Archived Nerfing Mcmmo Repair

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BenRekt

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Gonna be concise with this -

At the moment, players with high McMMO repair skill (1000+) can repair a full diamond armor set with 5~6 diamonds with no risk of damaging the item. I believe that this too over-powered due to the fact that it is extremely convenient while also being very cheap.

I propose that it is nerfed slightly so that it takes an upwards of 15+ (or more) diamonds to repair a full set of armor so that it is slightly more balanced and so that other methods of repairing armor also become more viable.
 
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as long as the level remains the same, I'm content with forking over more diamonds.
 
I personally have never done it, but being able to repair a full set of armor with only 5-6 diamonds risk free does appear to be a bit too miniscule of a cost. Definitely agree with the OP and the following comment.
 
Would be kinda cool to see the success rate go down to like 95% or something too, so that there's at least some possibility of getting god armor out of the system.
 
I'd be down for increasing the amount of diamonds required. That was the original idea that I had presented. Not sure how it become 5-6
 
Im with Sevak. Raise the amounts of diamonds required, but keep the success rate the same.
 
I totally agree with raising the price it takes to repair something with the repair skill, I do not however think that it's a good idea to change the percentage of the chance that it will work fully. Just my opinion.
 
I think its pointless. Anyone with repair 1k+ will likely have stacks of recources laying around in the first place. It just wouldn't change anything in my opinion.
 
I think its pointless. Anyone with repair 1k+ will likely have stacks of recources laying around in the first place. It just wouldn't change anything in my opinion.

In the long run, it will have positive effects. Just because it doesn't have any immediate benefits, doesn't mean it isn't a change worth implementing.
 
Sounds appropriate. It takes 24 diamonds to make a full set of armor, so anywhere between 12-15 (roughly half) is a good amount it should take to repair.

@jes_ I think we should hold off on trying to change the percentage of success. I think a big reason no one used it before was that it was too common to lose the enchants on your armor, so we lost a method of removing diamonds from circulation. It's ideal to keep it as is and utilize this feature as a diamond sink rather rather than a God armor sink.

What we need is /fix removed. That would do a lot to actually make mining for diamonds to fix your armor viable and needed again.
 
Sounds appropriate. It takes 24 diamonds to make a full set of armor, so anywhere between 12-15 (roughly half) is a good amount it should take to repair.

@jes_ I think we should hold off on trying to change the percentage of success. I think a big reason no one used it before was that it was too common to lose the enchants on your armor, so we lost a method of removing diamonds from circulation. It's ideal to keep it as is and utilize this feature as a diamond sink rather rather than a God armor sink.

What we need is /fix removed. That would do a lot to actually make mining for diamonds to fix your armor viable and needed again.
Honestly I think that objectively repair is significantly better, even if the number of diamonds is raised. Currently /fix, if I remember correctly costs 50r for 100% (not ingame and haven't used it in months, so might be wrong). If repair is raised to 20 diamonds, that's worth like 20r ish. And it's not difficult to find someone with 1k repair. I repair anyone's armor I'm allied to for free, and usually don't even ask them for the diamonds to do it (granted, I would if it was raised to 15-20 diamonds).
Personally, I just think it would be easier to try and fix God armor prices rather than the diamond economy, because, anecdotally, I think most people have more diamonds than they do God armor.
But hey, I'm open to anything that makes it more difficult to repair armor.

On a side note, with current diamond spawn rates I don't think it will ever be viable to mine diamonds, it'll be easier to go darkroom and make money to buy diamonds off people like gethelp.
 
Honestly I think that objectively repair is significantly better, even if the number of diamonds is raised. Currently /fix, if I remember correctly costs 50r for 100% (not ingame and haven't used it in months, so might be wrong). If repair is raised to 20 diamonds, that's worth like 20r ish.
You're right, the cost is significantly less, but the cost is associated with the current value of a diamond. If the value of the diamond increases, then technically the cost of using repair increases. Just something to hold in mind.
Personally, I just think it would be easier to try and fix God armor prices rather than the diamond economy, because, anecdotally, I think most people have more diamonds than they do God armor.
Remember that it's all connected. If we can raise the price of the diamond (by sinking more out, forcing more people to mine for them, thus making them more valuable to people), we should see a raise in God armor prices. It'll be small, since the diamonds used to make the armor are the cheapest part.

If changes are made to make enchanting harder or at least more time consuming, and more XP was needed to enchant armor or required to combine books with armor, you'd hopefully see a net increase in armor prices because people would want more for the work they do to make the armor. Right now it's super easy to make armor, that any player in a faction with access to a half decent darkroom and maybe an hour tops of mining can achieve.

The solutions all lie in small changes. Not huge changes.
 
If we can raise the price of the diamond (by sinking more out, forcing more people to mine for them, thus making them more valuable to people), we should see a raise in God armor prices. It'll be small, since the diamonds used to make the armor are the cheapest part.
But it wont be a fast process because a lot of people have several dubs just full or armor. So its not like it'll go away anytime soon. But it will begin that process of bringing the god armor prices back up.
 
But it wont be a fast process because a lot of people have several dubs just full or armor. So its not like it'll go away anytime soon. But it will begin that process of bringing the god armor prices back up.
You're right. The change would be a small step in the right direction that gradually makes a difference.

A lot of PVPers have had the mentality of needing immediate results for the longest time now. If anything is to be done, we'll need to comprise for changes that aren't so dramatic, but aren't any less important in the grand scheme of things.
 
Gonna be concise with this -

At the moment, players with high McMMO repair skill (1000+) can repair a full diamond armor set with 5~6 diamonds with no risk of damaging the item. I believe that this too over-powered due to the fact that it is extremely convenient while also being very cheap.

I propose that it is nerfed slightly so that it takes an upwards of 15+ (or more) diamonds to repair a full set of armor so that it is slightly more balanced and so that other methods of repairing armor also become more viable.
@Zacatero @BenRekt This request isn't aggressive enough 10-15 diamonds is chump change, I support the motion to require 10 - 15 diamond blocks to repair a set of god armor.
 
@Zacatero @BenRekt This request isn't aggressive enough 10-15 diamonds is chump change, I support the motion to require 10 - 15 diamond blocks to repair a set of god armor.
That's a joke right? I mean I'm all in favor of making it difficult, but frankly I'd rather go make a new set of God armor than spend 15 diamond blocks to fix one.
 
You're right, the cost is significantly less, but the cost is associated with the current value of a diamond. If the value of the diamond increases, then technically the cost of using repair increases. Just something to hold in mind.

Remember that it's all connected. If we can raise the price of the diamond (by sinking more out, forcing more people to mine for them, thus making them more valuable to people), we should see a raise in God armor prices. It'll be small, since the diamonds used to make the armor are the cheapest part.

If changes are made to make enchanting harder or at least more time consuming, and more XP was needed to enchant armor or required to combine books with armor, you'd hopefully see a net increase in armor prices because people would want more for the work they do to make the armor. Right now it's super easy to make armor, that any player in a faction with access to a half decent darkroom and maybe an hour tops of mining can achieve.

The solutions all lie in small changes. Not huge changes.
The original reason from what I know that killed the price is the enchanting system. 1.7.10 cost a full 30 levels to enchant stuff which took a lot longer and made enchanting and anvil stuff so much more difficult. When 1.8 came, we got the 3 level enchanting system. That is what killed the price. I have no fix for it but that's the fact
 
The original reason from what I know that killed the price is the enchanting system. 1.7.10 cost a full 30 levels to enchant stuff which took a lot longer and made enchanting and anvil stuff so much more difficult. When 1.8 came, we got the 3 level enchanting system. That is what killed the price. I have no fix for it but that's the fact
The new enchanting plays a role in it, but fishing was the main cause. In the time fishing was around, the people who grinded it and then constantly fished produced more God armor quicker than had ever been seen before. It took me 26 seconds to get 30 levels of XP. Sometimes I could fish a full piece of God armor right out of the water. And at the end of it all, you had so much trash normal diamond armor loot that you could fish for an hour or two, repair and salvage all your loot, and come out with a stack of diamond blocks.
 
The new enchanting plays a role in it, but fishing was the main cause. In the time fishing was around, the people who grinded it and then constantly fished produced more God armor quicker than had ever been seen before. It took me 26 seconds to get 30 levels of XP. Sometimes I could fish a full piece of God armor right out of the water. And at the end of it all, you had so much trash normal diamond armor loot that you could fish for an hour or two, repair and salvage all your loot, and come out with a stack of diamond blocks.
Is fishing still that insane? Is fishing even worth your time now?
 
That's also what... Regular IRL fishing does, you know.

All vanilla fishing gives you is fish, it was mcmmo fishing that gave you the loit
No, regular minecraft fishing has a small chance of giving items. Just look at the fishing rod enchantments and check the mc forums.
 
If /fix gets removed I am never going to be able to repair a set of armor ever again because I am not grinding repair levels.
 
If /fix gets removed I am never going to be able to repair a set of armor ever again because I am not grinding repair levels.
So you are saying that we are better off keeping something that is ruining the economy, so you don't have to spend a little time to get the proper experience so you don't lose any enchantments?
 
So you are saying that we are better off keeping something that is ruining the economy, so you don't have to spend a little time to get the proper experience so you don't lose any enchantments?
It's not an easy grind. Not arguing because his point was awful but repair grind sucks
 
So you are saying that we are better off keeping something that is ruining the economy, so you don't have to spend a little time to get the proper experience so you don't lose any enchantments?

1. No I'm just being whiny because I hate mcmmo and grinding. If there were a less grindy way of gaining xp I wouldn't complain.
2. How is /fix ruining the economy?
 
Why not remove fix, make mcmmo repair cost more materials to repair items, and then increase the amount of xp gained from repairing to make the grind less tiring?
 
@Game @Gethelp

Could staff possibly consider making the following changes from this thread?

  • Removing /fix. Justification: game breaking feature that works to make mining for resources and repairing armor obsolete. Doesn't benefit player economy.
  • Raising resources needed to repair with an MCMMO anvil. Justification: It takes 24 diamonds just to make a normal set of diamond armor, and between just 5-6 to repair a full set of armor. A more reasonable amount is between 13-15. Justification: the armor is worth more, it should take more to repair.
  • Raise repair MCMMO XP gained across the board for all the items you can repair to make repair easier. Justification: would encourage more people to use MCMMO repair.
 
@Game @Gethelp

Could staff possibly consider making the following changes from this thread?

  • Removing /fix. Justification: game breaking feature that works to make mining for resources and repairing armor obsolete. Doesn't benefit player economy.
  • Raising resources needed to repair with an MCMMO anvil. Justification: It takes 24 diamonds just to make a normal set of diamond armor, and between just 5-6 to repair a full set of armor. A more reasonable amount is between 13-15. Justification: the armor is worth more, it should take more to repair.
  • Raise repair MCMMO XP gained across the board for all the items you can repair to make repair easier. Justification: would encourage more people to use MCMMO repair.
Better but I don't 100% agree with this. 50r per repair is definitely impacting the economy. Also, raising the amount of diamonds makes a full circle loop. Now the armor costs more and so do the diamonds. Economy fluctuate like this is very drastic.
 
Better but I don't 100% agree with this. 50r per repair is definitely impacting the economy. Also, raising the amount of diamonds makes a full circle loop. Now the armor costs more and so do the diamonds. Economy fluctuate like this is very drastic.
what
 
Better but I don't 100% agree with this. 50r per repair is definitely impacting the economy. Also, raising the amount of diamonds makes a full circle loop. Now the armor costs more and so do the diamonds. Economy fluctuate like this is very drastic.
I don't exactly understand what you're trying to get at, but I'll respond as best as possible.

The changes listed above would be pretty significant, but not drastic. They're significant because they should have happened a long time ago. It's the same situation as we saw with fishing. Everyone knew it was broken. The players who abused it. The players who didn't. Most likely even the staff. It was a race between all the people fishing to see how much they could get out of it and the staff before they'd change it.

All logic dictates that diamonds and god armor should be items of great value. Diamonds are used to make the best armor in the game, and thus should fetch a decent price. Mining them is hard enough, since they spawn that much at a time, but the problem arises when it's time for the armor to break or the diamonds to get used to repair the armor: there aren't enough diamonds being used or enough armor being destroyed through being broken.

When you said full circle loop, I think you meant to say increasing the price of diamonds should increase the price of God armor. Which it will, but very slowly. The price of the diamond going up has to be coupled with access to diamonds being harder. If diamonds shoot up to 3 regals per diamond, nothing stops people from digging into their storage of diamonds rather than buying them. Eventually people will run out though, and that's when they'll start buying from the market at the new price. And as people buy more diamonds, shop owners will see that they can raise the price and people will still buy them, driving the price of the diamond up farther.

Where does raising the value of God armor come in though? It'll only happen after people have exhausted their share of diamonds and are buying diamonds at a higher price in the market, especially fellow shop owners. If you want the value of something to increase, the value of the resources used to make that item and the value of the time it took to make that item has to increase.

As for the economy fluctuating drastically, we probably won't see any changes for a long time even if every change we wanted was done in one day. We still have to burn off the excess diamonds, weapons, and armor from fishing and gift4all.
 
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