Archived Nerfing Unarmed.

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thor5648

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I've noticed lately that people have been using unarmed more and more. As you may know already, unarmed with a strength two potion can do 5 hearts a hit, while swords and every other pvp skill is doing much much less. Another thing is that you only have to level it to 250 to get the full damage bonus. Doing more damage with a fist than a bow, axe, or sword isn't very realistic, and even if it were with a sword, its doing way to much damage. Another thing to think about is when an unarmed comes at someone with a weapon, they can easily 2 hit them, but another thing they can do is disarm them which will completely disable them from any chance of winning. Unarmed takes the fun out of raiding, the most you will et when killing someone is an empty glass bottle from the guys strength 2 potion, that is, if you can kill him. The fact of the matter is simple, unarmed is too over powered and needs to be nerfed.
 
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Monks are very adept in their style and can fell any foe with their hands, just as easily as their swords.
What are you smoking? Monks? What type of monks are you talking about. Their are monks in Christian monasteries whom in the middle and dark ages only survived becasue of their stone walls, people's honor, and the excess of people that wanted to protect them. If you are talking about the now hipster Tibetan monks and people like that whom only drink dew from the leaves of the IAISJDI plant and live for hundreds of years you are DEFINITELY smoking something. Some have even been caught using photoshop and other visual tricks such as the throwing nails through glass without making it break which was proven to be bullshit.

There is a reason that swords were used to fight people instead of fists. Since the beginning of human existence having a thick stick gave you a huge advantage over an unarmed opponent. If one average human had something as small as a knife fought against another human whom was 2 inches taller more fit, and weighed more, the chances in that fight are still probably at least 3-1 conservatively for the guy with the knife. Not to mention unarmed combat though I agree it is just a game should not be technically able to hurt someone in iron armor let alone beat them. Well there goes my no raging policy..........
 
Walks into the room slowly and looks at people fighting. Slowly sits down next to the people against Socat. Stands up and states his point
Socat, your saying that unarmed is too OP so it isn't realistic but is a sharp sword with fire breathing powers realistic?
Also seeing as your in deathfist and being attacked alot, I see why you are defending this. Reason is with your faction being raided alot, you are running low on weapons to fight with ,right? So all you would do is charge out using unarmed and punch and disarm people. This idea of fighting (In MY opinion) is a very patheic way to fight. As of lately, I havent seen any of you fighting in the open.
Sits back down calmly.

I, for one, never said it was OP. Eat more carrots.

Deathfist has never had a shortage on weapons. I'm an unarmed user for the simple fact that I enjoy disarming people and I'm awaiting level 1000 so I can begin my leveling up into axes and swords to be able to use a variety. I've played here for almost a month and a half, do you expect me to be a noob at all of the skills? No. I'm going to be very good at one thing for a while, level it up, and continue being good at it so that when I can become good at other things, I'll be unable to lose my weapons.

As for me fighting in the open, why should I declare myself? I've stated this MANY times that I don't fight during 0-7 tps. It's a waste of my time and the fights will never be fair for either side. it's entirely random chance to hit someone running in circles with you, so there is zero skill involved. Circle and swing, circle and swing.

At any rate, I don't need your criticism. I am a defender of unarmed combat, I am also a Tigran. I've been one since the day I joined. It fits my natural skills for my race, and I will continue being a Tigran for as long as necessary.

Also, Atticus, who said that all "monks" are pacifists?

There were many "Warrior Monks" of Buddhism.[DOUBLEPOST=1360633496][/DOUBLEPOST]Also, take on this from "Dungeons and Dragons"

Monks have damage boosting enhancements. Another signification of their badassery.[DOUBLEPOST=1360633515][/DOUBLEPOST]
kung fu monk 3: return of the 5 fingers. classic.

You. I am enjoying you.
 
Most people nowadays are using unarmed. In a raid yesterday I ate a god apple, then managed to kill 5 ppl unarmed having only 150 unarmed cause I don't train it. People with over 1000 unarmed can do the equivalent damage per hit as a Sharpness III or IV sword. Disarming is just right, but the damage is a bit OP.

On this server Unarmed is nerfed So that the max unarmed dmg is equal to that of a Sharpness II (not a 3 or 4) Diamond sword. There is also iron grip where if your unarmed is higher than the opponents they have no chance of unarming you
 
Damage per hit when using fists with maxed iron Arm Style, Berserk, and a Strength II potion:

Yes, bit overpowered, but maybe nerf axes too.
Imagine a Player with:
Strength II
Diamondaxe SH5
Minecraft crit
Axes crit
and Axes Lvl 1000

Destroy a entire iron amour 1 hit.
btw the skills have a good balance. a sword can set you on fire, and you can bleed after you got hitted.
 
I agree with thor and the others. But it doesnt really cost anything if you die and only use unmared style... compared to if u die with a good sharpness and fireaspect sword.
 
Damage per hit when using fists with maxed iron Arm Style, Berserk, and a Strength II potion:

Yes, bit overpowered, but maybe nerf axes too.
Imagine a Player with:
Strength II
Diamondaxe SH5
Minecraft crit
Axes crit
and Axes Lvl 1000

Destroy a entire iron amour 1 hit.
btw the skills have a good balance. a sword can set you on fire, and you can bleed after you got hitted.
The problem is I can three shot a guy in diamond armor with only a strength two potion, at no risk of losing a powerful enchantment.

On this server Unarmed is nerfed So that the max unarmed dmg is equal to that of a Sharpness II (not a 3 or 4) Diamond sword. There is also iron grip where if your unarmed is higher than the opponents they have no chance of unarming you

I'm pretty sure this isn't accurate.

Well yeah, me and dragonwaz ran some tests, hopefully he will lost some results
 
Me and Cowboys did a little test With a strength 2 pot it does take 3 hits to kill an unenchanted diamond wearer. The difference is it takes 8 to 9 to kill a full diamond protection 4 wearer. Then you add in healing from food if they were trying to run around, potions they are using, and God apples. and Yes it is very Strong With a Strength II potion. But There are ways to defend yourself against it's power.
 
Here's my 2 cents. This is a medieval fantasy role play server. In a medieval fantasy setting, those devoted to their faith, such as monks or priests, generally forgoe standard weapons and armor in favor of using their body as a weapon. Their asceticism and discipline, combined with their faith, often grant them seemingly superhuman ability. Such as fists as strong as iron, incredible endurance, etc. Could unarmed as it exists on the server be adjusted? It might make things more interesting, but at present, I see know real need to adjust it. (Of course, I may be biased here, considering I do RP as a monk, and do use unarmed whenever I fight)
 
On this server Unarmed is nerfed So that the max unarmed dmg is equal to that of a Sharpness II (not a 3 or 4) Diamond sword. There is also iron grip where if your unarmed is higher than the opponents they have no chance of unarming you
I know about iron grip, but its still not realistic that a fist does more damage than a sword. And i'm not sure if thats true or not as I haven't tested it. But anyhow, I still think its OP and too many people are starting to use it. Vampires bloodlusting around, unarmed, disarming you then running away, is probably the most annoying thing in PvP i've ever seen. And disarming might be a bit OP cause ppl with around 200-300 unarmed can disarm like crazy. At least for some people i've fought.
 
Also, Atticus, who said that all "monks" are pacifists?

There were many "Warrior Monks" of Buddhism.[DOUBLEPOST=1360633496][/DOUBLEPOST]Also, take on this from "Dungeons and Dragons"

Monks have damage boosting enhancements. Another signification of their badassery.[DOUBLEPOST=1360633515][/DOUBLEPOST]
.
The Sōhei?

Yeah they actually DID have weapons. What you implied in your response to my post, was that monks with no armor could beat those in armor. You did in fact implicate this. The Sōhei (warrior monks) were essentially samurais. They had armor, they had weapons.


I don't have much more to say on the matter of unarmed skills. I think it's ridiculously unfair that they can tear through diamond armor, with impunity and peace of mind that they will lose absolutely nothing upon death. Using a god weapon, you can also tear through diamond armor in much the same way, but you run the very real risk of losing whatever weapon you happen to be using.


Sōhei - Wikipedia, the free encyclopedia
 
I don't think the damage should be nerfed, but I do think extra unarmed damage should be unlocked somewhere between level 500 and 1000
 
If its a matter of realism then someone extensively trained in unarmed combat can best someone armed, primarily through disarming them then besting them when they are both unarmed.
But if the armed person is equally well trained in the use of his/her weapon the unarmed guy doesn't stand a chance in hell.
In real life people haven't trained unarmed fighting as a weapon but for a fall back in case they have no weapon or just for recreation.

In terms of fantasy and magic stuffs I think it doesn't change anything. Whatever magic your using with your fists is countered by their own magic.

I think unarmed damage should be decreased so it takes more of a role of a fall back then as a viable frontal attack method.
 
I don't think the damage should be nerfed, but I do think extra unarmed damage should be unlocked somewhere between level 500 and 1000
I suppose even I could agree to that. I was surprised I hit the cap damage so fast. I was at 250 2 shotting mobs. I was like oh ah can't wait till I can 1 shot. oh well I'll have to wait for my swords and axe training to do that.
 
People are cofusing realistic with the psuedorealistic. Realism is what we live with in real life. You sit down at your computer and play a video game in an imaginary world. Pseudorealism is the point of where realism and fantasy collide. Its more like what would be real if the fantasy world we play in was real. There is no way to truly make a game that mimics what we would expect if this fantasy world was REAL, But we can attempt to balance it.
 
I know about iron grip, but its still not realistic that a fist does more damage than a sword. And i'm not sure if thats true or not as I haven't tested it. But anyhow, I still think its OP and too many people are starting to use it. Vampires bloodlusting around, unarmed, disarming you then running away, is probably the most annoying thing in PvP i've ever seen. And disarming might be a bit OP cause ppl with around 200-300 unarmed can disarm like crazy. At least for some people i've fought.
No. have a high sword skill and your enemy is bleeding. also you can use something to increase your resistance(I don't talk about that).
 
If its a matter of realism then someone extensively trained in unarmed combat can best someone armed, primarily through disarming them then besting them when they are both unarmed.
But if the armed person is equally well trained in the use of his/her weapon the unarmed guy doesn't stand a chance in hell.
In real life people haven't trained unarmed fighting as a weapon but for a fall back in case they have no weapon or just for recreation.

In terms of fantasy and magic stuffs I think it doesn't change anything. Whatever magic your using with your fists is countered by their own magic.

I think unarmed damage should be decreased so it takes more of a role of a fall back then as a viable frontal attack method.
Awesome way to put it. It should not be used as a weapon of choice, but a fallback weapon. Why oh why is it doing more damage than even an unenchanted diamond sword.
 
A normal hit, if you maxed out iron arm style, does 5 hearts of damage. source
A blank diamond sword, does 3.5 hearts damage. So your fist acts (damage wise) like a sharpness III sword.

When using your fist and a strength II pot, the damage will not increase by only 3 hearts as usual.
If you fight with your fist, it will increase by 6 hearts. source
=> 11 hearts of damage with 1 hit -> oneshots a naked guy.

No other combat skill but unarmed, has an ability, that increases the damage that much.
Berserk deals 50% more damage.
Serrated strikes deal 25% more damage.
I don't know about skull splitterer.

These are just some observations.
 
unless your fighting noobs, they will have started training in combat most likely, saying it does more damage than -insert weapon- is assuming they have no -weapon- skills. your not fighting a person who stands there, waiting for you to hit him, unless this is chess, they will retaliate almost right away with their weapons.
 
Well if this will end up getting nerfed, how are people supposed to disarm someone, run away with bloodlust, go pacifist false, and backpack the item?
 
-ignores Socat's ramblings-

In all honesty, I think unarmed is op, as many do. But I find the disarming a much bigger problem then the damage. Whenever I go out into battle, I can never take my Sharpness V swords, not because I am afraid I'll die, but because I'm afraid Jett or some other unarmed user will take it from me in one hit. The damage should be nerfed, sure but disarming as a whole strikes me as game breaking. Perhaps (difficult to code I know) a stun ability (slowness), to stay true to Monks in D and D, would be a good replacement. Ie, if you hit an opponent with high unarmed, you have a good chance to inflict Slowness and Weakness.

Perhaps I'll make a different thread for that, but meh...
 
-ignores Socat's ramblings-

In all honesty, I think unarmed is op, as many do. But I find the disarming a much bigger problem then the damage. Whenever I go out into battle, I can never take my Sharpness V swords, not because I am afraid I'll die, but because I'm afraid Jett or some other unarmed user will take it from me in one hit. The damage should be nerfed, sure but disarming as a whole strikes me as game breaking. Perhaps (difficult to code I know) a stun ability (slowness), to stay true to Monks in D and D, would be a good replacement. Ie, if you hit an opponent with high unarmed, you have a good chance to inflict Slowness and Weakness.

Perhaps I'll make a different thread for that, but meh...
Jared get your own unarmed up and iron grip goes up.
 
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