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While not very requently, I do dabble in some Smite every now and again. For those of you who don't know, Smite is a MOBA, or Multiplayer Online Battle Arena, which is a type of action game where you use different abilities and characters on two seperate teams of five or so in order to conquer the enemy team's base. In a MOBA, you usually have three main lanes, and in between each lane is an area called "the jungle." The jungle is a densely wooded/ rugged terrained region with maze-like pathes that contain different powerups for you and you team, but have tons of NPC enemies. You may be wondering why I'm telling you this. Simple. I think the current mechanics all ready fit some basic needs for a MOBA gamemode, though does admitedly lack in some.
The kits and trait builds allow for a level of customization similar to the character selection of a typical MOBA. In the jungle could be beacons, but modified to outfit your whole team with powerups, but also spawners, to make the main lanes more appealing to a more frail class. Characters like the Ellador Troll are already good with Crowd Control, able to sway the game how he wants it, even though he is unable to deal a hit to save his life. This fits the roll of a guardian very well. Archers, berserkers, swordsmen, they all have some MOBA counterpart, and fill the same roll.
An idea I have is to have three main lanes, yes, but to have the jungle be split by chunk, and randomized from a set of pre-fabricated peices that all like together, with seperate types of jungle, such as forest, jungle, swamp, canyon, town, et cetera.
This idea is not perfect, however. A few main things are missing. The current low number of classes, while only temporary, is a big hinderence to this idea happening soon and being a success. The other thing is how there are no teams. They would need to be coded and added in. However, if these were to be remedied, this idea would fit in quite well.
I decided not to post this in the KitPvP feedback, as I felt the idea needed more explaining then a simple post would warrent.
I can't be the only one who read "Ellador Troll" and immediantly thought:
The kits and trait builds allow for a level of customization similar to the character selection of a typical MOBA. In the jungle could be beacons, but modified to outfit your whole team with powerups, but also spawners, to make the main lanes more appealing to a more frail class. Characters like the Ellador Troll are already good with Crowd Control, able to sway the game how he wants it, even though he is unable to deal a hit to save his life. This fits the roll of a guardian very well. Archers, berserkers, swordsmen, they all have some MOBA counterpart, and fill the same roll.
An idea I have is to have three main lanes, yes, but to have the jungle be split by chunk, and randomized from a set of pre-fabricated peices that all like together, with seperate types of jungle, such as forest, jungle, swamp, canyon, town, et cetera.
This idea is not perfect, however. A few main things are missing. The current low number of classes, while only temporary, is a big hinderence to this idea happening soon and being a success. The other thing is how there are no teams. They would need to be coded and added in. However, if these were to be remedied, this idea would fit in quite well.
I decided not to post this in the KitPvP feedback, as I felt the idea needed more explaining then a simple post would warrent.
I can't be the only one who read "Ellador Troll" and immediantly thought:
YMIR!