx waterflowing optimized farm, but a simple pretty looking farm with a sub-optimal bread production.

My vision of this would be a "sheltered environment".

What I suggest is this:

We create a sheltered town environment (perhaps on a different IP, or perhaps connected to the server), add just a simple Townhall and some land plots for buildings. I am not sure how we can seperate money in between worlds, but it could be possible to have your own seperate money pouch for this world. The idea is that people "register" to be a citizen of this town on the forum, after which they can buy a house or shop. Several businesses should be available around the town and as more people start buying those houses, roleplaying in the town and working in their jobs, we add more houses and jobs gradually as the town's economy increases. The town could host it's own council of players deciding on evictions of other residents or town wide matters.

In this concept, that map would be an "extreme roleplay" environment. There will be no actual "building" or "recource harvesting" but moreso just strict roleplay. We can provide the citizens with daily tasks (or heck let the players decide how they divide the 100 iron ingots over the smith, toolmaker or jewelry crafter).

An innkeeper would be dispensing drinks at the inn, which services the miners and woodcutters while they are off duty, while a town guard apprehends a drunkard on the street acting drunken, while across the street the farmer is arguing with a smith over their children.

PVP off, seperate inventory, seperate money, (seperate chat channels even?) etc. We would assign a specific staff member supervising this world and managing the whitelist.

The success of such an idea ultimately depends on the community behind it.
 
I like MonMarty's idea the best. Seems better, well-thought out, and more fitting for our specific community.
 
I agree with MonMarty, this type of roleplay would allow people who are more into it to have fun and still allow us to try and survive on our own. May I make a suggestion? For the economy, how about having a barter system? It would make farming, mining, fishing, etc. important because people would need certain necessities to survive.
 
I didn't know if someone has already stated this, (Didn't read most of the thread,) but regalia will have this concept. No pvp, no factions, no greifing, all roleplay. Plus, creating MORE worlds while 2 are already being created is a lot of work.
 
I like MonMarty's idea, but the thing with Regalia is that there will only be ONE town to roleplay in. Plus with it being the main spawn world, there will be too many interuptions. With only about 30 people in your group roleplaying, and another 40 or so spamming s: and y:, it is quite hard to rolpelay in such an environment.
 
I like MonMarty's idea, but the thing with Regalia is that there will only be ONE town to roleplay in. Plus with it being the main spawn world, there will be too many interuptions. With only about 30 people in your group roleplaying, and another 40 or so spamming s: and y:, it is quite hard to rolpelay in such an environment.


I discussed it with cay, we cannot seperate money based on worlds, so it would have to be a separate server.

Cay however doesn't want this and thinks we should overhaul the chat plugin first to allow some sort of "chat blind" area.
 
What I basically understand is that you suggest a hardcore roleplay setting, not one where survival is a main red thread. This would basically mean that people "build pretty mines" without actually mining for resources but roleplaying being a miner in an environment, the same way a farmer would not have a super haxx waterflowing optimized farm, but a simple pretty looking farm with a sub-optimal bread production.

I agree, we need to encourage people to build with more aesthetics rather than functionality, as in a real medieval-style environment they wouldn't have anything "automatic."

The idea is that people "register" to be a citizen of this town on the forum,

But wouldn't it be cooler if they actually registered in-game, with a book and quill, and then the town owner read it and sent them a letter that they've been accepted? :)


I didn't know if someone has already stated this, (Didn't read most of the thread,) but regalia will have this concept. No pvp, no factions, no greifing, all roleplay. Plus, creating MORE worlds while 2 are already being created is a lot of work.

Whoa whoa whoa, why no PVP nor factions? I like having wars between factions, I think it's a big part of what makes roleplay like this fun. Take away the wars and factions and you just have... real life. Except with no indoor plumbing.
 
I agree, we need to encourage people to build with more aesthetics rather than functionality, as in a real medieval-style environment they wouldn't have anything "automatic."



But wouldn't it be cooler if they actually registered in-game, with a book and quill, and then the town owner read it and sent them a letter that they've been accepted? :)




Whoa whoa whoa, why no PVP nor factions? I like having wars between factions, I think it's a big part of what makes roleplay like this fun. Take away the wars and factions and you just have... real life. Except with no indoor plumbing.
Regalia Is the servers new capital, It will all be safezoned. -_-
 
We will be looking into providing an atmosphere to allow hardcore roleplayers to roleplay without the turmoil of the chats or other people running in screaming "YOLO" and being generally disruptive. With the amount of projects going on however, this is fairly low on the ladder.
 
Imo, the biggest problem with trying to get a realistic rp in minecraft is that the whole design of minecraft is about self-sufficiency. I single person can easily set themselves up with a wood for a house, make tools, get any materials they need, and eventually make an empire for themselves without needing to cooperate with anyone else. I don't think a good roleplay is realistically possible without some way of limiting what people can do/collect/craft.
What I'd like to see is some race/class plugin that severely limits what crafting recipies each class can access. This would naturally force people with different skills to group together and trade for mutual advantage.
 
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